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Suggestion for tweaking/adding to Walter's portable campfire.


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I wanted to give a few suggestions for what I feel would make his portable campfire more useful even in later stages of the game. As someone pointed out awhile ago, I don't remember who, but the PC struggles to compete with the star caller's staff and with some of these changes I hope it would help to differentiate it's identity a little. I don't expect all or even any of these to be implemented but hey, you miss every shot you don't take right?

- An endothermic variant. Should help for the summer weather.

- Similar fuel values to a fire pit. Would help to make it more competitive in mid to late game compared to a regular campfire especially since, compared to a normal campfire, you have to use an inventory space as opposed to pre-crafting with a campfire.

- The ability to hold it as a torch with the temperature effects as if it were planted. Being able to take a fire with you would help tremendously to keep you moving in Winter (or at night) while also giving more life to a thermal stone in your inventory. Basically his own slightly weaker Lantern in terms of light but with the ability to refuel it easier and the ability to warm you up/cook as well when planted.

- If you unlocked the shadow affinity then shadow hands won't try to steal the flames, and with lunar affinity gestalts (lesser) won't attack you in a radius. A small thing but y'know, why not. Would play into affinity a bit, which I think is kinda cool but also serve a purpose that makes it distinct from alternative fires.

- Able to use Pure Brilliance and Pure Horror on it. I don't know what it would do aside from maybe transforming it into an affinity variant so any suggestions would be pretty awesome, but again, just sort of a way to play into the affinity system.

As it is the PC requires an inventory slot and a skill point for something similar to what we already have with much more accessible options, not to mention how obsolete it can become even as soon as mid-game. I hope with some of these changes it might cement it's own identity as a competitive source of heat and light. If anyone has any suggestions of their own that would be awesome as well. Thank you for reading this far!

All these suggestions are great.

I think the biggest buff they could make to personal campfire though is combining Woby Snacks and Mounted Drying Rack. There is almost no universe where you're taking anything besides those two and Twine Twirler/Field Medic until late game when you swap traits, at which point what use do you have for Portable Campfire (even if it's buffed). Since Portable Campfire is kind of a fun QoL/flavor enchancer, it would be nice if it was easier to take without having to forgo other stronger traits.

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