Cassielu Posted February 19, 2025 Share Posted February 19, 2025 As the title said. I think this will help encourage Wortox's "support" style - you can carry more Twintailed Heart without paying more inventory slots. And further amplify the difference between Twintailed Heart and the Telltale Heart. It is also capable of providing a alternative way to hoard souls for Nice Wortox, in a way that can only be used for good works (heal/revive) and with a time limit, which is quite interesting and reasonable thematically. Link to comment https://forums.kleientertainment.com/forums/topic/164256-make-twintailed-heart-stackable/ Share on other sites More sharing options...
Steorra Posted February 19, 2025 Share Posted February 19, 2025 I remember the twintailed heart have a mechanic relative with its' refreshment, not sure. If it is, then I guess that's the reason why it can't be stackable Link to comment https://forums.kleientertainment.com/forums/topic/164256-make-twintailed-heart-stackable/#findComment-1799536 Share on other sites More sharing options...
Y0sH Posted February 19, 2025 Share Posted February 19, 2025 This really helps when you're trying to Teleport and entire team to Boss fights like Ancient Fuelweaver and Celestial Champion. Link to comment https://forums.kleientertainment.com/forums/topic/164256-make-twintailed-heart-stackable/#findComment-1799537 Share on other sites More sharing options...
Cassielu Posted February 19, 2025 Author Share Posted February 19, 2025 8 minutes ago, Steorra said: I remember the twintailed heart have a mechanic relative with its' refreshment, not sure. Oh, I forgot that. Perhaps it could be stackable only on the Wortox who made it, or only hearts from the same Wortox can be stacked together. Link to comment https://forums.kleientertainment.com/forums/topic/164256-make-twintailed-heart-stackable/#findComment-1799538 Share on other sites More sharing options...
Hollow soul 3 Posted February 19, 2025 Share Posted February 19, 2025 I don't really like the first skill in this tree. You're spending 200 health to revive 50. Ten times the health requirement for a regular telltale. Sure you don't need the other crafting components, but they're really cheap to pick up. I feel like the first perk should heal without the penalty to max at the first insight point to make up for the drastically increased cost. Just now, Hollow soul 3 said: I don't really like the first skill in this branch. You're spending 200 health to revive 50. Ten times the health requirement for a regular telltale. Sure you don't need the other crafting components, but they're really cheap to pick up. I feel like the first perk should heal without the penalty to max at the first insight point to make up for the drastically increased cost. Link to comment https://forums.kleientertainment.com/forums/topic/164256-make-twintailed-heart-stackable/#findComment-1799547 Share on other sites More sharing options...
CosmicPotato97 Posted February 19, 2025 Share Posted February 19, 2025 2 minutes ago, Hollow soul 3 said: I don't really like the first skill in this tree. You're spending 200 health to revive 50. Ten times the health requirement for a regular telltale. Sure you don't need the other crafting components, but they're really cheap to pick up. I feel like the first perk should heal without the penalty to max at the first insight point to make up for the drastically increased cost. Souls are much easier to get after the skill tree just in general, and I don't think you can take the math way of looking at it. Revives should be alot more cumbersome than healing the same amount- revive and teleport utility is very strong for just 10 souls Link to comment https://forums.kleientertainment.com/forums/topic/164256-make-twintailed-heart-stackable/#findComment-1799549 Share on other sites More sharing options...
Crimson Hollow Posted February 19, 2025 Share Posted February 19, 2025 8 minutes ago, Hollow soul 3 said: I don't really like the first skill in this tree. You're spending 200 health to revive 50. Ten times the health requirement for a regular telltale. Sure you don't need the other crafting components, but they're really cheap to pick up. I feel like the first perk should heal without the penalty to max at the first insight point to make up for the drastically increased cost. I second this, its a bit weird that a character specific item like this is actually a more expensive and less efficient alternative to something everyone can make. (Of course you can take 2 and 3 but it costs skill points which he's already kinda short on Plus with the soul jars and everything he already has some issue with inventory management, making Twintailed hearts stackable would truly help. Link to comment https://forums.kleientertainment.com/forums/topic/164256-make-twintailed-heart-stackable/#findComment-1799550 Share on other sites More sharing options...
Hollow soul 3 Posted February 19, 2025 Share Posted February 19, 2025 Just now, Crimson Hollow said: I second this, its a bit weird that a character specific item like this is actually a less efficient alternative to something everyone can make. It's been done with woodies walking stick, but that's cheaper than the original item. I get that it turns into something stronger, but man, 1 is a waste. Link to comment https://forums.kleientertainment.com/forums/topic/164256-make-twintailed-heart-stackable/#findComment-1799552 Share on other sites More sharing options...
Cassielu Posted February 19, 2025 Author Share Posted February 19, 2025 6 minutes ago, Hollow soul 3 said: I don't really like the first skill in this tree. You're spending 200 health to revive 50. Ten times the health requirement for a regular telltale. Sure you don't need the other crafting components, but they're really cheap to pick up. I feel like the first perk should heal without the penalty to max at the first insight point to make up for the drastically increased cost. Yeah, I also don't feel like this change is enough to complete the entire Twintailed Heart branch, it definitely needs more on level 1 and 2. I thought of it as a "one-line code change that makes a big difference" flash point, but Steorra reminded me that it was more complicated than I initially thought, I still missed consideration. Link to comment https://forums.kleientertainment.com/forums/topic/164256-make-twintailed-heart-stackable/#findComment-1799553 Share on other sites More sharing options...
Hollow soul 3 Posted February 19, 2025 Share Posted February 19, 2025 6 minutes ago, CosmicPotato97 said: Souls are much easier to get after the skill tree just in general, and I don't think you can take the math way of looking at it. Revives should be alot more cumbersome than healing the same amount- revive and teleport utility is very strong for just 10 souls So you're making a good point, but we're not quite on the same page. You're looking at the entire branch, while I'm only referring to the first skill, twintale 1. I'm not comparing the cost to the amount you could heal, although I can see why it could read like that. I'm comparing it to the cost of the telltale. If you picked up 14other skills, and only grabbed twintale 1, its a 10x increase on the health cost compared telltale heart. Compare this to Wanda, who can revive comrades on a cool down, with no penalty, and it teleports you to where you died. Obviously the cost to turn this on with her is higher than wortox's for the first heal. After that it's free. Maybe if the twintale didn't get used up on the first revive. It could cost a bit more to make than it lets out, and the revive could take a solid chunk out of it's spoilage meter or something maybe Link to comment https://forums.kleientertainment.com/forums/topic/164256-make-twintailed-heart-stackable/#findComment-1799557 Share on other sites More sharing options...
Ugur01 Posted February 19, 2025 Share Posted February 19, 2025 What if it wasn't stackable but 1 of them had 2 uses? Link to comment https://forums.kleientertainment.com/forums/topic/164256-make-twintailed-heart-stackable/#findComment-1799622 Share on other sites More sharing options...
Hollow soul 3 Posted February 19, 2025 Share Posted February 19, 2025 11 minutes ago, Ugur01 said: What if it wasn't stackable but 1 of them had 2 uses? I'm not usually that guy, but that's kind of a slimed down version of 2 hours ago, Hollow soul 3 said: If the twintale didn't get used up on the first revive. It could cost a bit more to make than it lets out, and the revive could take a solid chunk out of it's spoilage meter Link to comment https://forums.kleientertainment.com/forums/topic/164256-make-twintailed-heart-stackable/#findComment-1799627 Share on other sites More sharing options...
Jakepeng99 Posted February 19, 2025 Share Posted February 19, 2025 4 hours ago, Cassielu said: As the title said. I think this will help encourage Wortox's "support" style - you can carry more Twintailed Heart without paying more inventory slots. And further amplify the difference between Twintailed Heart and the Telltale Heart. It is also capable of providing a alternative way to hoard souls for Nice Wortox, in a way that can only be used for good works (heal/revive) and with a time limit, which is quite interesting and reasonable thematically. I think It can’t with the way it works mechanically. Link to comment https://forums.kleientertainment.com/forums/topic/164256-make-twintailed-heart-stackable/#findComment-1799640 Share on other sites More sharing options...
Dingle Posted February 19, 2025 Share Posted February 19, 2025 Fun idea, I like it. There shouldn't be a problem with spoiling things being stackable, I think? Am I missing something, there? Food is stackable for example. Moongleams, too. Link to comment https://forums.kleientertainment.com/forums/topic/164256-make-twintailed-heart-stackable/#findComment-1799655 Share on other sites More sharing options...
Fyffnuft Posted February 21, 2025 Share Posted February 21, 2025 bump Link to comment https://forums.kleientertainment.com/forums/topic/164256-make-twintailed-heart-stackable/#findComment-1800294 Share on other sites More sharing options...
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