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Make Twintailed Heart stackable


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As the title said.

I think this will help encourage Wortox's "support" style - you can carry more Twintailed Heart without paying more inventory slots. And further amplify the difference between Twintailed Heart and the Telltale Heart.

It is also capable of providing a alternative way to hoard souls for Nice Wortox, in a way that can only be used for good works (heal/revive) and with a time limit, which is quite interesting and reasonable thematically.

8 minutes ago, Steorra said:

I remember the twintailed heart have a mechanic relative with its' refreshment, not sure.

Oh, I forgot that.

Perhaps it could be stackable only on the Wortox who made it, or only hearts from the same Wortox can be stacked together.

I don't really like the first skill in this tree. You're spending 200 health to revive 50. Ten times the health requirement for a regular telltale. Sure you don't need the other crafting components, but they're really cheap to pick up. I feel like the first perk should heal without the penalty to max at the first insight point to make up for the drastically increased cost.

Just now, Hollow soul 3 said:

I don't really like the first skill in this branch. You're spending 200 health to revive 50. Ten times the health requirement for a regular telltale. Sure you don't need the other crafting components, but they're really cheap to pick up. I feel like the first perk should heal without the penalty to max at the first insight point to make up for the drastically increased cost.

 

2 minutes ago, Hollow soul 3 said:

I don't really like the first skill in this tree. You're spending 200 health to revive 50. Ten times the health requirement for a regular telltale. Sure you don't need the other crafting components, but they're really cheap to pick up. I feel like the first perk should heal without the penalty to max at the first insight point to make up for the drastically increased cost.

 

Souls are much easier to get after the skill tree just in general, and I don't think you can take the math way of looking at it. Revives should be alot more cumbersome than healing the same amount- revive and teleport utility is very strong for just 10 souls

8 minutes ago, Hollow soul 3 said:

I don't really like the first skill in this tree. You're spending 200 health to revive 50. Ten times the health requirement for a regular telltale. Sure you don't need the other crafting components, but they're really cheap to pick up. I feel like the first perk should heal without the penalty to max at the first insight point to make up for the drastically increased cost.

 

I second this, its a bit weird that a character specific item like this is actually a more expensive and less efficient alternative to something everyone can make. (Of course you can take 2 and 3 but it costs skill points which he's already kinda short on

Plus with the soul jars and everything he already has some issue with inventory management, making Twintailed hearts stackable would truly help.

Just now, Crimson Hollow said:

I second this, its a bit weird that a character specific item like this is actually a less efficient alternative to something everyone can make.

It's been done with woodies walking stick, but that's cheaper than the original item. I get that it turns into something stronger, but man, 1 is a waste. 

6 minutes ago, Hollow soul 3 said:

I don't really like the first skill in this tree. You're spending 200 health to revive 50. Ten times the health requirement for a regular telltale. Sure you don't need the other crafting components, but they're really cheap to pick up. I feel like the first perk should heal without the penalty to max at the first insight point to make up for the drastically increased cost.

Yeah, I also don't feel like this change is enough to complete the entire Twintailed Heart branch, it definitely needs more on level 1 and 2.

I thought of it as a "one-line code change that makes a big difference" flash point, but Steorra reminded me that it was more complicated than I initially thought, I still missed consideration.

6 minutes ago, CosmicPotato97 said:

Souls are much easier to get after the skill tree just in general, and I don't think you can take the math way of looking at it. Revives should be alot more cumbersome than healing the same amount- revive and teleport utility is very strong for just 10 souls

So you're making a good point, but we're not quite on the same page. You're looking at the entire branch, while I'm only referring to the first skill, twintale 1. I'm not comparing the cost to the amount you could heal, although I can see why it could read like that. I'm comparing it to the cost of the telltale. If you picked up 14other skills, and only grabbed twintale 1, its a 10x increase on the health cost compared telltale heart. 

Compare this to Wanda, who can revive comrades on a cool down, with no penalty, and it teleports you to where you died. Obviously the cost to turn this on with her is higher than wortox's for the first heal. After that it's free.

Maybe if the twintale didn't get used up on the first revive. It could cost a bit more to make than it lets out, and the revive could take a solid chunk out of it's spoilage meter or something maybe

11 minutes ago, Ugur01 said:

What if it wasn't stackable but 1 of them had 2 uses?

I'm not usually that guy, but that's kind of a slimed down version of

 

2 hours ago, Hollow soul 3 said:

If the twintale didn't get used up on the first revive. It could cost a bit more to make than it lets out, and the revive could take a solid chunk out of it's spoilage meter

 

4 hours ago, Cassielu said:

As the title said.

I think this will help encourage Wortox's "support" style - you can carry more Twintailed Heart without paying more inventory slots. And further amplify the difference between Twintailed Heart and the Telltale Heart.

It is also capable of providing a alternative way to hoard souls for Nice Wortox, in a way that can only be used for good works (heal/revive) and with a time limit, which is quite interesting and reasonable thematically.

I think It can’t with the way it works mechanically.

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