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We need more Chester!


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It would be nice to have some new transformations of Chester after so many years, here are some ideas:

- Chester of Health, requires 9 red gems. Chester turns red, and begins to radiate a very small amount of health in his immediate vicinity. All entities adjacent to Chester recover health at the same rate as a life-giving amulet.

- Chester of Madness, requires 9 purple gems. Chester turns purple, and begins to attract nightmare creatures. When the character becomes insane within 9 tiles of Chester of Madness, more shadows are spawned, similar to how the nightmare amulet happens.

- Chester of Light, requires 9 yellow gems. Chester turns yellow, and begins to radiate a very small amount of light in his immediate vicinity, enough to repel Charlie. Additionally, all characters adjacent to Chester will recover +5 sanity per minute.

- Chester of Harvest, requires 9 orange gems. Chester turns orange and, by interacting with him, you can select up to 9 different objects, which Chester will automatically collect when he is two tiles away from the indicated objects.

- Chester of the repair, requires 9 green gems. Chester turns green and, by inserting an object with a percentage into him, the inserted object will recover +10% durability per day. If there are multiple objects with a percentage inside Chester of the repair, the first object inserted will be repaired.

- Chester Iridescent, requires 9 Iridescent gems. Chester becomes iridescent. Food inside Chester Iridescent will take twice as long to deteriorate, the thermal stone will become cold and Chester will start to radiate a very small amount of light and frost in his immediate vicinity, enough to repel Charlie and cool the character during the summer. In addition, all characters adjacent to Chester will recover +5 sanity per minute.

- Chester Marble, requires 9 pieces of marble. Chester will become as hard as marble, gaining 40% natural armor. He also loses -5% speed.

- Dreadstone Chester, requires 9 pieces of dreadstone. Chester will become as hard as dreadstone, gaining 90% natural armor. He also loses -10% speed.

- Vampiric Chester, requires 9 bat wings. Chester will become a vampire, entities hostile to the character in his immediate vicinity will gradually lose health over time. A substance called "blood" will gradually accumulate inside Vampire Chester, depending on how many creatures he has hurt with his presence. The "blood" can be consumed by the character to restore +8 health.

- Hideous Chester, requires 9 pure horror. Chester will become aligned with the shadow, and, along with the character carrying Chester, will be ignored by creatures aligned with the shadow.

- Brilliant Chester, requires 9 pure brilliance. Chester will become aligned with the moon and he and the character who brings Chester along will be ignored by the moon-aligned creatures.

Chester has a lot of potential, I hope Klei experiments with him more in the future!
Thanks for reading!

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