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1 hour ago, Y0sH said:

Unfortunately, its this exact statement that got apparently misconstrued early in the Beta by the Devs. People really liked the design/concept of the skilltree and seemingly Klei thought that meant he was good to go almost immediately and most of the complaints have gone unanswered. The reason why so many people aren't confident on anything changing is because the Devs usually reference things that they are looking to change in the patch notes and if its not referenced to, nothing changes. For example almost every single update Wendy received was related by the Devs and they gave plans on future changes, same with Walter but the only thing Wortox got mentioned for was a BugNet Knabsack and there's a ton more pressing issues that have been brought up for months. However I'm still remaining hopeful kinda.

tbf is like that because is the only actual skill tree that doesnt look like is made within 3 days

  • Sad Dupe 1
10 hours ago, MorePlease1 said:

Dark sword damage with no debuff sounds pretty broken to me his decoys taunt the enemy and does explosion damage you can insta kill any boss just by teleporting around with the soul damage the only one I say is the naughty and nice skill tree animation maybe but that's because I haven't really looked into that 

I feel like I am being baited here. How do you "insta kill" a boss when you can only have one decoy at a time? It would take you a very long time to kill a boss with just decoys. The problem with soul decoy 2 is that it does nothing. Making it last longer when it gets one shot means nothing because it is just going to die in the same amount of hits in the same amount of time.

  • Like 2
3 hours ago, Soul7k said:

I feel like I am being baited here. How do you "insta kill" a boss when you can only have one decoy at a time? It would take you a very long time to kill a boss with just decoys. The problem with soul decoy 2 is that it does nothing. Making it last longer when it gets one shot means nothing because it is just going to die in the same amount of hits in the same amount of time.

I think he's talking about the soul pierce. The explosion resistance was implemented pretty early though to address this. 

  • Like 1
On 2/15/2025 at 3:46 AM, V2C said:

Just a small patch, mainly to fix some of the crash issues before the long weekend =)

Changes

  • Woby’s pack is now locked to her owner by default, except when sent to deliver items to other players.

 

Bug Fixes

  • Fixed crash for some players when Wolfgang auto-lifts with Gym Mastery.
  • Fixed crash when joining a world where another Walter is currently using Pure Horror Rounds.
  • Fixed crash when attacking something that has both Cursed Vexation and Flash of Brilliance debuffs.
  • Fixed crash when calling Woby back from delivery in the middle of her fading.
  • Fixed interaction with Beefalo and “Shield” Elixirs.
  • Fixed Woby Snacks not being considered Monster Meat food.
  • Fixed Woby, W.O.B.O.T and W.I.N.bot trying to pick up items they collide with, like small creatures.
  • Fixed bug where Umbralla did not protect things on Woby’s drying rack from getting wet.
  • Items on Woby’s drying rack will now drop when despawning via Celestial Portal.
  • Fixed bug with Ancient Fuelweaver being unable to deactivate the Ancient Gateway (aka despawn) while he is being attacked by players from outside the Atrium.
  • Fixed ashes disappearing visual issue.

 

View full update

 

Thank you so much for all the incredible work you’ve been doing!

I was wondering if you could share a little insight into the current status of Wortox’s skill tree. It’s been quiet on that front lately, and the community is unsure what to expect, especially given the mixed feedback, the many suggestions from Wortox players, and the recent post indicating that the tree is in a good enough state. I completely understand that you’re under a lot of pressure working on the skill trees, and this post is not meant to rush or criticize. However, it would be great to get a sense of where things stand with this particular topic.

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10 hours ago, Soul7k said:

I feel like I am being baited here. How do you "insta kill" a boss when you can only have one decoy at a time? It would take you a very long time to kill a boss with just decoys. The problem with soul decoy 2 is that it does nothing. Making it last longer when it gets one shot means nothing because it is just going to die in the same amount of hits in the same amount of time.

No bait here when you have 20 butterflies in your inventory which will take you 2 months to get let the boss just walk over it which 95% can and just keep teleporting around so the souls never reach you but keeps hitting the boss

19 hours ago, Echsrick said:

the downside is not using your souls and filling your inventory slots with like 3 or so soul jars to be even able to do dark sword damage while you could just....make a dark sword, maybe even a glass cutter if you feel like it

the explosion only happens on decoy 3, wich makes decoy 2 worthless as lasting longer does a whole lot of nothing if its goin to get attacked instandly anyways, and the explosion is not even that damagin

insta kill.....after like....gettin 100 bees first and teleporting back and forth and just hoping you turn the camera fast enought to make a distance to not collect the souls

oh and all these skills NEED another skill to even get max potential so another point down the drain

If you go to one bee field you will fill up 5 jars in a single day I understand the decoy part but at the same time it's not his best ability it's just for bait I feel like his pan flute abilities are extremely useful sleeps the enemy does use durability and brings out souls and the bees thing that you said it's just a way to cheese bosses what you want a mechanic that actually insta kills the bosses? At that point it wouldn't even be fun to play 

1 hour ago, MorePlease1 said:

No bait here when you have 20 butterflies in your inventory which will take you 2 months to get let the boss just walk over it which 95% can and just keep teleporting around so the souls never reach you but keeps hitting the boss

If you go to one bee field you will fill up 5 jars in a single day I understand the decoy part but at the same time it's not his best ability it's just for bait I feel like his pan flute abilities are extremely useful sleeps the enemy does use durability and brings out souls and the bees thing that you said it's just a way to cheese bosses what you want a mechanic that actually insta kills the bosses? At that point it wouldn't even be fun to play 

...I can't tell if this is actual bait or you haven't played Wortox past the first day of the Beta back in November. The "Insta-Kill" bosses with Souls is literally the Worst way to kill any boss and most mobs in the game. The explosion damage was nerfed into the ground making it so that attempting to kill a Boss this way will almost quadruple the time it takes a Wilson with a hambat to kill ANY boss. Don't believe me? Try it yourself and you'll realize why this take is hilariously wrong.

His soul Decoy doesn't aggro all enemies in the area so at times you can make a decoy that literally is ignored. Making it last longer doesn't do anything. It shares the same properties of Maxwell's shadow duelist in that some enemies are aggrod to the Decoy but worse because it's gone in one hit.

The flute skills that let's you use it for free like twice a day is niche by design and so does the one that gives souls. Calling this useful while also noting that you can "fill 5 jars in a day" with a bee farm tells you exactly how niche it is. The Carmen flute skill is almost completely useless.

  • Like 4
2 hours ago, MorePlease1 said:

If you go to one bee field you will fill up 5 jars in a single day I understand the decoy part but at the same time it's not his best ability it's just for bait I feel like his pan flute abilities are extremely useful sleeps the enemy does use durability and brings out souls and the bees thing that you said it's just a way to cheese bosses what you want a mechanic that actually insta kills the bosses? At that point it wouldn't even be fun to play 

the bee field wich is not allways there, and you still fill up your inventory with jars that could be better used differendly

decoy 2 is bad its the worst, not only that, technicaly for what you need a decoy for? you are wortox, just teleport away from danger if you need to

panflute....a niche for me exchept cloudycarme...that one just bad

gun powder, thats how truly you do the boss, yes i dit use gun powder to kill fuelweaver and some other bosse, nothing personal

46 minutes ago, Y0sH said:

The flute skills that let's you use it for free like twice a day is niche by design and so does the one that gives souls. Calling this useful while also noting that you can "fill 5 jars in a day" with a bee farm tells you exactly how niche it is. The Carmen flute skill is almost completely useless.

It's once a day.

So if you get both Neutral perks (not counting Carmine), you get 6 souls every 8 minutes or so.

That's three quarters of a soul per minute, for 2 insight points.

Really weak, if you compare it to what else you can get for 2 insight points. It does have a couple niches though, like you said:

1. You're solo, and doing a 2 neutral, 8 or 9 naughty, 4 nice, 1 affinity build (0 if you went for 9 naughty). Or something similar. The reason to do this is if you only want one source of soul damage in a naughty build, because you hate decoy. Or you want both, but want to skip Greed and Covetous. You can get both and the jar for 9 points.

The catch to the above: You're not getting Neutral perks because they're that good. You're getting them because your remaining perks in Nice dont do anything for you or actively hurt you, as a solo player.

2. You're a speedrunner, going for a speedrun time record in opening both rifts. It also helps if you are allowed to use world gen mods, allowed to make the world small, allowed to roll back, allowed to cheese and exploit, and allowed to reset the world over and over until you get a really lucky run.

In this case, you're also probably getting either 1 soul jar max, or 0.

In this case, blowing up a pan flute for souls is worth it.

I think in a normal game, the 0.75 souls per minute can still be handy early game. But it's much weaker, considering its a 2 point spend.

If you are a speedrunner with the above cheesy conditions, you're also not even spending all your insight points. I think Fehalro spent 10, maybe.

Edited by Dingle
Typo
  • Like 2
5 minutes ago, Dingle said:

It's once a day.

So if you get both Neutral perks (not counting Carmine), you get 6 souls every 8 minutes or so.

That's three quarters of a soul per minute, for 2 insight points.

Really weak, if you compare it to what else you can get for 2 insight points. It does have a couple niches though, like you said:

1. You're solo, and doing a 2 neutral, 8 or 9 naughty, 4 nice, 1 affinity build (0 if you went for 9 naughty). Or something similar. The reason to do this is if you only want one source of soul damage in a naughty build, because you hate decoy. Or you want both, but want to skip Greed and Covetous. You can get both and the jar for 9 points.

The catch to the above: You're not getting Neutral perks because they're that good. You're getting them because your remaining perks in Nice dont do anything for you or actively hurt you, as a solo player.

2. You're a speedrunner, going for a speedrun time record in opening both rifts. It also helps if you are allowed to use world gen mods, allowed to make the world small, allowed to roll back, allowed to cheese and exploit, and allowed to reset the world over and over until you get a really lucky run.

In this case, you're also probably getting either 1 soul jar max, or 0.

In this case, blowing up a pan flute for souls is worth it.

I think in a normal game, the 0.75 souls per minute can still be handy early game. But it's much weaker, considering its a 2 point spend.

If you are a speedrunner with the above cheesy conditions, you're also not even spending all your insight points. I think Fehalro spent 10, maybe.

I agree and I think I know which Speedrun you're referring to when he did a day 1 Shadow piece start and used the flute for souls to constantly jump the pieces in small jumps instead of dropping Knight aggro. It's extremely niche even in Speedrun situations it's almost better to just be a Wolfgang for the cave rifts section.

Also I knew the Flute skills were effectively Trash but God I didn't think it was 3/4 of a Soul per minute bad. I have over 100hrs on the Beta with Wortox alone and maybe less than 10 of those included the flute skills, they desperately need work. At this point they can just take the easy way out and make a "Soul Flute" character craft and just keep the skills as is but even that still seems just boring and overall weak.

30 minutes ago, Dingle said:

 

2. You're a speedrunner, going for a speedrun time record in opening both rifts. It also helps if you are allowed to use world gen mods, allowed to make the world small, allowed to roll back, allowed to cheese and exploit, and allowed to reset the world over and over until you get a really lucky run.

fwiw speedruns that allow rollbacks are by definition not speedruns

I'm also not very happy with his layout. Most skill trees have a couple small branches, but wortox consists of 6 branches that are borderline unusable without investing to the capstone. Can we just get a new team on wortox at this point?

1 minute ago, Guille6785 said:

fwiw speedruns that allow rollbacks are by definition not speedruns

Closer to TAS 

  • Like 3
9 minutes ago, Hollow soul 3 said:

Most skill trees have a couple small branches, but wortox consists of 6 branches that are borderline unusable without investing to the capstone

This is also one of my issues with his skill tree, like my insight points run out before I actually get anywhere

  • Like 3
6 minutes ago, Debruh said:

I think Dingle means like getting to know the world then rolling back (or is it rollbacking)

Like a seeded run or smth

they're referring to the fact that fehalro used rollbacks mid-run in the run they're referencing

  • Like 2
2 minutes ago, Mr. Furman said:

This is also one of my issues with his skill tree, like my insight points run out before I actually get anywhere

It honestly feels terrible investing in skills like "Souls come to you faster" and "Decoys last longer" filler like this isn't impactful at all. It's ironic that Wortox's Builds weren't necessarily hindered by inclination locks but Absolutely hindered by the mass filler in his Skilltree.

  • Like 1
1 hour ago, Debruh said:

I think Dingle means like getting to know the world then rolling back (or is it rollbacking)

Like a seeded run or smth

The big "Wortox kills fw and cc before winter" video on bilibili involved rollbacks on failure.

Off top of head, they rolled back crab king once or twice. They also rolled back a moonstone event failure, I think. 

1 hour ago, Y0sH said:

I agree and I think I know which Speedrun you're referring to when he did a day 1 Shadow piece start and used the flute for souls to constantly jump the pieces in small jumps instead of dropping Knight aggro. It's extremely niche even in Speedrun situations it's almost better to just be a Wolfgang for the cave rifts section.

Also I knew the Flute skills were effectively Trash but God I didn't think it was 3/4 of a Soul per minute bad. I have over 100hrs on the Beta with Wortox alone and maybe less than 10 of those included the flute skills, they desperately need work. At this point they can just take the easy way out and make a "Soul Flute" character craft and just keep the skills as is but even that still seems just boring and overall weak.

Different speedrun, I think.

1 hour ago, Guille6785 said:

fwiw speedruns that allow rollbacks are by definition not speedruns

NO COMMENT lol.

On 2/14/2025 at 10:34 PM, CyberSkink said:

What is so bad about the wortox skill tree? I get that some skills can be seen as lackluster for some, but I personally really like it. Would you mind explaining why some people are so hellbent on it being changed?

For real, I'm not targeting nobody in specific for saying this, but wortox players have been so annoying recently, like dude calm down his skill tree is alright. 

  • Like 1
3 minutes ago, siullajirafa said:

For real, I'm not targeting nobody in specific for saying this, but wortox players have been so annoying recently, like dude calm down his skill tree is alright. 

A tree that has multiple people saying not alright is not alright.

1 hour ago, siullajirafa said:

For real, I'm not targeting nobody in specific for saying this, but wortox players have been so annoying recently, like dude calm down his skill tree is alright. 

I have some issues with it. Maybe you missed the reply to Skink:

I wasn't even posting about Wortox for awhile. I recebtly got tired of all the "there's nothing wrong with his tree" claims. So, if someone asks about what's wrong with his tree, then I figure I'll answer.

Edited by Dingle
It doubleposted, forum is chugging.
  • Like 1
1 hour ago, siullajirafa said:

For real, I'm not targeting nobody in specific for saying this, but wortox players have been so annoying recently, like dude calm down his skill tree is alright. 

Thank you! This is exactly my point. Plus if it doesnt work out, Klei WILL change it. They aren't stupid by ANY stretch of the word.

1 hour ago, siullajirafa said:

For real, I'm not targeting nobody in specific for saying this, but wortox players have been so annoying recently, like dude calm down his skill tree is alright. 

also, I AM a wortox player AND I AGREE WITH YOU!

  • Health 2
1 hour ago, SilverSpoon said:

A tree that has multiple people saying not alright is not alright.

The feedback on him has been pretty consistent too. Cloudy, affinity, bloat, and lack of diversity for solo builds. We watched the Wendy players go nuts over the littlest things that get fixed, while our main gets ignored

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1 hour ago, siullajirafa said:

For real, I'm not targeting nobody in specific for saying this, but wortox players have been so annoying recently, like dude calm down his skill tree is alright. 

it is not and many people said in consistency as to why it is not

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