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Shotgun slingshot frame request thread


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This has been requested a few times in other threads but I thought I'd make my own just to hopefully show the devs how much I want this added into the game. The shotgun frame would essentially allow Walter to fire 3 rounds in a spread pattern in front of him, therefore making it ineffective at longer ranges but creating a hybrid playstyle where a player could use the slingshot in melee combat to do higher DPS than any ranged strategy. I really hope the developers consider this because it would IMO be the cherry on top of an already excellent skill tree.

imagine, shotgun 3 moon glass rounds, each round's instance of damage stack on top of each other.

main target (grey) is hit with the main shot (green, 51 dmg), and hit again with the 2 splashes (orange and yellow, 34x2), that's 119 damage/charge (assuming shotgun effect uses charge). and the other two targets (blacks) can receive overlapped damage too. pretty cool, i can wipe spiders now

image.png.1266e82f89a14295a10db340f3e9b51b.png

I had tried to figure out what a balanced version would be.
Double dipping is a concern, but it can be solved by just:

Each projectile does reduced damage (50%,) but fires 5 projectiles in an inaccurate spray for 2 ammo. (Uses the charged shot right click so its like an alternative to scrappy frame, IE, not something you could rapidly spam like a primary fire.)

You can't stack splash damage this way that easily simply because the splash damage is half damage, its not cost effective for single target. Its also not more efficient then a scrappy frame snipe with aoe ammo.
Sounds very bone framey. Being a more wasteful, risky version of the ideas presented in the thulecite and scrap frames, but also having its own sauce and potential payoff. (Similar to how the silk grips valid when compared to the glommer grip, being stronger in a set up position but weaker when kiting. A solid choice that makes you think about how you use your skill points.)

This way it isn't a safe dps upgrade on its own, but it is an option for trying to control a horde thats chasing a friend with a small ammo efficiency boost over well (Holding F.)

Is it a good idea though?
Well, it is something that isn't sniping enemies. Its variety.
It wouldn't even be the best tool for handling hordes in this update (Only being like the third best for this update.... Which its sort of bizzare.)

On the other hand, it makes a high bravery style where you point blank with aimed slingshot attacks a option that contrasts walters standard playstyle.

So I have a bit of cognitive dissonance of like, it could be good, but its also risky and weird: Does this update really need more anti-crowd options in it?

For balance each of the 3 projectiles would need to do reduced damage (0.75x?) While costing the full ammo count of 3 shots with a very slight decrease in fire-rate.

Charged shot would fire a 5 projectile spread at regular damage.

and yeah lord knows as a wee lad i've tried to put as much pebbles as i can on a slingshot band to deal MASSIVE damage to whatever i'm shooting at (only to find out that my twiggy arm can't generate enough force to meaningfully shoot the pebbles, letting it flop onto the ground disappointingly). it's only fair that our walter can experiment with different slingshot modification :^)

 

25 minutes ago, Gashzer said:

For balance each of the 3 projectiles would need to do reduced damage (0.75x?) While costing the full ammo count of 3 shots with a very slight decrease in fire-rate.

Charged shot would fire a 5 projectile spread at regular damage.

0.75 per was my thought as well, so this would have the downside of being even less effective at range than if you didn't have the frame on and chew through ammo more quickly, I think it'd be well balanced

It’s probably too late to put this in and when I saw the idea before I was meh on it because practically all we had were slingshot skills but if this was one of the frames it would convince me to drop advanced bands and get the frame skill. I like the idea of switching around frames for different situations, just the ones we have right now aren’t varied enough to really feel like it matters too much. If someone ends up making a mod for it I’d be down. 

9 hours ago, Guille6785 said:

This has been requested a few times in other threads but I thought I'd make my own just to hopefully show the devs how much I want this added into the game. The shotgun frame would essentially allow Walter to fire 3 rounds in a spread pattern in front of him, therefore making it ineffective at longer ranges but creating a hybrid playstyle where a player could use the slingshot in melee combat to do higher DPS than any ranged strategy. I really hope the developers consider this because it would IMO be the cherry on top of an already excellent skill tree.

This sounds great!

I've seen similar suggestions. I think I may have even made this suggestion too, in my thread about giving Walter an Allergy branch to his skill tree.

Bump. This is a nice idea.

Though if this goes true in future, I hope we could have some nerfs to frames function in some way. Since bands is already unpopular for early game. I hope bands and frames could has their own advantage in early game.

I agree, scrappy frame would be perfect for this, I dont like how cheesy the "sniper range" is and I also think its boring. Also it would fit since, well, it requires a crown shard, and Celestial Champion itself does this type of attack with its lasers during phase 3. Since its a frame where you can store "infinite" ammo I guess the special attack  wasting 3 or 4 bullets per special attack wouldn't be that bad.

I like using Walter as an hybrid a lot, so I would 100% love a special attack like this rather than the current scrappy frame, again, its quite cheesy and kind of boring to use...

4 minutes ago, kroban said:

I agree, scrappy frame would be perfect for this, I dont like how cheesy the "sniper range" is and I also think its boring. Also it would fit since, well, it requires a crown shard, and Celestial Champion itself does this type of attack with its lasers during phase 3. Since its a frame where you can store "infinite" ammo I guess the special attack  wasting 3 or 4 bullets per special attack wouldn't be that bad.

I like using Walter as an hybrid a lot, so I would 100% love a special attack like this rather than the current scrappy frame, again, its quite cheesy and kind of boring to use...

Id actually ask for another frame similar to the scrappy, cause personally i kinda like the original scrappy but this idea is also cool. maybe we can have 2 separate frames with the new shotgun frame requiring gears to make instead of frazzled wires.

As it stands, if you have actually tried to mow down crowds with AoE rounds, you'll have noticed it is very chaotic, frustrating, and inconsistent.

  • If you hold F, it may not target the mob getting closest to you and you will have to cancel the shot or get hit.
  • Clicking to aim is difficult for swarms and you're very likely to click to move into them on accident instead.
  • The best way is to use the scrappy frame charge shot, but it has a long and easy to cancel windup.

No matter what you do though, you very rarely hit all your targets so it takes a lot of running to get the group down.

Right click to scattershot 3 rounds would be perfect and iron out this rough spot. Honestly this should be added as a band upgrade to both give the section some value to actually take, and allow cool synergies with charge shot and spellshot.

An alternative I thought of is what if stinger rounds fired a cone of weak projectiles instead of a ball that explodes?

Could give them better effectiveness at close range while also making them distinct from glass rounds.
Since well, you can nose shove CC'd enemies with the full stinger blast for a respectably unique damage source, or fire on a crowd at a distance for consistent performance.

Maybe it can be a band? Like a new band that's more stretchy or smth to allow Walter to out more rounds in per shot. The band skill is pretty sad tbh. And it would be nice to both have the gameplay of shotgun slingshot and ammo switching.

7 minutes ago, Debruh said:

Maybe it can be a band? Like a new band that's more stretchy or smth to allow Walter to out more rounds in per shot. The band skill is pretty sad tbh. And it would be nice to both have the gameplay of shotgun slingshot and ammo switching.

Could also be incorporated into the preexisting bands. Though if they change the preexisting ones, using Guille's idea of a damage ramp could also work . (Idk which would be harder to code tbh, but I'm fine with both. Do have a preference for shotgun slingshot though.)

2 minutes ago, Debruh said:

Maybe it can be a band? Like a new band that's more stretchy or smth to allow Walter to out more rounds in per shot. The band skill is pretty sad tbh. And it would be nice to both have the gameplay of shotgun slingshot and ammo switching.

I think the problem is if every shot was a spreadshot it would both be very annoying/wasteful in most situations for the user, making it so you're constantly carrying around your mod kit to change your band, and potentially game breaking in other situations where you can sit and fire at something at a close range for triple damage. Having it as a special charged up attack balances out the rate of attack/ammo burn to be comparable to sustained fire in close range.

It could work though if say there was a band that drastically reduced your fire rate, but gave you a 2-3 forked spreadshot, and caused shots to be slightly homing. Would be a very interesting shakeup, equivalent or better on single targets from range, and very satisfying and effective against spread out groups.

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