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Fantastic Hounds and Where to Find Them!


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I think they could be included in the game some new types of hounds, obviously based on gems.

Purple Dogs, start spawning in the world on day 80.
Purple Dogs have the normal stats of a hound but have a madness aura that is twice as large and twice as powerful.
Every bite they inflict on the player reduces their sanity by the amount of health lost.
When a purple hound dies, a hostile shadow spawns near the character that attacks them and is not affected by their sanity value.
They have a small chance to drop a purple gem upon death.

Yellow Dogs, start spawning in the world on day 120.
Yellow Dogs have the normal stats of a hound but move 25% faster and their attacks are considered electric. This means they hurt more than a normal hound, and hurt a wet character even more.
When performing the barking animation, yellow hounds will cause lightning to fall on the character.
They have a small chance to drop a yellow gem upon death.

Orange hounds begin to spawn in the world starting on day 120.
Orange hounds have the normal stats of a hound, but move 25% faster. When hit, they will teleport to a random location on the screen, and will also teleport randomly during the barking animation.
They have a small chance to drop an orange gem upon death.

Green hounds begin to spawn in the world starting on day 120.
Green hounds have the normal stats of a hound.
Whenever they are hit by a weapon, it instantly deteriorates by -10%; if the character hits them with their bare hands, they will suffer a knockback that causes them to lose -10% health.
When a Green Hound hits a character, their armor deteriorates by an additional -10% on top of the damage dealt by the Hound. If the player is not wearing armor, they take the normal Hound damage plus an additional -10% health loss.
When a Green Hound dies, it creates a small "explosion" of entropy, disassembling everything in the immediate vicinity, returning only half or less of the materials.
They have a small chance of dropping a Green Gem upon death.

Iridescent Hounds, begin to spawn in the world starting on day 200.
Iridescent Hounds have twice the health of normal Hounds, move 25% faster, bite 10% more often, and deal double the damage. Each hit from them instantly lowers the character's temperature by -10°, which can cause them to freeze very quickly. Upon death, they leave a cold patch identical to Klaus's reindeer's ice attack.
They have a very small chance to drop an iridescent gem upon death.

Dreadstone Hounds, begin spawning in the world on day 200.
Dreadstone Hounds have 90% natural armor, move 10% slower, and deal half of their damage as planar damage.
They have a small chance to drop a dreadstone upon death.

Obviously the Varg would not be able to spawn these Hound variants, to avoid making Varg farms too efficient.

Thanks for reading!

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