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Walter's new perks - opinion


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25 minutes ago, Chewabacca said:

The reason medicine isn’t often used is because the healing items we have are annoying to make. With the ashes for healing salves you have to wait for whatever you decide to set on fire to finish burning, if you aren’t watching the ashes will blow away, and it’d be easier to just use a couple glands to heal up without going through that process. Nobody wants to make the trip to the swamp for reeds and back to prototype honey poultices when they’re already injured. Tillweed salve means you have to grow tillweeds. Killing butterflies is far less annoying than any of those things. I guess it’s kind of hard to track them with the cursor to attack, but not sure if that’s just an issue with my brain working kind of slowly since people in general don’t seem to have much of a problem killing them.

This isn't really all that true with the addition of monkeytails honey poultice can be made at base completely passively and it's still not something people use and the simple reason is that food is just better it keeps your hunger up, restores your hp, and often gives some sanity as well sure medicine is non perishable but that only cares for 1 stat meaning you need an extra slot for the other 2 stats it's not like your going to suddenly not need food so for most people it's a no brainer to kill 2 birds with one stone. This gap only widens when you get bundling wraps which removes the one advantage that medicine has over food and it gets even worse when you get access to the bearger bin as the spoilage becomes so slow it might as well not exist while removing the need to bundle and unbundle your healing foods.  Another downside of medicine that this skill addresses is that usually eating food is faster than applying medicine in combat.

 

25 minutes ago, Chewabacca said:

At least you have to think "oh boy, I need to recover HP/am about to fight a boss. Time to make a bunch of pierogi" with foods. You don't necessarily have them lying around already made. And as is, Walter gets back 21 HP more from making these into meds than from eating them, I think even if the HP was toned down a little (and I am not saying that a nerf would have to come in the form of it giving less HP) there would still be room for it to be good enough to get people to use it instead of just eating the wings.

I feel kind of weird about arguing so much about an item I'm pretty sure none of us have used, not gonna lie, but these still seem way too easy to stockpile.

As I mentioned above bundling wraps and the bearger bin put food on par with medicine in terms of stockpiling while outstripping it in every other category but even then this skill has to compete with Walter's new found ease of making jerky it's already a hard sell to a lot of people to justify spending skill points on just medicine reducing the skill's effectiveness will only make the skill even more niche.

30 minutes ago, Mysterious box said:

This isn't really all that true with the addition of monkeytails honey poultice can be made at base completely passively and it's still not something people use and the simple reason is that food is just better it keeps your hunger up, restores your hp, and often gives some sanity as well sure medicine is non perishable but that only cares for 1 stat meaning you need an extra slot for the other 2 stats it's not like your going to suddenly not need food so for most people it's a no brainer to kill 2 birds with one stone. This gap only widens when you get bundling wraps which removes the one advantage that medicine has over food and it gets even worse when you get access to the bearger bin as the spoilage becomes so slow it might as well not exist while removing the need to bundle and unbundle your healing foods.  Another downside of medicine that this skill addresses is that usually eating food is faster than applying medicine in combat.

 

As I mentioned above bundling wraps and the bearger bin put food on par with medicine in terms of stockpiling while outstripping it in every other category but even then this skill has to compete with Walter's new found ease of making jerky it's already a hard sell to a lot of people to justify spending skill points on just medicine reducing the skill's effectiveness will only make the skill even more niche.

Okay, the bundling wrap and jerky are decent enough points, though, even though killing either Bee Queen or Klaus is not low-effort on the level of sniping butterflies, and I don't like comparing endgame loot like the bearger bin to stuff you have access to day 1. I guess we'll wait and see if there becomes a problem with people spamming this to the point of not getting punished for carelessness once it goes live. At least there's still the sanity penalty and butterflies not spawning in caves or in winter. 

44 minutes ago, Chewabacca said:

Okay, the bundling wrap and jerky are decent enough points, though, even though killing either Bee Queen or Klaus is not low-effort on the level of sniping butterflies, and I don't like comparing endgame loot like the bearger bin to stuff you have access to day 1. I guess we'll wait and see if there becomes a problem with people spamming this to the point of not getting punished for carelessness once it goes live. At least there's still the sanity penalty and butterflies not spawning in caves or in winter. 

The thing is Walter is encouraged to kill bee queen unlike other characters for one of his best grips so it's not even like the player is going out of their way to get the superior option but even then your spending a skill point on something that you will outgrow food is the superior option for healing so much so that the skill had to give 3 different benefits to entice people to actually consider medicine we have foods that heal more or equal hp while providing extra benefits that can be made for far less effort if a easy to make 45 hp healing medicine is too good then I feel like medicine will never be good in comparison to food as it just doesn't have enough going for it as you can be careless with food people have been careless because of food for years and medicine doesn't have a leg to lean on.

It's also worth considering that the portable tent more or less already fulfills the role of medicine in the day to day while healing food can be stockpiled for boss fights even without the use of a bundling wrap.

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