Thieta Posted February 10, 2025 Share Posted February 10, 2025 As it stands it's not providing what it's made to do - It's become redundant. I have an idea, Albiet currently a simple one, Make the flowers in the sisturn provide different effects depending on if 2 or 4 are there. Normal flowers give a small brightness increase to abigail (Wendy has night vision already anyway) 4 will give a large brightness increase. Evil flowers can do smth like buff murder buff timer? Lunar flowers should activate the player tag and half healing at 2 petals and then changes the -50% healing to -25% at 4 petals. I had it well written last night but I didn't save my notepad lol the types of flowers you use on graves should also affect things. Evil flowers can spawn an always hostile ghost, Lunar blossoms will spawn a friendly gestalt (and also grow have lunar butterflys spawn kr smth) Link to comment https://forums.kleientertainment.com/forums/topic/163941-sisturn-and-flowers-should-be-changed-for-wendy/ Share on other sites More sharing options...
Steorra Posted February 10, 2025 Share Posted February 10, 2025 I like this! Please enriching the effect of Sisturn... 1 hour ago, Thieta said: Lunar blossoms will spawn a friendly gestalt (and also grow have lunar butterflys spawn kr smth) And yes this is pretty suitable for Wendy! She is a ghost caretaker but not a gardener, please let Wendy could get lune blossoms by decorating graveyard for sisturn maintenance, but not by planting trees...... Link to comment https://forums.kleientertainment.com/forums/topic/163941-sisturn-and-flowers-should-be-changed-for-wendy/#findComment-1795748 Share on other sites More sharing options...
Yifei_ Posted February 11, 2025 Share Posted February 11, 2025 The idea of placing different flowers in the Sisturn is actually very good, and the current art design is excellent. However, its practicality is really poor. I really wish it could have some better functionalities. Link to comment https://forums.kleientertainment.com/forums/topic/163941-sisturn-and-flowers-should-be-changed-for-wendy/#findComment-1796030 Share on other sites More sharing options...
DVGMedia Posted February 11, 2025 Share Posted February 11, 2025 I did make a topic on this maybe even adding in a few more skill point slots for the sisturn. The effects of each flower on the sisturn and abby can be adjusted as seen fit however i think there is a decent balance for everything Link to comment https://forums.kleientertainment.com/forums/topic/163941-sisturn-and-flowers-should-be-changed-for-wendy/#findComment-1796123 Share on other sites More sharing options...
Kacpert25 Posted February 11, 2025 Share Posted February 11, 2025 In my opinion, reducing petals threshold for activating effects of sisturn is not necessary. It's fine as it is now. Same reduction of reduced healing from lune tree blossom. Abi's 50% healing reduction balances her player tag well. So reducing it to only 25% is at least stupid. However, I like the idea of adding different effects on Abigail depending on the type of petals inserted in sisturn. Slightly increasing the brightness and range od Abi's light with regular petals sounds like a really good idea. As for the evil petals, well, it's a mediocre idea in my opinion. Mainly because the proposed effect is related to Shadow Abigail, not to regular Abi, like the lune tree blossom effect which is not related to Ghestalt Abigail, but to regular Abi. I would suggest something like Abigail being able to attack shadows when sisturn has inserted evil petals. Of course, in order to maintain some balance, as with the lune tree blossom effect, Abi should then receive double damage from mobs. Mobs, not bosses and mini-bosses. She would receive the same amount of damage from them as usual. And of course Abigail couldn't impose vex status on shadows. Link to comment https://forums.kleientertainment.com/forums/topic/163941-sisturn-and-flowers-should-be-changed-for-wendy/#findComment-1796215 Share on other sites More sharing options...
Thieta Posted February 11, 2025 Author Share Posted February 11, 2025 1 hour ago, Kacpert25 said: In my opinion, reducing petals threshold for activating effects of sisturn is not necessary. It's fine as it is now. Same reduction of reduced healing from lune tree blossom. Abi's 50% healing reduction balances her player tag well. So reducing it to only 25% is at least stupid. However, I like the idea of adding different effects on Abigail depending on the type of petals inserted in sisturn. Slightly increasing the brightness and range od Abi's light with regular petals sounds like a really good idea. As for the evil petals, well, it's a mediocre idea in my opinion. Mainly because the proposed effect is related to Shadow Abigail, not to regular Abi, like the lune tree blossom effect which is not related to Ghestalt Abigail, but to regular Abi. I would suggest something like Abigail being able to attack shadows when sisturn has inserted evil petals. Of course, in order to maintain some balance, as with the lune tree blossom effect, Abi should then receive double damage from mobs. Mobs, not bosses and mini-bosses. She would receive the same amount of damage from them as usual. And of course Abigail couldn't impose vex status on shadows. Fair points - I had the idea really fleshed out but I lost it all and just wanted to make a post to get people thinking. The point of requiring 2 flowers would allow players to mix and max playstyles which would make things a bit more interesting - This way a casual player who really RELIES on abigails enhanced brightness from this effect wouldn't be put in a position where they only use that and miss out on the other things they can use. It's more of a way to give accessibility to casual players aswell as it allows you to mix and match the appearance of the sisturn (Lol that's personally smth I want to be able to do, I like evil/normal flowers on bottom and lunar blossoms on top) 7 hours ago, DVGMedia said: I did make a topic on this maybe even adding in a few more skill point slots for the sisturn. The effects of each flower on the sisturn and abby can be adjusted as seen fit however i think there is a decent balance for everything To add onto what you suggested aswell - Tho I don't think adding new skill's would be a good idea to dump skill points in, Should either be base kit or split the added flowers/benefits between the existing Sisturn 1/2/3. Dark flowers "Evil - Sisturn has a massively decreased sanity aura (-75 PM) and gives abigail Dusk Damage During Day" I'd say to give abigail a persistent negative aura around herself of -40 a min (Since wendy doesn't like putting the evil flowers on her so it negatively affects wendy) And make it so abigail can fight shadows with wendy. In exchange abigail does nighttime damage at all times - This way it's a high risk high reward kind of thing, For veteran players it's an early sanity dump to farm nightmare fuel (Sisturn + Abby should give wendy around -70 san a min, This is counting wendy's resistances, just assuming tho) Forget me lots - Great effect Fern - abigail doesn't need boosted stats, Instead ferns should only work on sisturn - Growing random shrooms and emitting a spore on a low chance around the sisturn. I agree with the rest but maybe need to be reworked - Not everything needs to directly affect abby and i'm unsure how these can be changed to be balanced and worthwhile. But weeds are flowers and all flowers are beautiful. (My favorite is a rafflesia... hehe) I also think that wendy should be able to craft the unique flower that's on her and abigails head but it's very costly and gives some kind of powerful buff but not to her or abigail... Idk I was thinking it would be cool to give it to pigs/merms/ghosts - Like using the flower to decorate a grave (Only 1 grave can be decorated like this at a time) will cause it to produce mourning glory passively at a rate of 5 glories a day. Link to comment https://forums.kleientertainment.com/forums/topic/163941-sisturn-and-flowers-should-be-changed-for-wendy/#findComment-1796243 Share on other sites More sharing options...
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