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Give Lunar Abby AoE effect to her dashing (both normal attack and "attack at")


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I don't think this would caused balance issue after several nerfs happened to Lunar Abby.

Current Lunar Abby is obviously not an option for "easy management" playstyle. It's more like an specific alternative brand new playstyle.

And the current dashing of Lubby is confusing when there are multiple enemies on her path of the dash - why there's only 1 target got hit? It's strange on visual aspect ngl.

So why not to change Lubby as an "sniper" style option which has strong hit but lower attack frequency? AoE effect seems is not a paradoxical thing to current Lubby after so many nerfs happened to her. And a mini weremoose dashing would be cool for Lubby.

 

And what about to change the "attack at" of Lubby for current effect into a same effect as her normal attack? I mean, to use "attack at" to force Lubby start an attack immediately at the target direction. This would makes the "attack at" being useful viable and fun again. The current "attack at" of Lubby seems completely meaningless once you knew how to manage normal Abby in boss fighting. (What reason to learn a compeletely different dodge style for Lubby if I knew how to do same thing by Shabby?)

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