Arcwell Posted February 8, 2025 Share Posted February 8, 2025 2 hours ago, Steorra said: it seems like to encourage Wendy to use Thulecite Club for post-rift combat. It would work on theory ngl, but it's quite strange for me and the movement of target would makes it become worse than what you see in math. And it seems have a high needed for Enlightened Crown, but the Crown is inconvenient to use for Wendy on foot even she has the sanity resistance. Brightshade sword is still higher DPS vs. planar because tentacle only spawns 20% of the time. Crown is higher damage than brightshade helm vs. planar, but that's not a Wendy-specific problem. Crown is almost always the highest damage option in a vacuum, that does not mean it is necessary in practice. This is Wolfgang for comparison: Spoiler And the calcs I put into each cell (they are messy): Spoiler Wendy vs. Planar w/buffed Abby: DPS w/helm/cowl: Bsword: =((SQRT(38*1.1*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + 30+5+10)/(14/30)+65 Maul: =((SQRT(38*1.1*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + 22+5+24+10)/(14/30)+65 Club: =((SQRT(59.5*0.75*1.1*1.4 * 4 + 64) - 8) * 4+10 + 0.2*((SQRT(34*1.1 * 4 + 64) - 8) * 4+10))/(14/30)+65 DPS w/crown: Bsword: =((SQRT(38*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + 30+10 +(SQRT(42.5*1.1 * 4 + 64) - 8) * 4+10)/(14/30)+65 Maul: =((SQRT(38*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + 22+10 +(SQRT(42.5*1.1 * 4 + 64) - 8) * 4+10)/(14/30)+65 Club: =((SQRT(59.5*0.75*1.1*1.4 * 4 + 64) - 8) * 4+10 + 0.2*((SQRT(34*1.1 * 4 + 64) - 8) * 4+10) + (SQRT(42.5*1.1 * 4 + 64) - 8) * 4+10)/(14/30)+65 Wolfgang vs. Planar: DPS w/helm/cowl: BSword: =((SQRT(38*1.1*2 * 4 + 64) - 8) * 4 + 30+5+25)/(14/30) Maul: =((SQRT(38*1.1*2 * 4 + 64) - 8) * 4 + 22+5+24+25)/(14/30) Club: =((SQRT(59.5*2 * 4 + 64) - 8) * 4 + 0.2*((SQRT(34 * 4 + 64) - 8) * 4))/(14/30) DPS w/crown: Bsword: =((SQRT(38*2 * 4 + 64) - 8) * 4 + 30+25 + (SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) Maul: =((SQRT(38*2 * 4 + 64) - 8) * 4 + 22+25 + (SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) Club: =((SQRT(59.5*2 * 4 + 64) - 8) * 4 + 0.2*((SQRT(34 * 4 + 64) - 8) * 4) +(SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) Link to comment https://forums.kleientertainment.com/forums/topic/163718-the-change-of-cursed-vex-seems-as-a-pure-nerfing-but-not-adjustment/page/4/#findComment-1794156 Share on other sites More sharing options...
Dingle Posted February 8, 2025 Share Posted February 8, 2025 1 hour ago, Arcwell said: Brightshade sword is still higher DPS vs. planar because tentacle only spawns 20% of the time. Crown is higher damage than brightshade helm vs. planar, but that's not a Wendy-specific problem. Crown is almost always the highest damage option in a vacuum, that does not mean it is necessary in practice. This is Wolfgang for comparison: Hide contents And the calcs I put into each cell (they are messy): Reveal hidden contents Wendy vs. Planar w/buffed Abby: DPS w/helm/cowl: Bsword: =((SQRT(38*1.1*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + 30+5+10)/(14/30)+65 Maul: =((SQRT(38*1.1*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + 22+5+24+10)/(14/30)+65 Club: =((SQRT(59.5*0.75*1.1*1.4 * 4 + 64) - 8) * 4+10 + 0.2*((SQRT(34*1.1 * 4 + 64) - 8) * 4+10))/(14/30)+65 DPS w/crown: Bsword: =((SQRT(38*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + 30+10 +(SQRT(42.5*1.1 * 4 + 64) - 8) * 4+10)/(14/30)+65 Maul: =((SQRT(38*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + 22+10 +(SQRT(42.5*1.1 * 4 + 64) - 8) * 4+10)/(14/30)+65 Club: =((SQRT(59.5*0.75*1.1*1.4 * 4 + 64) - 8) * 4+10 + 0.2*((SQRT(34*1.1 * 4 + 64) - 8) * 4+10) + (SQRT(42.5*1.1 * 4 + 64) - 8) * 4+10)/(14/30)+65 Wolfgang vs. Planar: DPS w/helm/cowl: BSword: =((SQRT(38*1.1*2 * 4 + 64) - 8) * 4 + 30+5+25)/(14/30) Maul: =((SQRT(38*1.1*2 * 4 + 64) - 8) * 4 + 22+5+24+25)/(14/30) Club: =((SQRT(59.5*2 * 4 + 64) - 8) * 4 + 0.2*((SQRT(34 * 4 + 64) - 8) * 4))/(14/30) DPS w/crown: Bsword: =((SQRT(38*2 * 4 + 64) - 8) * 4 + 30+25 + (SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) Maul: =((SQRT(38*2 * 4 + 64) - 8) * 4 + 22+25 + (SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) Club: =((SQRT(59.5*2 * 4 + 64) - 8) * 4 + 0.2*((SQRT(34 * 4 + 64) - 8) * 4) +(SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) As always, thanks for the clear data! Link to comment https://forums.kleientertainment.com/forums/topic/163718-the-change-of-cursed-vex-seems-as-a-pure-nerfing-but-not-adjustment/page/4/#findComment-1794276 Share on other sites More sharing options...
Steorra Posted February 8, 2025 Author Share Posted February 8, 2025 5 hours ago, Arcwell said: Bsword: =((SQRT(38*1.1*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + 30+5+10)/(14/30)+65 I'm sorry but I guess you forgot the 10% affinity damage bonus from the weapon itself here? shouldn't it be ((SQRT(38*(1.1+10%)*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + 30*1.1+5+10)/(14/30)+65 to Shadow planar mob? though this won't impact the conclusion here. 5 hours ago, Arcwell said: BSword: =((SQRT(38*1.1*2 * 4 + 64) - 8) * 4 + 30+5+25)/(14/30) But this one would do impact I guess. both the affinity damage bonus from the weapon and from the skill tree has been forgot here. It should be BSword: =((SQRT(38*(1.1+10%)*2 * 4 + 64) - 8) * 4 + 30*1.1+5+25)*1.3/(14/30) to Shadow planar mobs I guess? Wolfgang has 30% affinity damage bonus to planar mob. I don't think to ignore it is fair for comparison. Especially the Thulecite Club is a weapon have no affinity bonus, and Wendy only have 10% to Lunar (the Cursed Vex was locked in Shadow Affinity) Link to comment https://forums.kleientertainment.com/forums/topic/163718-the-change-of-cursed-vex-seems-as-a-pure-nerfing-but-not-adjustment/page/4/#findComment-1794437 Share on other sites More sharing options...
Arcwell Posted February 8, 2025 Share Posted February 8, 2025 6 minutes ago, Steorra said: I'm sorry but I guess you forgot the 10% affinity damage bonus from the weapon itself here? shouldn't it be ((SQRT(38*(1.1+10%)*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + 30*1.1+5+10)/(14/30)+65 to Shadow planar mob? though this won't impact the conclusion here. But this one would do impact I guess. both the affinity damage bonus from the weapon and from the skill tree has been forgot here. It should be BSword: =((SQRT(38*(1.1+10%)*2 * 4 + 64) - 8) * 4 + 30*1.1+5+25)*1.3/(14/30) to Shadow planar mobs I guess? Wolfgang has 30% affinity damage bonus to planar mob. I don't think to ignore it is fair for comparison. Especially the Thulecite Club is a weapon have no affinity bonus, and Wendy only have 10% to Lunar (the Cursed Vex was locked in Shadow Affinity) Corrections are always welcome. And fair point. I did not include affinity because it becomes very difficult to organize into a neat table, but you're right that it does matter in optimal circumstances. The 3 results with black borders are the highest DPS for a given character+alignment against an alignment they are not favorable against (In this example Wendy gets equal benefit from Bsword + shadow alignment, so either of the two 316.8099 cells work). So Wolfgang hits higher max damage against opposing planar, but lower max damage against same alignment planar Calcs for each cell from top to bottom (very long): Spoiler S. Wolfgang maul cowl vs. lunar: =((SQRT(38*1.43*1.1*2 * 4 + 64) - 8) * 4 + (22+5+24+25)*1.43)/(14/30) L. Wolfgang Bsword crown vs. shadow: =((SQRT(38*1.43*2 * 4 + 64) - 8) * 4 + (30+25)*1.43 + (SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) L. Wolfgang maul cowl vs. shadow: =((SQRT(38*1.3*1.1*2 * 4 + 64) - 8) * 4 + (22+5+24+25)*1.3)/(14/30) S. Wolfgang Bsword crown vs. lunar: =((SQRT(38*1.3*2 * 4 + 64) - 8) * 4 + (30+25)*1.3 + (SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) S. Wolfgang maul crown vs. lunar: =((SQRT(38*1.43*2 * 4 + 64) - 8) * 4 + (22+25)*1.43 + (SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) Wendy Bsword crown vs. shadow: =((SQRT(38*0.75*1.1*1.1*1.4 * 4 + 64) - 8) * 4 + (30+10)*1.1 +(SQRT(42.5*1.1 * 4 + 64) - 8) * 4+10)/(14/30)+65 Wendy Bsword crown vs. lunar: =((SQRT(38*0.75*1.1*1.1*1.4 * 4 + 64) - 8) * 4 + (30+10)*1.1 +(SQRT(42.5*1.1 * 4 + 64) - 8) * 4+10)/(14/30)+65 L. Wolfgang Bsword helm vs. shadow: =((SQRT(38*1.43*1.1*2 * 4 + 64) - 8) * 4 + (30+5+25)*1.43)/(14/30) Wendy maul crown vs. lunar: =((SQRT(38*0.75*1.21*1.1*1.4 * 4 + 64) - 8) * 4 + (22+10)*1.21 +(SQRT(42.5*1.1 * 4 + 64) - 8) * 4+10)/(14/30)+65 L. Wolfgang maul crown vs. shadow: =((SQRT(38*1.3*2 * 4 + 64) - 8) * 4 + (22+25)*1.3 + (SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) Wendy maul cowl vs. lunar: =((SQRT(38*1.1*1.21*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + (22+5+24+10)*1.21)/(14/30)+65 S. Wolfgang Bsword crown vs. shadow: =((SQRT(38*1.1*2 * 4 + 64) - 8) * 4 + (30+25)*1.1 + (SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) S. Wolfgang Bsword helm vs. lunar: =((SQRT(38*1.3*1.1*2 * 4 + 64) - 8) * 4 + (30+5+25)*1.3)/(14/30) L. Wolfgang maul cowl vs. lunar: =((SQRT(38*1.1*1.1*2 * 4 + 64) - 8) * 4 + (22+5+24+25)*1.1)/(14/30) Wendy club crown vs. lunar: =((SQRT(59.5*0.75*1.1*1.1*1.4 * 4 + 64) - 8) * 4 + (10)*1.1 + 0.2*((SQRT(34*1.1 * 4 + 64) - 8) * 4+10) + (SQRT(42.5*1.1 * 4 + 64) - 8) * 4+10)/(14/30)+65 Wendy maul crown vs. shadow: =((SQRT(38*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + 22+10 +(SQRT(42.5*1.1 * 4 + 64) - 8) * 4+10)/(14/30)+65 Wendy club crown vs. shadow: =((SQRT(59.5*0.75*1.1*1.4 * 4 + 64) - 8) * 4+10 + 0.2*((SQRT(34*1.1 * 4 + 64) - 8) * 4+10) + (SQRT(42.5*1.1 * 4 + 64) - 8) * 4+10)/(14/30)+65 L. Wolfgang Bsword crown vs. lunar: =((SQRT(38*2 * 4 + 64) - 8) * 4 + 30+25 + (SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) L. Wolfgang maul crown vs. lunar: =((SQRT(38*1.1*2 * 4 + 64) - 8) * 4 + (22+25)*1.1 + (SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) S. Wolfgang maul cowl vs. shadow: =((SQRT(38*1.1*2 * 4 + 64) - 8) * 4 + 22+5+24+25)/(14/30) Wendy maul cowl vs. shadow: =((SQRT(38*1.1*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + 22+5+24+10)/(14/30)+65 S. Wolfgang maul crown vs. shadow: =((SQRT(38*2 * 4 + 64) - 8) * 4 + 22+25 + (SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) S. Wolfgang Bsword helm vs. shadow: =((SQRT(38*1.1*1.1*2 * 4 + 64) - 8) * 4 + (30+5+25)*1.1)/(14/30) Wendy Bsword helm vs. shadow: =((SQRT(38*1.1*1.1*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + (30+5+10)*1.1)/(14/30)+65 Wendy Bsword helm vs. lunar: =((SQRT(38*1.1*1.1*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + (30+5+10)*1.1)/(14/30)+65 L. Wolfgang Bsword helm vs. lunar: =((SQRT(38*1.1*2 * 4 + 64) - 8) * 4 + 30+5+25)/(14/30) L. Wolfgang club crown vs. shadow: =((SQRT(59.5*1.3*2 * 4 + 64) - 8) * 4 + 0.2*((SQRT(34 * 4 + 64) - 8) * 4) +(SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) S. Wolfgang club crown vs. lunar: =((SQRT(59.5*1.3*2 * 4 + 64) - 8) * 4 + 0.2*((SQRT(34 * 4 + 64) - 8) * 4) +(SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) L. Wolfgang club crown vs. lunar: =((SQRT(59.5*2 * 4 + 64) - 8) * 4 + 0.2*((SQRT(34 * 4 + 64) - 8) * 4) +(SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) S. Wolfgang club crown vs. shadow: =((SQRT(59.5*2 * 4 + 64) - 8) * 4 + 0.2*((SQRT(34 * 4 + 64) - 8) * 4) +(SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) Wendy club vs. lunar: =((SQRT(59.5*0.75*1.1*1.1*1.4 * 4 + 64) - 8) * 4+10 + 0.2*((SQRT(34*1.1 * 4 + 64) - 8) * 4+10))/(14/30)+65 Wendy club vs. shadow: =((SQRT(59.5*0.75*1.1*1.4 * 4 + 64) - 8) * 4+10 + 0.2*((SQRT(34*1.1 * 4 + 64) - 8) * 4+10))/(14/30)+65 L. Wolfgang club vs. shadow: =((SQRT(59.5*1.3*2 * 4 + 64) - 8) * 4 + 0.2*((SQRT(34 * 4 + 64) - 8) * 4))/(14/30) S. Wolfgang club vs. lunar: =((SQRT(59.5*1.3*2 * 4 + 64) - 8) * 4 + 0.2*((SQRT(34 * 4 + 64) - 8) * 4))/(14/30) L. Wolfgang club vs. lunar: =((SQRT(59.5*2 * 4 + 64) - 8) * 4 + 0.2*((SQRT(34 * 4 + 64) - 8) * 4))/(14/30) S. Wolfgang club vs. shadow: =((SQRT(59.5*2 * 4 + 64) - 8) * 4 + 0.2*((SQRT(34 * 4 + 64) - 8) * 4))/(14/30) Link to comment https://forums.kleientertainment.com/forums/topic/163718-the-change-of-cursed-vex-seems-as-a-pure-nerfing-but-not-adjustment/page/4/#findComment-1794465 Share on other sites More sharing options...
Dingle Posted February 8, 2025 Share Posted February 8, 2025 Oh wow, Wolfgang only gets 14.8% more damage (maul and cowl vs Lunar) and 11.7% more damage (Bsword and crown vs Shadow) at the very top end. I remember that being much higher vs Wendy's numbers, before the Cursed Vex change. Link to comment https://forums.kleientertainment.com/forums/topic/163718-the-change-of-cursed-vex-seems-as-a-pure-nerfing-but-not-adjustment/page/4/#findComment-1794655 Share on other sites More sharing options...
Steorra Posted February 8, 2025 Author Share Posted February 8, 2025 2 hours ago, Dingle said: I remember that being much higher vs Wendy's numbers, before the Cursed Vex change. any math evidence? Link to comment https://forums.kleientertainment.com/forums/topic/163718-the-change-of-cursed-vex-seems-as-a-pure-nerfing-but-not-adjustment/page/4/#findComment-1794789 Share on other sites More sharing options...
Arcwell Posted February 9, 2025 Share Posted February 9, 2025 56 minutes ago, Steorra said: any math evidence? Just going off the top example of Wendy Bsword crown vs. lunar/shadow, DPS of pre-patch Wendy would be ~297.7575, which is still above the highest wolf without alignment advantage, but only barely. =((SQRT(38*0.75*1.1*1.3*1.6 * 4 + 64) - 8) * 4 + (30)*1.1 +(SQRT(42.5*1.3 * 4 + 64) - 8) * 4)/(14/30)+65 Side note: we've been discussing DPS in a vacuum a lot but I wouldn't draw too many conclusions from them one way or the other. These calcs don't take into account a number of things that can alter results in practice, such as: AoE, animation canceling, kiting vs. full tanking, sanity management, etc. The only conclusion I'm somewhat confident with making is that the two are comparable in damage vs. planar (which I would say is a good thing, personally). Link to comment https://forums.kleientertainment.com/forums/topic/163718-the-change-of-cursed-vex-seems-as-a-pure-nerfing-but-not-adjustment/page/4/#findComment-1794836 Share on other sites More sharing options...
WenericMember Posted February 9, 2025 Share Posted February 9, 2025 5 minutes ago, Arcwell said: Just going off the top example of Wendy Bsword crown vs. lunar/shadow, DPS of pre-patch Wendy would be ~297.7575, which is still above the highest wolf without alignment advantage, but only barely. =((SQRT(38*0.75*1.1*1.3*1.6 * 4 + 64) - 8) * 4 + (30)*1.1 +(SQRT(42.5*1.3 * 4 + 64) - 8) * 4)/(14/30)+65 Side note: we've been discussing DPS in a vacuum a lot but I wouldn't draw too many conclusions from them one way or the other. These calcs don't take into account a number of things that can alter results in practice, such as: AoE, animation canceling, kiting vs. full tanking, sanity management, etc. The only conclusion I'm somewhat confident with making is that the two are comparable in damage vs. planar (which I would say is a good thing, personally). At this point I'm willing to take the shadow line if it gets buffs to shadow Abby availability 15 hours ago, Arcwell said: Corrections are always welcome. And fair point. I did not include affinity because it becomes very difficult to organize into a neat table, but you're right that it does matter in optimal circumstances. The 3 results with black borders are the highest DPS for a given character+alignment against an alignment they are not favorable against (In this example Wendy gets equal benefit from Bsword + shadow alignment, so either of the two 316.8099 cells work). So Wolfgang hits higher max damage against opposing planar, but lower max damage against same alignment planar Calcs for each cell from top to bottom (very long): Reveal hidden contents S. Wolfgang maul cowl vs. lunar: =((SQRT(38*1.43*1.1*2 * 4 + 64) - 8) * 4 + (22+5+24+25)*1.43)/(14/30) L. Wolfgang Bsword crown vs. shadow: =((SQRT(38*1.43*2 * 4 + 64) - 8) * 4 + (30+25)*1.43 + (SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) L. Wolfgang maul cowl vs. shadow: =((SQRT(38*1.3*1.1*2 * 4 + 64) - 8) * 4 + (22+5+24+25)*1.3)/(14/30) S. Wolfgang Bsword crown vs. lunar: =((SQRT(38*1.3*2 * 4 + 64) - 8) * 4 + (30+25)*1.3 + (SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) S. Wolfgang maul crown vs. lunar: =((SQRT(38*1.43*2 * 4 + 64) - 8) * 4 + (22+25)*1.43 + (SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) Wendy Bsword crown vs. shadow: =((SQRT(38*0.75*1.1*1.1*1.4 * 4 + 64) - 8) * 4 + (30+10)*1.1 +(SQRT(42.5*1.1 * 4 + 64) - 8) * 4+10)/(14/30)+65 Wendy Bsword crown vs. lunar: =((SQRT(38*0.75*1.1*1.1*1.4 * 4 + 64) - 8) * 4 + (30+10)*1.1 +(SQRT(42.5*1.1 * 4 + 64) - 8) * 4+10)/(14/30)+65 L. Wolfgang Bsword helm vs. shadow: =((SQRT(38*1.43*1.1*2 * 4 + 64) - 8) * 4 + (30+5+25)*1.43)/(14/30) Wendy maul crown vs. lunar: =((SQRT(38*0.75*1.21*1.1*1.4 * 4 + 64) - 8) * 4 + (22+10)*1.21 +(SQRT(42.5*1.1 * 4 + 64) - 8) * 4+10)/(14/30)+65 L. Wolfgang maul crown vs. shadow: =((SQRT(38*1.3*2 * 4 + 64) - 8) * 4 + (22+25)*1.3 + (SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) Wendy maul cowl vs. lunar: =((SQRT(38*1.1*1.21*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + (22+5+24+10)*1.21)/(14/30)+65 S. Wolfgang Bsword crown vs. shadow: =((SQRT(38*1.1*2 * 4 + 64) - 8) * 4 + (30+25)*1.1 + (SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) S. Wolfgang Bsword helm vs. lunar: =((SQRT(38*1.3*1.1*2 * 4 + 64) - 8) * 4 + (30+5+25)*1.3)/(14/30) L. Wolfgang maul cowl vs. lunar: =((SQRT(38*1.1*1.1*2 * 4 + 64) - 8) * 4 + (22+5+24+25)*1.1)/(14/30) Wendy club crown vs. lunar: =((SQRT(59.5*0.75*1.1*1.1*1.4 * 4 + 64) - 8) * 4 + (10)*1.1 + 0.2*((SQRT(34*1.1 * 4 + 64) - 8) * 4+10) + (SQRT(42.5*1.1 * 4 + 64) - 8) * 4+10)/(14/30)+65 Wendy maul crown vs. shadow: =((SQRT(38*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + 22+10 +(SQRT(42.5*1.1 * 4 + 64) - 8) * 4+10)/(14/30)+65 Wendy club crown vs. shadow: =((SQRT(59.5*0.75*1.1*1.4 * 4 + 64) - 8) * 4+10 + 0.2*((SQRT(34*1.1 * 4 + 64) - 8) * 4+10) + (SQRT(42.5*1.1 * 4 + 64) - 8) * 4+10)/(14/30)+65 L. Wolfgang Bsword crown vs. lunar: =((SQRT(38*2 * 4 + 64) - 8) * 4 + 30+25 + (SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) L. Wolfgang maul crown vs. lunar: =((SQRT(38*1.1*2 * 4 + 64) - 8) * 4 + (22+25)*1.1 + (SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) S. Wolfgang maul cowl vs. shadow: =((SQRT(38*1.1*2 * 4 + 64) - 8) * 4 + 22+5+24+25)/(14/30) Wendy maul cowl vs. shadow: =((SQRT(38*1.1*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + 22+5+24+10)/(14/30)+65 S. Wolfgang maul crown vs. shadow: =((SQRT(38*2 * 4 + 64) - 8) * 4 + 22+25 + (SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) S. Wolfgang Bsword helm vs. shadow: =((SQRT(38*1.1*1.1*2 * 4 + 64) - 8) * 4 + (30+5+25)*1.1)/(14/30) Wendy Bsword helm vs. shadow: =((SQRT(38*1.1*1.1*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + (30+5+10)*1.1)/(14/30)+65 Wendy Bsword helm vs. lunar: =((SQRT(38*1.1*1.1*0.75*1.1*1.4 * 4 + 64) - 8) * 4 + (30+5+10)*1.1)/(14/30)+65 L. Wolfgang Bsword helm vs. lunar: =((SQRT(38*1.1*2 * 4 + 64) - 8) * 4 + 30+5+25)/(14/30) L. Wolfgang club crown vs. shadow: =((SQRT(59.5*1.3*2 * 4 + 64) - 8) * 4 + 0.2*((SQRT(34 * 4 + 64) - 8) * 4) +(SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) S. Wolfgang club crown vs. lunar: =((SQRT(59.5*1.3*2 * 4 + 64) - 8) * 4 + 0.2*((SQRT(34 * 4 + 64) - 8) * 4) +(SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) L. Wolfgang club crown vs. lunar: =((SQRT(59.5*2 * 4 + 64) - 8) * 4 + 0.2*((SQRT(34 * 4 + 64) - 8) * 4) +(SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) S. Wolfgang club crown vs. shadow: =((SQRT(59.5*2 * 4 + 64) - 8) * 4 + 0.2*((SQRT(34 * 4 + 64) - 8) * 4) +(SQRT(42.5 * 4 + 64) - 8) * 4)/(14/30) Wendy club vs. lunar: =((SQRT(59.5*0.75*1.1*1.1*1.4 * 4 + 64) - 8) * 4+10 + 0.2*((SQRT(34*1.1 * 4 + 64) - 8) * 4+10))/(14/30)+65 Wendy club vs. shadow: =((SQRT(59.5*0.75*1.1*1.4 * 4 + 64) - 8) * 4+10 + 0.2*((SQRT(34*1.1 * 4 + 64) - 8) * 4+10))/(14/30)+65 L. Wolfgang club vs. shadow: =((SQRT(59.5*1.3*2 * 4 + 64) - 8) * 4 + 0.2*((SQRT(34 * 4 + 64) - 8) * 4))/(14/30) S. Wolfgang club vs. lunar: =((SQRT(59.5*1.3*2 * 4 + 64) - 8) * 4 + 0.2*((SQRT(34 * 4 + 64) - 8) * 4))/(14/30) L. Wolfgang club vs. lunar: =((SQRT(59.5*2 * 4 + 64) - 8) * 4 + 0.2*((SQRT(34 * 4 + 64) - 8) * 4))/(14/30) S. Wolfgang club vs. shadow: =((SQRT(59.5*2 * 4 + 64) - 8) * 4 + 0.2*((SQRT(34 * 4 + 64) - 8) * 4))/(14/30) So basically wolfgang has a greater range of damage depending on who he's fighting, while Wendy is more alignment agnostic. huh. Link to comment https://forums.kleientertainment.com/forums/topic/163718-the-change-of-cursed-vex-seems-as-a-pure-nerfing-but-not-adjustment/page/4/#findComment-1794838 Share on other sites More sharing options...
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