Pop Guy Posted January 31, 2025 Share Posted January 31, 2025 Wabdul Walhazred could be a new playable character, the original writer of the Codex Umbra, the disturbing grimoire found by William Carter in the desert, and what will lead him to become Maxwell the Magnificent! Wabdul Walhazred would have 150 health, 300 sanity, and 150 maximum hunger. Wabdul Walhazred has learned of distant worlds, ruled by extra-human entities beyond our comprehension, the Outer Gods, also called "Them". They have given Wabdul Walhazred the knowledge to become immortal, but this has brought with it the wrath of some unfathomable beings, who now pursue the mad writer to his death. Wabdul Walhazred's unique mechanics: - he is immortal to non-planar damage sources: when Wabdul Walhazred's health reaches 0, he is still alive, but becomes emaciated: his damage is reduced by -25%, his speed is reduced by -10%, he takes +33% longer to do any work with any tool, he takes +50% longer to craft items, his hunger drops +15% faster, he is no longer able to carry heavy objects such as stone, giant fruit or statues. Any additional health damage taken by Wabdul Walhazred instead reduces his sanity by the same amount. - Immune to enlightenment: Wabdul Walhazred is not affected by the lunar island or the mental regeneration aura of lunar entities. He cannot interact with minor gestalts and gain sanity benefits from their contact. Therefore, Wabdul Walhazred can be haunted by shadows even in lunar territories. - Wabdul Walhazred is haunted by an unfathomable being that only manifests when his sanity drops to exactly 0 and continues to haunt him until it returns to at least 100. This creature is a nameless shadow, with 5000 HP, resistance to physical damage, deals 100 planar damage, and has high DPS and speed. If it hits Wabdul Walhazred while he is at 0 health and 0 sanity, Wabdul Walhazred is permanently killed: his body rises into the air and is horribly torn apart by the invisible entity. If Wabdul Walhazred manages to kill the invisible entity, it releases pure horror, and will reform 8 minutes later, to continue its endless hunt for the immortal writer. Link to comment https://forums.kleientertainment.com/forums/topic/163598-wabdul-walhazred-the-original-writer-of-the-codex-umbra/ Share on other sites More sharing options...
BalkanCockroach Posted February 1, 2025 Share Posted February 1, 2025 I really like this lore expansion and can see it done if DST ever gets a successor or a DLC type of continuation after the game is done. But I do have a complaint here. I really dislike people whining about cultural insensitivities but Klei seems to give importance and pay close attention to those so I'll list them. I'm fairly sure you were inspired by Bedouin Arabic culture for this idea. Maybe it's just me, but a muslim might draw a bad conclusion with Codex Umbra which is a book, being catalyst of otherwordly divine power and a source of evil. I have no problem with religious parodies and that stuff reflected in games, I actually really like it, but Klei has removed a character (Warbucks) because of cultural insensivities before (They also said they dislike his gameplay mechanics). Link to comment https://forums.kleientertainment.com/forums/topic/163598-wabdul-walhazred-the-original-writer-of-the-codex-umbra/#findComment-1791964 Share on other sites More sharing options...
Pop Guy Posted February 1, 2025 Author Share Posted February 1, 2025 2 hours ago, BalkanCockroach said: I really like this lore expansion and can see it done if DST ever gets a successor or a DLC type of continuation after the game is done. But I do have a complaint here. I really dislike people whining about cultural insensitivities but Klei seems to give importance and pay close attention to those so I'll list them. I'm fairly sure you were inspired by Bedouin Arabic culture for this idea. Maybe it's just me, but a muslim might draw a bad conclusion with Codex Umbra which is a book, being catalyst of otherwordly divine power and a source of evil. I have no problem with religious parodies and that stuff reflected in games, I actually really like it, but Klei has removed a character (Warbucks) because of cultural insensivities before (They also said they dislike his gameplay mechanics). Necronomicon fictional grimoire appearing in the stories of and inspired by writer H. P. Lovecraft. The Necronomicon is a fictional book of magic created by the horror writer H. P. Lovecraft. It is a Greek-sounding word commonly translated as "book of dead names". It is pronounced "neck-ro-nom-ih-kon". Like most of his ideas, the Necronomicon came to Lovecraft in his dreams. Lovecraft let his friends write stories about the Necronomicon. Eventually, fake Necronomicons were written. Fictional History According to Lovecraft, the Necronomicon was written in the eighth century by a crazy Arabian man named Abdul Alhazred. Alhazred (who was also fictional) practiced evil magic. He assembled a collection of evil spells into a manuscript (a book with loose pages and no cover) which he called Al Azif. Lovecraft said this as an Arabian phrase for a scary sound, like a scream. Later, the original manuscript was translated into Greek. It was given the title Necronomicon. Olaus Wormius (a real person) then translated the Greek version into Latin. John Dee (also real) translated the Necronomicon into English. Lovecraft liked to mix in real people and places in his fiction. This made the stories seem more real. Some people were fooled into thinking what he wrote was true. (Source: Wikipedia english) Link to comment https://forums.kleientertainment.com/forums/topic/163598-wabdul-walhazred-the-original-writer-of-the-codex-umbra/#findComment-1791994 Share on other sites More sharing options...
Steorra Posted February 1, 2025 Share Posted February 1, 2025 This gonna be cool! Link to comment https://forums.kleientertainment.com/forums/topic/163598-wabdul-walhazred-the-original-writer-of-the-codex-umbra/#findComment-1792001 Share on other sites More sharing options...
BalkanCockroach Posted February 1, 2025 Share Posted February 1, 2025 1 hour ago, Pop Guy said: Necronomicon fictional grimoire appearing in the stories of and inspired by writer H. P. Lovecraft. The Necronomicon is a fictional book of magic created by the horror writer H. P. Lovecraft. It is a Greek-sounding word commonly translated as "book of dead names". It is pronounced "neck-ro-nom-ih-kon". Like most of his ideas, the Necronomicon came to Lovecraft in his dreams. Lovecraft let his friends write stories about the Necronomicon. Eventually, fake Necronomicons were written. Fictional History According to Lovecraft, the Necronomicon was written in the eighth century by a crazy Arabian man named Abdul Alhazred. Alhazred (who was also fictional) practiced evil magic. He assembled a collection of evil spells into a manuscript (a book with loose pages and no cover) which he called Al Azif. Lovecraft said this as an Arabian phrase for a scary sound, like a scream. Later, the original manuscript was translated into Greek. It was given the title Necronomicon. Olaus Wormius (a real person) then translated the Greek version into Latin. John Dee (also real) translated the Necronomicon into English. Lovecraft liked to mix in real people and places in his fiction. This made the stories seem more real. Some people were fooled into thinking what he wrote was true. (Source: Wikipedia english) Okay, It was just me then. Anyways it's a really cool piece of lore. Hope they expand on the DST lore after the game somehow. Link to comment https://forums.kleientertainment.com/forums/topic/163598-wabdul-walhazred-the-original-writer-of-the-codex-umbra/#findComment-1792014 Share on other sites More sharing options...
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