SpiderSister Posted January 29, 2025 Share Posted January 29, 2025 Walter could get a skill / skills that allow him to craft special traps. I have a couple of ideas, but I'm sure there could be better ones: Quote Snare Trap: Walter can craft snare traps and place them on trees. They can trap pigmen, merms and bunnymen. Bear Trap: Walter can craft and set bear traps that damage the target and immobilize / has a chance to immobilize the target. Bow Trap: Walter can craft a bow trap that fires an arrow if a target triggers it by stepping on an attached wire. Sprung Spear Trap: Walter can craft a sprung spear trap, that launches a spear if a target triggers it by stepping on an attached wire. He should probably also be able to dismantle and move such traps. Any thoughts? Link to comment https://forums.kleientertainment.com/forums/topic/163511-more-walter-skill-suggestions-traps/ Share on other sites More sharing options...
Crimson Hollow Posted January 29, 2025 Share Posted January 29, 2025 This is a brilliant idea, something that suits Walter's theme and not yet expanded in the base game kit Link to comment https://forums.kleientertainment.com/forums/topic/163511-more-walter-skill-suggestions-traps/#findComment-1790904 Share on other sites More sharing options...
Soul7k Posted January 29, 2025 Share Posted January 29, 2025 definitely one of the more interesting suggestions for Walter for sure. idk if it is too late in the developmental cycle for this, but I wouldn't mind seeing a couple of these or something inspired by this dropped in. A honey trap for instance would be interesting Link to comment https://forums.kleientertainment.com/forums/topic/163511-more-walter-skill-suggestions-traps/#findComment-1790907 Share on other sites More sharing options...
Y0sH Posted January 29, 2025 Share Posted January 29, 2025 These are very nice suggestions, especially the "tripwire" I can see Walter minibasing in the forest with traps and snares all around. Our very own Boy scout Rambo. Link to comment https://forums.kleientertainment.com/forums/topic/163511-more-walter-skill-suggestions-traps/#findComment-1790921 Share on other sites More sharing options...
Radicaljoe Posted January 29, 2025 Share Posted January 29, 2025 I think one of those cartoonish traps where you have a rope tied to a pulled over tree would be funny. Link to comment https://forums.kleientertainment.com/forums/topic/163511-more-walter-skill-suggestions-traps/#findComment-1790950 Share on other sites More sharing options...
Jakepeng99 Posted January 29, 2025 Share Posted January 29, 2025 7 hours ago, SpiderSister said: Walter could get a skill / skills that allow him to craft special traps. I have a couple of ideas, but I'm sure there could be better ones: He should probably also be able to dismantle and move such traps. Any thoughts? He shouldnt have these. They dont mesh well with his playstyle. This is better as a craft for any survivor. Link to comment https://forums.kleientertainment.com/forums/topic/163511-more-walter-skill-suggestions-traps/#findComment-1790968 Share on other sites More sharing options...
Soul7k Posted January 29, 2025 Share Posted January 29, 2025 5 minutes ago, Jakepeng99 said: He shouldnt have these. They dont mesh well with his playstyle. This is better as a craft for any survivor. putting distance and obstacles between the ranged character and himself doesn't mesh with his playstyle. ok Link to comment https://forums.kleientertainment.com/forums/topic/163511-more-walter-skill-suggestions-traps/#findComment-1790972 Share on other sites More sharing options...
Chewabacca Posted January 29, 2025 Share Posted January 29, 2025 I think that these probably work best as single-use/temporary traps. If they're permanent, that's encroaching on Winona a little bit and making Walter more of a base-building character than a nomad. Link to comment https://forums.kleientertainment.com/forums/topic/163511-more-walter-skill-suggestions-traps/#findComment-1790973 Share on other sites More sharing options...
SilverSpoon Posted January 29, 2025 Share Posted January 29, 2025 1 hour ago, Jakepeng99 said: He shouldnt have these. They dont mesh well with his playstyle. This is better as a craft for any survivor. Sorry to Author, but I also honestly don't think it fits Walter's character and playstyle. I don't think the Boy Scouts would teach such dangerous traps. I think it would be nice if these traps for new "Surly Hunter" character. Warbucks Link to comment https://forums.kleientertainment.com/forums/topic/163511-more-walter-skill-suggestions-traps/#findComment-1790974 Share on other sites More sharing options...
Dyzrespect Posted January 29, 2025 Share Posted January 29, 2025 Yeah Walter's theme is very innocent and fun more than it is gritty survivalist, he is a child. He shoots a slingshot which is basically as innocent of a weapon as you can get and tells campfire stories and freaks out when he gets hurt. I don't think traps that will injure or maim things fits with his nature loving attitude, and that goes against boy scout code. His new ammo acts as all sorts of combat utility now anyways, in fact he probably has the most variety and potency in the game for that now. More things in this line of being a boy scout would be nice though, maybe faster animal hunt tracking, more efficient campfires/torches, faster movement in the forest, idk. Link to comment https://forums.kleientertainment.com/forums/topic/163511-more-walter-skill-suggestions-traps/#findComment-1790999 Share on other sites More sharing options...
Crimson Hollow Posted January 29, 2025 Share Posted January 29, 2025 13 minutes ago, Dyzrespect said: Yeah Walter's theme is very innocent and fun more than it is gritty survivalist, he is a child. He shoots a slingshot which is basically as innocent of a weapon as you can get and tells campfire stories and freaks out when he gets hurt. I don't think traps that will injure or maim things fits with his nature loving attitude, and that goes against boy scout code. His new ammo acts as all sorts of combat utility now anyways, in fact he probably has the most variety and potency in the game for that now. More things in this line of being a boy scout would be nice though, maybe faster animal hunt tracking, more efficient campfires/torches, faster movement in the forest, idk. Reminded me of that tooth trap inspection quote: We didn't make traps like this in the pinetree pioneers... But idk what average scout camps teach the kids, maybe something he can throw on the ground to create a temporary area that deals damage or applies debuff could be nice? like pine tar or sth, but should be different from icker jars But oh well, he's got a lot of damage boosting stuff already, some qol stuff is definitely welcomed. Link to comment https://forums.kleientertainment.com/forums/topic/163511-more-walter-skill-suggestions-traps/#findComment-1791003 Share on other sites More sharing options...
Radicaljoe Posted January 29, 2025 Share Posted January 29, 2025 5 minutes ago, Crimson Hollow said: But idk what average scout camps teach the kids I think a small cheap campfire could be cool. 1 log and 2 sticks. I also think Walter could make the canopy from sw, I think building waterproof shelter is an earnable badge? Link to comment https://forums.kleientertainment.com/forums/topic/163511-more-walter-skill-suggestions-traps/#findComment-1791006 Share on other sites More sharing options...
Walrusst Posted January 29, 2025 Share Posted January 29, 2025 Honestly more traps on Wilson is something I would like instead of on walter. Since, the first part of don't starve og's combat development was investing in more and more ways to indirectly fight your enemies (Bee mines, tooth traps, darts,) while keeping weapons and armor awkward and clearly cludged together. (Sports equipment having been the best armor for a while for example.) Walter getting crafts for dealing with the elements like rain and heat better would be big brained given the scout association. Even better if his shelter items against rain also collected water you could use in a watering can (Since a tarp based shelter can do both.) Link to comment https://forums.kleientertainment.com/forums/topic/163511-more-walter-skill-suggestions-traps/#findComment-1791015 Share on other sites More sharing options...
Soul7k Posted January 29, 2025 Share Posted January 29, 2025 49 minutes ago, Walrusst said: Honestly more traps on Wilson is something I would like instead of on walter. Since, the first part of don't starve og's combat development was investing in more and more ways to indirectly fight your enemies (Bee mines, tooth traps, darts,) while keeping weapons and armor awkward and clearly cludged together. (Sports equipment having been the best armor for a while for example.) Walter getting crafts for dealing with the elements like rain and heat better would be big brained given the scout association. Even better if his shelter items against rain also collected water you could use in a watering can (Since a tarp based shelter can do both.) how can we make this about Wilson. Jokes aside anything on Wilson would be nice, but this isn't about him 3 hours ago, SilverSpoon said: Sorry to Author, but I also honestly don't think it fits Walter's character and playstyle. I don't think the Boy Scouts would teach such dangerous traps. I think it would be nice if these traps for new "Surly Hunter" character. Warbucks Warbucks was an explorer. Similar to Nigel Thornberry, where as Walter is a wilderness survival expert. setting up diversions shouldn't be ruled out of the realm of possibilities especially on the ranged character that needs to make space. Also I'm fairly certain boy scouts are free-form. They just kinda do whatever. We built totem poles at one of our meetings so I wouldn't think about it too hard. Link to comment https://forums.kleientertainment.com/forums/topic/163511-more-walter-skill-suggestions-traps/#findComment-1791031 Share on other sites More sharing options...
SilverSpoon Posted January 29, 2025 Share Posted January 29, 2025 24 minutes ago, Soul7k said: Warbucks was an explorer. That's right, somehow I had recognized him like Van Pelt. Link to comment https://forums.kleientertainment.com/forums/topic/163511-more-walter-skill-suggestions-traps/#findComment-1791036 Share on other sites More sharing options...
Soul7k Posted January 29, 2025 Share Posted January 29, 2025 1 hour ago, SilverSpoon said: That's right, somehow I had recognized him like Van Pelt. Ok I can so see that. I haven't seen that in a hot minute Link to comment https://forums.kleientertainment.com/forums/topic/163511-more-walter-skill-suggestions-traps/#findComment-1791065 Share on other sites More sharing options...
gaymime Posted January 29, 2025 Share Posted January 29, 2025 6 hours ago, Jakepeng99 said: He shouldnt have these. They dont mesh well with his playstyle. This is better as a craft for any survivor. i think you might mean his "theme" his playstyle is kind of up to the player but his theme as a good boy and a scout would not be conducive to having him make things that offer prolonged suffering of animals until they die the thing is though the part of me that wants interesting stuff to do still lowkey wants things like this even if conceptually i do think he isnt the one suited to them(wilson has just enough bloodlust in him though to wily coyote it up) 3 hours ago, Walrusst said: Honestly more traps on Wilson is something I would like instead of on walter. Since, the first part of don't starve og's combat development was investing in more and more ways to indirectly fight your enemies (Bee mines, tooth traps, darts,) while keeping weapons and armor awkward and clearly cludged together. (Sports equipment having been the best armor for a while for example.) Walter getting crafts for dealing with the elements like rain and heat better would be big brained given the scout association. Even better if his shelter items against rain also collected water you could use in a watering can (Since a tarp based shelter can do both.) 100% this! 2 hours ago, Soul7k said: how can we make this about Wilson. Jokes aside anything on Wilson would be nice, but this isn't about him Warbucks was an explorer. Similar to Nigel Thornberry, where as Walter is a wilderness survival expert. setting up diversions shouldn't be ruled out of the realm of possibilities especially on the ranged character that needs to make space. Also I'm fairly certain boy scouts are free-form. They just kinda do whatever. We built totem poles at one of our meetings so I wouldn't think about it too hard. oof, they are still doing the totems? also nigel thornberry was a tv host and preservationist and warbucks was a big-game hunter who just wanted to murder everything. they both were british men in safari outfits though so i see how aesthetically they line up even if they were doing vastly different things Link to comment https://forums.kleientertainment.com/forums/topic/163511-more-walter-skill-suggestions-traps/#findComment-1791078 Share on other sites More sharing options...
Jakepeng99 Posted January 30, 2025 Share Posted January 30, 2025 7 hours ago, gaymime said: think you might mean his "theme" his playstyle is kind of up to the player but his theme as a good boy and a scout would not be conducive to having him make things that offer prolonged suffering of animals until they die Traps will make him bloated since they dont help with his goal Link to comment https://forums.kleientertainment.com/forums/topic/163511-more-walter-skill-suggestions-traps/#findComment-1791187 Share on other sites More sharing options...
Soul7k Posted January 30, 2025 Share Posted January 30, 2025 10 hours ago, gaymime said: i think you might mean his "theme" his playstyle is kind of up to the player but his theme as a good boy and a scout would not be conducive to having him make things that offer prolonged suffering of animals until they die the thing is though the part of me that wants interesting stuff to do still lowkey wants things like this even if conceptually i do think he isnt the one suited to them(wilson has just enough bloodlust in him though to wily coyote it up) 100% this! oof, they are still doing the totems? also nigel thornberry was a tv host and preservationist and warbucks was a big-game hunter who just wanted to murder everything. they both were british men in safari outfits though so i see how aesthetically they line up even if they were doing vastly different things this was an eternity ago Link to comment https://forums.kleientertainment.com/forums/topic/163511-more-walter-skill-suggestions-traps/#findComment-1791212 Share on other sites More sharing options...
gaymime Posted January 30, 2025 Share Posted January 30, 2025 Just now, Soul7k said: this was an eternity ago then we might be in luck still yet! Link to comment https://forums.kleientertainment.com/forums/topic/163511-more-walter-skill-suggestions-traps/#findComment-1791215 Share on other sites More sharing options...
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