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Temporary Mind Control Instead Of Cloudy Carmen?


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Cloudy Carmen at the moment is extremely underwhelming and very niche in its use cases. I think an ability to temporarily make already hostile mobs fight for you could be a good trade off. Of course this wouldn't work with Boss mobs but moreso in horde situations.

For example you're getting swarmed by Bunnies, using a panflute would temporarily mind control one or a set number based on how many hostile mobs are on screen at the time to fight for you. They won't be buffed in anyway and would have their normal health pools. This would make the skill more useful while remaining niche in nature. If 3 out of 10 spiders get mind controlled and fight for you this would at most kill a few other spiders but isn't anything strong enough to really change the tide of any battles by design. 

How long the creatures are mind controlled can be based on if any mob is actively aggrod to you at the time the skill was used. This way you don't just get free permanent followers but a temporary ally in a fight. After there aren't anymore hostile mobs and you still have temporary allies the skill disengages and the mind controlled creatures are now hostile towards you even if they're typically not, like Nice Inclination, mind controlled pigmen.

14 minutes ago, mima_ said:

woah this actually interesting instead of putting mobs to sleep but making hostile mobs temporarly on your side like u use one man band. 
but i might say the duration should be fixed. not on how long you agroed it.

I thought about that but what if in the off chance that the 3 out of 10 spiders alongside with fighting actually Killed the other 7? The remaining 3 likely low HP spiders would just sit there until a timer is up instead of being useful and immediately attacking other creatures that still may be aggrod to you.

The mind controlled Aggro being based on what's aggrod to you is important because Panflute toots still aren't cheap with Wortox's Skilltree. I can think of a situation if your 3 low HP spiders losing mind control 15 seconds after tooting the flute while a hound wave has just started and hounds are actively coming to attack you. This way they fight until they die and if for some reason the mind controlled mobs are still standing they immediately drop mind control and attack you.

Another example is playing the flute and mind controlling 2 of the 6 grumble bees in the BQ fight. The 2 grumble bees instead of being on a timer would fight until death (which would let's be honest be very quick lol). I would also want this to work like the Shadow duelist from Maxwell so that your mind controlled mobs will fight but the Aggro of the creatures they're fighting changes between you and them. This way you couldn't just spam it and watch, the creatures will ALSO still be aggrod to you primarily.

45 minutes ago, Y0sH said:

The mind controlled Aggro being based on what's aggrod to you is important because Panflute toots still aren't cheap with Wortox's Skilltree.

yeah i agree. or maybe they should change percentage of wortox randomly playing drain should behave like how people use one man band. so not based on uses. more into how long the flute used/last. but this is good idea cus pretty fun and unique, i believe if klei adapt this idea they will balance it way more. 

It's worth clarifying that this skill should ONLY work when hostile creatures are aggrod to you. This way you can't just go to where spiders are (typically hostile anyway) and recruit them and THEN start a fight with a different set of mobs. This makes it way less exploitable because there has to already be a mob actively in attack mode towards you for it to proc with surrounding also aggrod mobs.

Another good example is there are two salamanders on lunar you hit both and now both are actively coming to attack you. You play the flute mind controlling one of them to fight for you and they now fight each other. The mind controlled one won the fight but since there is nothing on screen actively attacking you the skill stops and now the salamander will attack YOU.

I always love the idea of infighting between enemies, maybe instead of mind control (in case people find it not fitting Wortox's aesthetic) it could be a really loud/high pitch noise that confuses them and makes them attack their friends?

Not trying to change the skill, I love the idea, just trying to think of an alternative reason 

6 minutes ago, Radicaljoe said:

I always love the idea of infighting between enemies, maybe instead of mind control (in case people find it not fitting Wortox's aesthetic) it could be a really loud/high pitch noise that confuses them and makes them attack their friends?

Not trying to change the skill, I love the idea, just trying to think of an alternative reason 

i don't see why it wouldn't he's basically a demon

 

13 minutes ago, Radicaljoe said:

I always love the idea of infighting between enemies, maybe instead of mind control (in case people find it not fitting Wortox's aesthetic) it could be a really loud/high pitch noise that confuses them and makes them attack their friends?

Not trying to change the skill, I love the idea, just trying to think of an alternative reason 

It'll be in character in a "Malicious Melody" kind of skill so yeah mind control is more so what product of using the skill will do not necessarily the name. This will give Wortox more of a Mischievous Bard with his neutral side.

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