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The direction of Wendy's skilltree, bug fix/nerf suggestion and a few words about Wendy mains.


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2 minutes ago, Bumber64 said:

Wendy gets her own special vex multiplier (higher than she shares with others), which is free. Cursed Vexation increases the multiplier beyond Wolfgang. If you gathered the Warly foods, then she pulls even further ahead because every little bit compounds on top of everything else.

It sounds like Cursed Vexation is the problem. Nerf how that interacts with Beefalo, just leave the basic vex alone. Also, I don’t know why we always bring up Warly’s dishes when we talk about characters who aren’t Warly. You’re not going to have them unless you’re playing with a Warly or using the Portal, which (like taming a Beefalo) is entirely optional. I don’t think they should be considered for damage multipliers.

1 hour ago, Dingle said:

The horn anenemy farm doesn't make infinite horns per game year.

This also leaves out how Wendy can also use Voltgoat Jelly, while on a Beefalo. It's not Warly exclusive. He can make it for other characters.

Warly can't get Wendy's Beefalo hex bonus, however.

i mean he still gets the non wendy bonus from abby Since both of these are weakness instead of damage ups.

The creature has a weakness against all damage by 10 but a bonus weakness to wendy tag

20 minutes ago, Siren11 said:

You’re not going to have them unless you’re playing with a Warly or using the Portal, which (like taming a Beefalo) is entirely optional. I don’t think they should be considered for damage multipliers.

Conversely, if Warly has them, then everyone does. They can be disregarded when comparing multipliers between chars, which is why Wendy is usually compared to just Wolfgang.

20 minutes ago, DVGMedia said:

i mean he still gets the non wendy bonus from abby Since both of these are weakness instead of damage ups.

The creature has a weakness against all damage by 10 but a bonus weakness to wendy tag

The non-Wendy CV bonus is 1.4x. The Wendy CV beefalo one is (1.4*1.6=) 2.24x.

Naturally you need the Wendy with you the whole time, rather than grabbing food from a bundle or bin.

3 minutes ago, Bumber64 said:

Conversely, if Warly has them, then everyone does. They can be disregarded when comparing multipliers between chars, which is why Wendy is usually compared to just Wolfgang.

The non-Wendy CV bonus is 1.4x. The Wendy CV beefalo one is (1.4*1.6=) 2.24x.

some one did mention about changing how vex worked where instead of it being 1.4 for wendy it made the default  vex weakness more upto 1.2 and like wendys bonus is like  1.3 or something And the math basically ends up working the same for wendy but it buffs other players and entities more 
I don't really know the numbers honestly but doing that i think would make it more interesting


I like that idea

9 hours ago, Bumber64 said:

Wendy gets her own special vex multiplier (higher than she shares with others), which is free. Cursed Vexation increases the multiplier beyond Wolfgang. If you gathered the Warly foods, then she pulls even further ahead because every little bit compounds on top of everything else.

Looks like it's: Wendy 6.72x;Wolfgang 6x; Warly 3x?

Wendy gets 5.04x even without Cursed Vexation. Clearly better than Warly, when he's doing all the work.

Edit: And lest we forget all the extra shadow Abi damage on top of that.

You listed the numbers, then what? I didn't understand anything you were trying to say. They are all irrelevant projects. After all, I can use Winona to create a catapult array that can crush all bosses and resources. Why bother ignoring all the examples that are unfavorable to you, or even writing the wrong numbers. The core issue is that they are all simple synergies, and riding on the cow will also give the cow a player tag. Do you need to fix it?

5 hours ago, DaDa_waw said:

You listed the numbers, then what? I didn't understand anything you were trying to say. They are all irrelevant projects. After all, I can use Winona to create a catapult array that can crush all bosses and resources. Why bother ignoring all the examples that are unfavorable to you, or even writing the wrong numbers. The core issue is that they are all simple synergies, and riding on the cow will also give the cow a player tag. Do you need to fix it?

Winona's catapults don't have damage multipliers. You need the actual DPS numbers to compare. (There's a thread with damage graphs somewhere. Not interested in digging it up.) And then Winona still wouldn't be able to ride her catapults around.

Player tag isn't just for players anymore, remember? Beefalo absolutely don't get player attack multipliers, though. They logically shouldn't get the vex bonus that's designed to counteract Wendy's 0.75x downside, just the everybody else version. Wigfrid doesn't even get anything like this in her beefalo tree.

 

25 minutes ago, Bumber64 said:

Winona's catapults don't have damage multipliers. You need the actual DPS numbers to compare. (There's a thread with damage graphs somewhere. Not interested in digging it up.) And then Winona still wouldn't be able to ride her catapults around.

Some people lack the level to discuss what they cannot do, I understand,I'm afraid your understanding of Winona is a bit low. Go learn

25 minutes ago, Bumber64 said:

Player tag isn't just for players anymore, remember? Beefalo absolutely don't get player attack multipliers, though.

Wrong, the immune part of the cow player tag does not reduce treatment efficiency and is compatible with all compatible items

25 minutes ago, Bumber64 said:

They logically shouldn't get the vex bonus that's designed to counteract Wendy's 0.75x downside, just the everybody else version. 

We just mentioned Wally's lightning, your memory is not very good

25 minutes ago, Bumber64 said:

Wigfrid doesn't even get anything like this in her beefalo tree.

This is one of the main reasons why this skill tree is called garbage, and using it as evidence is ridiculous。If you don't admit it, I don't mind if you initiate a vote

2 minutes ago, DaDa_waw said:

We just mentioned Wally's lightning, your memory is not very good

Was specifically taking about base character multipliers.

You really aren't worth my time, though.

3 minutes ago, Bumber64 said:

Was specifically taking about base character multipliers.

You really aren't worth my time, though.

At least in this part, we have a common idea, after all, I hope you become better, and you want me to leave the part that accuses you of being worthy of improvement as soon as possible

3 hours ago, Bumber64 said:

base character multipliers

Just to mention that Vex isn't a base character multipliers.

Willow's Burning Frenzy works the same way and applies to ride Beefalo.

I agree with the nerf suggestion, Beefalo should be getting the damage boost from Vex, but not Wendy's damage boost, it always felt unintentional. But now with Cursed Vexation this feels like overkill, specially since it's added as an extra potion slot.

It sounds like an oversight to even describe this interaction, if beefalos don't gain character specific multipliers like Wolfgang's or Wigfrid's then they shouldn't get Wendy's specific multiplier, even though they should still be valid towards the Vex multiplier that applies to everyone else. This would mean Beefalo get +10% damage from Vex (which already is a benefit for Wendy since we're not applying the -25% penalty she has), and Cursed Vexation raises this to 30%.

As much as it makes sense, it is true that we always had the weird Wendy multiplier interaction with Beefalos even before she got a skill tree, so I doubt Klei will remove this weird exploit specially when people are raising pitchforks against the devs at every opportunity as if they know better. Then again, they did remove void walking, so one can hope.

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