Cassielu Posted January 26, 2025 Author Share Posted January 26, 2025 1 hour ago, Catuna_ said: They improve the flow of the character and give her new tools or remove the monotony of playing her (pipspook branch for example) they're not "noisy" nor are they "helpless"... Besides, Willow cannot access the level of damage Wendy can achieve (430 dps on a beefalo, 340 on foot which is higher/the same as Wolfgang. You can locked any content to any character to "improve the flow of the character and give them new tools or remove the monotony of playing them." That's a very low bar, and what I'm asking for is above that. "noise and helpless" means that these additions do this, but the changes are disconnected from the original core, obscure or obscure the core's primacy by their very existence, and do not form a new solid core. Like how noise obscures the way people hear music. Link to comment https://forums.kleientertainment.com/forums/topic/163413-remove-redundant-helpless-and-noisy-skills-from-wendys-skilltree/page/2/#findComment-1789561 Share on other sites More sharing options...
Pcwer Posted January 26, 2025 Share Posted January 26, 2025 "Remove all the fun, flavorful and interesting skills with boring stat skills" Sure is an opinion. I thought after the Wolfgang skilltree we learned that skills like "10% more" of anything was completely boring. Link to comment https://forums.kleientertainment.com/forums/topic/163413-remove-redundant-helpless-and-noisy-skills-from-wendys-skilltree/page/2/#findComment-1789564 Share on other sites More sharing options...
Cassielu Posted January 26, 2025 Author Share Posted January 26, 2025 13 minutes ago, Pcwer said: "Remove all the fun, flavorful and interesting skills with boring stat skills" Sure is an opinion. I thought after the Wolfgang skilltree we learned that skills like "10% more" of anything was completely boring. This is not ask for remove interesting content, its ask for do NOT destroy interesting content that are already there by adding these skill. Cool but non-character related stuff that can be made non-character specific, rather than shoved into a character's skilltree. Link to comment https://forums.kleientertainment.com/forums/topic/163413-remove-redundant-helpless-and-noisy-skills-from-wendys-skilltree/page/2/#findComment-1789568 Share on other sites More sharing options...
Pcwer Posted January 26, 2025 Share Posted January 26, 2025 1 minute ago, Cassielu said: Cool but non-character related stuff that can be made non-character specific, rather than shoved into a character's skilltree. All of the skills you crossed out are actually related to either gathering resources specific to Wendy, or strengthen her playstyle as a character that doesn't fight for themself. Link to comment https://forums.kleientertainment.com/forums/topic/163413-remove-redundant-helpless-and-noisy-skills-from-wendys-skilltree/page/2/#findComment-1789570 Share on other sites More sharing options...
DaDa_waw Posted January 26, 2025 Share Posted January 26, 2025 1 hour ago, Catuna_ said: Willow cannot access the level of damage Wendy can achieve (430 dps on a beefalo, 340 on foot which is higher/the same as Wolfgang. Yes, she needs to work more for it, but that doesn't invalidate that she out damages Willow by a huge margin). I think repeatedly teaching you skills you don't know is also meaningless, after all, you only compare your level of beating wooden stakes. But even if you beat the wooden stake, you can't do it well because you don't know how high the DPS of Willow Shadow Flame is and how safe the output environment is. And comparing Wendy and Wolfgang makes me feel extremely bored. You really don't know how harsh Abigail's output environment is, to the point where saying such fanciful words makes the whole conversation seem like a comical performance. In actual combat, the DPS gain she can provide is far below the ideal value. It is extremely sad to use the speed of a person walking on a tightrope and the speed of a person walking on flat ground to prove how fast a tightrope walker can move. 1 hour ago, Catuna_ said: I think this is a rather pointless comparison as it distracts from the fact that the perks that the original post wants to delete are quite powerful in their own right. They improve the flow of the character and give her new tools or remove the monotony of playing her (pipspook branch for example) This concept is even more confusing. Spending three skill points to turn something boring into something occasionally boring, in your opinion, is making it less boring? 25 minutes ago, Pcwer said: All of the skills you crossed out are actually related to either gathering resources specific to Wendy, or strengthen her playstyle as a character that doesn't fight for themself. Villo and Votox can have many feature rich skills, and the non essential functions of these skills can help them obtain their own exclusive items. This design is healthy. Wendy spends three skill points that can only purely increase the output of her exclusive items, without expanding any gameplay. This design is extremely perfunctory Link to comment https://forums.kleientertainment.com/forums/topic/163413-remove-redundant-helpless-and-noisy-skills-from-wendys-skilltree/page/2/#findComment-1789587 Share on other sites More sharing options...
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