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Mourning Glory Branch: Practicality Issues


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In this post, I will not discuss the artistic design of the Mourning Glory branch, but only address its practical issues.
 
Mourning Glory I:
Firstly, this skill is of no value to Lunar Affinity players, yet it is the first skill in the Mourning Glory branch. For players with moon affinity who want to access Mourning Glory II and III, they must waste a skill point on this. Secondly, reviving 10 butterflies requires 20 Mourning Glory items, while catching 10 butterflies or bees only needs one bug net. This is simply a waste of Mourning Glory.
 
Mourning Glory II:
This skill is a perfect example of a "chicken rib"—useless and flavorless.
  1. Unyielding Draught & Distilled Vengeance: These are completely replaced by the football helmet.
  2. Revenant Restorative & Spectral Cure-All: Crafting these potions already consumes health-restoring items or health points. Moreover, if you carry a bit of health-restoring or hunger-satisfying food, these potions become entirely worthless.
  3. Nightshade Nostrum: Night vision is most useful in the Ruins area, but the Ruins are not only dangerous and require frequent switching between night vision and armor, but also allow for the easy crafting of higher-quality Moggles. Choosing Nightshade Nostrum is a very risky move.
  4. Vigor Mortis: If it's about carrying heavy objects, I'd rather find a Beefalo. Taming a Beefalo is highly beneficial for Wendy, and even an untamed Beefalo is better for carrying heavy loads than Vigor Mortis. If it's about using it with a marble suit, I'd rather choose headgear to share the durability consumption (especially during battles with the Bee Queen). If I'm already using a marble suit, why bother with positioning?
 
Mourning Glory III:
The resurrection function of this skill is identical to that of the Meaty Effigy, with no unique features. Moreover, the cost of Meaty Effigy is quite low for Wendy, and spending Mourning Glory at the altar is just a waste. Why create such a redundant design?

MG I: It's faster than catching butterflies with a net, though.

MG II: Nostrum is great for ruins, I think it's worth it for this alone. And the healing lets you "convert healing types". Also great for Wormwood on your server.

MG III: Seems nice for more casual players, and not everyone even has caves turned on. Plus you can get mourning glory so fast now. I like it.

5 minutes ago, Dingle said:

MG II: Nostrum is great for ruins, I think it's worth it for this alone. And the healing lets you "convert healing types". Also great for Wormwood on your server.

It's just great in general.

Helps when moving heavy stuff. Helps because it's nightvision. Easy to mass produce for a team.

The healing is very good. If I remember correctly the value was like 60 for restorative? Either way, it's easy, and since you already carry elixirs for Abby, it requires no additional slots. As well as also being easy to mass produce for a team. It also allowes you to mass produce cure-alls even faster

If you use a beef > Nightshade is amazing since you don't need helmets even in the ruins as Abby handles the bishops pretty well.

if you don't use one > Vigor mortis helps

The defense ones are already a known problem and being worked on

MG | not being useful if you don't pick shadow ||| is a shame, but not that big of a deal in my opinion. It seems to be intended as a weak perk like Sisturn | and || for example. Not the first time one is forced to get a weak perk, or one that they don't want, for something better. And Wendy's skill tree is so free form that having it's not really that big of a deal.

12 minutes ago, Dingle said:

MG I: It's faster than catching butterflies with a net, though.

MG II: Nostrum is great for ruins, I think it's worth it for this alone. And the healing lets you "convert healing types". Also great for Wormwood on your server.

MG III: Seems nice for more casual players, and not everyone even has caves turned on. Plus you can get mourning glory so fast now. I like it.

You could try making a beebox to catch bees, as bees can even be burned out even in winter. The biggest issue is that this skill is only effective for players who have unlocked Shadow III and is completely useless for those with Lunar Affinity.

Using Nostrum in the Ruins is practically a gamble. With the high frequency of combat injuries, it's very easy to make mistakes in such an environment.

The biggest problem with MG III is that its function is identical to that of the Meaty Effigy, with no innovation at all, and it even costs me three skill points. Players will quickly find cheaper means of resurrection as they explore the Ruins.

Just now, Yifei_ said:

You could try making a beebox to catch bees, as bees can even be burned out even in winter. The biggest issue is that this skill is only effective for players who have unlocked Shadow III and is completely useless for those with Lunar Affinity.

Using Nostrum in the Ruins is practically a gamble. With the high frequency of combat injuries, it's very easy to make mistakes in such an environment.

The biggest problem with MG III is that its function is identical to that of the Meaty Effigy, with no innovation at all, and it even costs me three skill points. Players will quickly find cheaper means of resurrection as they explore the Ruins.

There's other uses for butterflies, though.

23 minutes ago, Yifei_ said:
In this post, I will not discuss the artistic design of the Mourning Glory branch, but only address its practical issues.
 
Mourning Glory II:
This skill is a perfect example of a "chicken rib"—useless and flavorless.
  1. Unyielding Draught & Distilled Vengeance: These are completely replaced by the football helmet.
  2. Revenant Restorative & Spectral Cure-All: Crafting these potions already consumes health-restoring items or health points. Moreover, if you carry a bit of health-restoring or hunger-satisfying food, these potions become entirely worthless.
  3. Nightshade Nostrum: Night vision is most useful in the Ruins area, but the Ruins are not only dangerous and require frequent switching between night vision and armor, but also allow for the easy crafting of higher-quality Moggles. Choosing Nightshade Nostrum is a very risky move.
  4. Vigor Mortis: If it's about carrying heavy objects, I'd rather find a Beefalo. Taming a Beefalo is highly beneficial for Wendy, and even an untamed Beefalo is better for carrying heavy loads than Vigor Mortis. If it's about using it with a marble suit, I'd rather choose headgear to share the durability consumption (especially during battles with the Bee Queen). If I'm already using a marble suit, why bother with positioning?

Unyielding Draught & Distilled Vengeance: Yeah, I agree. Those need buffs. Klei devs have said they do want to buff those, they're just not sure how to do it.

Revenant Restorative & Spectral Cure-All: While it's true that crafting those potions uses healing items, it's still really handy. You can effectively multiply the health value of a spider gland several times (going well above what making a healing salve would get you) with Revenant Restorative. Spectral Cure-All, on the other hand? It's like healing food that you carry in the same slot as all your other potions and which doesn't ever spoil. Wendy can make tents super easily, so you're not even necessarily sacrificing healing food to make them (just hunger food). 

Nightshade Nostrum: It's way more convenient than making Moggles. You're also ignoring the fact that chest-slot armors exist - just equip a logsuit before going into combat and pick your backpack up after.

Vigor Mortis: Sure, taming a beefalo is objectively better... but it also takes long enough that you're going to have opportunities to make use of Vigor Mortis before you do it unless you're rush-taming. For example, are you making a trip to the lunar island to get moon moths and lune blossoms? You might as well assemble the lunar altar there using Vigor Mortis, and having Vigor Mortis means you can do that as early as you can find the lunar island, and without getting bucked off by a partially-tamed beefalo. Also, not everyone uses beefalo. Same goes for assembling the Shadow Pieces before day 21. Yeah, you can do it with a beefalo, but if you're not prioritizing taming one, it's gonna be less convenient to do.

1 minute ago, DegenerateFurry said:

Revenant Restorative & Spectral Cure-All: While it's true that crafting those potions uses healing items, it's still really handy. You can effectively multiply the health value of a spider gland several times (going well above what making a healing salve would get you) with Revenant Restorative. Spectral Cure-All, on the other hand? It's like healing food that you carry in the same slot as all your other potions and which doesn't ever spoil. Wendy can make tents super easily, so you're not even necessarily sacrificing healing food to make them (just hunger food). 

Regardless of whether it will spoil or rot, I always carry food with me. So why don't I bring some healing food to address my health needs?

3 minutes ago, DegenerateFurry said:

Nightshade Nostrum: It's way more convenient than making Moggles. You're also ignoring the fact that chest-slot armors exist - just equip a logsuit before going into combat and pick your backpack up after.

In the Ruins, inventory management is both crucial and challenging, and I basically would not easily give up my backpack. I don't think using a Log Suit is a good move.

1 minute ago, Yifei_ said:

Regardless of whether it will spoil or rot, I always carry food with me. So why don't I bring some healing food to address my health needs?

Because healing foods like Pierogi are so much more painful to gather than meatballs. It's qol really.

4 minutes ago, DegenerateFurry said:

Vigor Mortis: Sure, taming a beefalo is objectively better... but it also takes long enough that you're going to have opportunities to make use of Vigor Mortis before you do it unless you're rush-taming. For example, are you making a trip to the lunar island to get moon moths and lune blossoms? You might as well assemble the lunar altar there using Vigor Mortis, and having Vigor Mortis means you can do that as early as you can find the lunar island, and without getting bucked off by a partially-tamed beefalo. Also, not everyone uses beefalo. Same goes for assembling the Shadow Pieces before day 21. Yeah, you can do it with a beefalo, but if you're not prioritizing taming one, it's gonna be less convenient to do.

There's no need to tame them. With just a Beefalo Bell, a saddle, and some flowers, branches, or lightbulbs to feed the Beefalo, you can excel at the task of moving heavy objects.

3 minutes ago, WenericMember said:

Because healing foods like Pierogi are so much more painful to gather than meatballs. It's qol really.

I don't think Pierogi are that hard to obtain. And when there's truly no bird cage, Trail Mix or Blue Caps are also very good alternatives.

4 minutes ago, Yifei_ said:

There's no need to tame them. With just a Beefalo Bell, a saddle, and some flowers, branches, or lightbulbs to feed the Beefalo, you can excel at the task of moving heavy objects.

I don't think Pierogi are that hard to obtain. And when there's truly no bird cage, Trail Mix or Blue Caps are also very good alternatives.

 

It's moreso that Meatballs are literally effortless  for wendy.

4 minutes ago, Yifei_ said:

In the Ruins, inventory management is both crucial and challenging, and I basically would not easily give up my backpack. I don't think using a Log Suit is a good move

1 minute ago, Yifei_ said:

Ignore this misclick

Just use a beef at the ruins, since Wendy does benefit from them anyways. And allows you to carry a piggyback.

Wraith's Wreath plus picnic casket act as healing plus light source in only a head slot and one inventory slot. Whenever you need to heal just dance with Abby to keep her in place then use nightshade after you're done.

2 minutes ago, WenericMember said:

It's moreso that Meatballs are literally effortless  for wendy.

To be honest, I feel that the abundance of food in Don't Starve now means there's no need to worry about hunger issues. If a new player can't even make Pierogi, I don't think they can rely on potions to heal either.

3 minutes ago, Yifei_ said:

To be honest, I feel that the abundance of food in Don't Starve now means there's no need to worry about hunger issues. If a new player can't even make Pierogi, I don't think they can rely on potions to heal either.

It's moreso  a matter of convenience. But whatever, that's a matter of opinion.

3 minutes ago, Debruh said:

Live off of spiders

Devour raw monster meat for hunger and heal using restorative plus Wraith's Wreath like a barbarian lol

Wolfgang was right to fear Wendy.

3 minutes ago, Debruh said:

Just use a beef at the ruins, since Wendy does benefit from them anyways. And allows you to carry a piggyback.

I do actually tame beefalos to go to the Ruins. But I usually do it in the first autumn, and by the time I've cleared the Ruins, half of the taming process is already done. During the taming process, beefalos can easily buck you off, which makes the risk higher.

Of course, you could tame the beefalos first and then go. But if you already have the ability to tame beefalos, is making Moggles still a difficult task?

3 minutes ago, Yifei_ said:

I do actually tame beefalos to go to the Ruins. But I usually do it in the first autumn, and by the time I've cleared the Ruins, half of the taming process is already done. During the taming process, beefalos can easily buck you off, which makes the risk higher.

Of course, you could tame the beefalos first and then go. But if you already have the ability to tame beefalos, is making Moggles still a difficult task?

It's not a difference task to make moggles, but you don't have to.

That's Wraith's Wreath whole thing.

It makes you not have to make moggles, or healing food, or tame a beef.

Moggles' filter is also much worse than nightshade's. And take their own slot, even two if you get fuel.

Half taned beef isn't that dangerous while you have night visions. Especially since Abby can easily distract anything long enough for you to feed the cow 6 light bulbs or whatever

Just now, Debruh said:

It's not a difference task to make moggles, but you don't have to.

That's Wraith's Wreath whole thing.

It makes you not have to make moggles, or healing food, or tame a beef.

Moggles' filter is also much worse than nightshade's. And take their own slot, even two if you get fuel.

Half taned beef isn't that dangerous while you have night visions. Especially since Abby can easily distract anything long enough for you to feed the cow 6 light bulbs or whatever

The issue of occupying inventory slots might be more severe with MG II, as you need to carry Mourning Glory items, require a wreath, and also need a basket for holding potions.

I have far better, easier, and safer options available, so why would I bother wasting energy and skill points on MG II?

You should try the experience of taming beefalos, especially when you accidentally provoke a Nightmare Creature. One of the greatest joys and challenges of starting with Wendy and taming beefalos in the Ruins is overcoming the problem of being bucked off.

28 minutes ago, Yifei_ said:

In the Ruins, inventory management is both crucial and challenging, and I basically would not easily give up my backpack. I don't think using a Log Suit is a good move.

Wouldn't you need to use moggles + log suit in the ruins anyway?

Just now, aidankocherhans said:

Wouldn't you need to use moggles + log suit in the ruins anyway?

No, I never use log suit. When I find myself in danger, I will instantly equip head gear. And when the danger is solved I'll equip moggles back.

Just now, Yifei_ said:

No, I never use log suit. When I find myself in danger, I will instantly equip head gear. And when the danger is solved I'll equip moggles back.

How do you fight the clockworks without a mobile light source?

7 minutes ago, Yifei_ said:

The issue of occupying inventory slots might be more severe with MG II, as you need to carry Mourning Glory items, require a wreath, and also need a basket for holding potions.

I have far better, easier, and safer options available, so why would I bother wasting energy and skill points on MG II?

You should try the experience of taming beefalos, especially when you accidentally provoke a Nightmare Creature. One of the greatest joys and challenges of starting with Wendy and taming beefalos in the Ruins is overcoming the problem of being bucked off.

Wraith's Wreath is on the headslot, while all the elixirs are in the casket in one slot. And maybe mourning glory in another slot. So 3

Or moggles, plus healing, plus either casket with elixirs or an elixir. Since you're probably gonna get elixir, even if just vigor mortis. But probably vigor mortis plus restorative in the casket. And assuming you won't carry any mourning glory, also 3. Not counting fuel or any extra stuff like armor or lanterns

3 made with basic items that you'll probably get anyways, or 3 with items you're gonna get out of your way to get.

And I have tamed beef plus ruins rush before this update, and during it with the casket and Wreath.

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