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Super Frenzy Blisterbane Bog Suggestions


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I've already played a dozen or so runs on the new Super Frenzy, so I can now comment more specifically on it and give some suggestions.

Peashooters attack frequency - Currently, several Peashooters are able to start firing at once, which severely limits movement. It would be useful to implement the change that Treek had, i.e. modifying the maximum number of simultaneous attacks per target.
Max limit Mothballs per room - There should be a maximum limit of Mothballs per room, because currently it is very problematic when you get a room with two Imbued Mothball Spawners and a Bulbug, in which Mothballs also respawn from falling stalactis. In such a situation, there can be over 20 Mothballs with a constantly imposed shield and constantly growing ones, which you try to somehow fight and avoid. It's just pure hell.
Fewer Mothballs from stalactites - From what I noticed, 2 to 3 Mothballs can fall from a stalactite. This is quite a lot, considering that Imbued Mothballs are not as easy to kill as regular ones, so it would be better to limit the number of Mothballs from falling stalactites to maximum 2.
Falling stalactites - I've already written about it under the beta post, but I'll say it again. So it would be useful if falling stalactites (those in regular rooms and during boss fights) couldn't drop teffra after they were destroyed. Due to the fact that a lot of them are destroyed during the boss fight, a lot of teffras are dropped, which causes fps to drop. Additionally, stalactites should not be affected by SHRAPNEL power. It makes the fight against Imbued Enigmox too easy.
Loss of boss health after killing Mothball and Mossquito forms - Mothball and Mossquito Enigmox forms should act like Rook's minions, meaning she loses some health when killing them. This way the fight wouldn't take so long.

So that's all I wanted to convey. 
I don't have anything to add about the boss itself because @Pumking7 already did it in his post.

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