Jump to content

Wortox Wrap-Up Before Release


Recommended Posts

Alright, it seems like the Beta is finally coming to an end hopefully and Wortox arguably has most complete tree with seemingly the least amount issues. My and others last few very small issues goes as follows:

Naughty Self-Heal: Please consider reverting this back to 20hp instead of the 15hp after about 200 hours on the Beta with Wortox, this is more insanely annoying than you'd think considering this side of the tree focuses on greed/hoarding it makes sense for more Self healing. Instead decrease team healing.

Knabsack: I honestly just think this should be reverted back to being able to add planar damage to it as it was initially. This nicely bridges the gap between Werepig and Cave rifts (when you can make the switch to scythe). Or make it repairable with souls so essentially you'd have an oddly shaped repairable dark sword that relies on souls held and souls to repair. The whole bugnet use to it is fine for an alternative use although I personally don't see the benefit for it but ehh. 

Combine Soul Decoy 2&3: No one and I do mean NO ONE has realistically gotten any usage of a longer lasting decoy. I'm Wortox... I'm literally teleporting last second before I get hit and whatever was aggrod on me was going to immediately hit the decoy anyway. Also gives an additional point to take a Nice perk or Neutral.

Combine Lifebringer 1&2: Combine these two and either leave the health penalty or not. It's enough ways to revive in the game as is that keeping the max health penalty is justified in being able to revive someone in the first place. This combination is lesser than the need of combining of Soul Decoy, less filler-ish I guess.

Seperate Knabsack and Soul Jars: Alot of people really dislike the Knabsack and prefer to not have it as a precursor to Soul Jars and separating that part of the tree can solve that. Equally, Capricious Movement and Reverberation could be separated from lifted spirits 1&2 for those who just want the double jump and don't care for the speed and duration.

Neutral Needs Something: idk what that something is maybe a flute with less uses that can be only crafted by Wortox would persuade more use of the neutral tree but again I don't know. The skills there are good enough I guess maybe Cloudy Carmen breaks aggro completely but would that be too strong? Idk.

Soul Damage to Spear Level: Soul damage is like 31 increasing it to spear hit level just helps with farming when we Wortox players go to Bee-Hell or Spider-Ohio.

Horizon Expandinator synergy? Seen this mentioned and while wearing this item would give the ability for Wortox to jump further, 2 souls worth but being able to do it without opening the map if that makes sense.

General Skilltree Selection: PLEASE make it so that we can double click skills to select or deselect skills instead of having to click "Reset Insight" when we select a unwanted skill on accident.

If anyone has any outliers feel free to add them!

It would be nice if there's was an indicator on Wortox himself that Soul Echo was a second or two away from ending. Right now, you have to have your eyes glued in inventory.

I've made a bunch of posts on opening up build limitations for Wortox, and the Knabsack.

My pet issue is Wortox soul hopping on a beefalo, but I think that's been quietly rejected at this point.

Also, I have a lot of ideas for possible things Neutral could get in the thread below. Even if Neutral is 100% devoted to the pan flute, there's a lot they could do with it. Having one or two more perks in there would also open up new build options. I also feel really strongly of completely getting rid of Cloudy Carmine (or rolling it into an existing perk as a freebie, it's still that weak).
 

 

7 minutes ago, Cassielu said:

I think Wortox's skill tree is about... 50% done?

Of course his tree is more complete than anyone else's, but comparing himself to himself, the naughty skills is far more complete than the nice skills.

I think the Nice tree is pretty solid for what it does for multiple people in a server but what about the nice tree to you needs some attention?

6 minutes ago, Y0sH said:

I think the Nice tree is pretty solid for what it does for multiple people in a server but what about the nice tree to you needs some attention?

Would be Nice if more Nice perks had a decent solo use. Right now it really seems that most (all?) good solo builds are Naughty.

Would be Nice if Soul Bastion top perk did some effect that wasn't just healing. My opinion anyway, I don't know how popular the perk line is now as it stands.

5 minutes ago, Dingle said:

Would be Nice if more Nice perks had a decent solo use. Right now it really seems that most (all?) good solo builds are Naughty.

Would be Nice if Soul Bastion top perk did some effect that wasn't just healing. My opinion anyway, I don't know how popular the perk line is now as it stands.

An idea I have, since nice makes creatures non-hostile was to make nice allow for healing your followers like pigmen. It's a support focused branch, so being able to use thr support abilities even outside of multiplayer would be nice. Though followers are just pretty bad, and it would tiptoe on other characters

17 minutes ago, Debruh said:

An idea I have, since nice makes creatures non-hostile was to make nice allow for healing your followers like pigmen. It's a support focused branch, so being able to use thr support abilities even outside of multiplayer would be nice. Though followers are just pretty bad, and it would tiptoe on other characters

I don't think I'd ever use that tbh.

I mostly like Nice for the sanity management.

32 minutes ago, Debruh said:

An idea I have, since nice makes creatures non-hostile was to make nice allow for healing your followers like pigmen. It's a support focused branch, so being able to use thr support abilities even outside of multiplayer would be nice. Though followers are just pretty bad, and it would tiptoe on other characters

"I agree."

This is reasonable and interesting, considering we have no AoE healing effect to friendly mobs before (except Webber's one to only spiders"

41 minutes ago, Dingle said:

Would be Nice if more Nice perks had a decent solo use. Right now it really seems that most (all?) good solo builds are Naughty.

The point is because of the importance of AoE abilities.

If you give up the soul piercing then you could have a good nice build for end game QoL. And I personally like it since QoL is the most important thing for daily game (when combat is lesser part of the whole game experience)

 

8 minutes ago, Steorra said:

The point is because of the importance of AoE abilities

And this means that the balance of Nice and Naughy would never be fixed. You can't except more AoE ability for Nice skills. And you can't except massively number increasing for Nice skills. Both of them are unreasonable.

25 minutes ago, Steorra said:

"I agree."

This is reasonable and interesting, considering we have no AoE healing effect to friendly mobs before (except Webber's one to only spiders"

The point is because of the importance of AoE abilities.

If you give up the soul piercing then you could have a good nice build for end game QoL. And I personally like it since QoL is the most important thing for daily game (when combat is lesser part of the whole game experience)

 

And this means that the balance of Nice and Naughy would never be fixed. You can't except more AoE ability for Nice skills. And you can't except massively number increasing for Nice skills. Both of them are unreasonable.

I don't understand.

I was mostly talking about how you can't invest much points into Nice solo without hitting a perk that has little to no solo use.

Off top of head you can make a Nice build that gets soul damage. Will make an example of what I mean when I can.

 

On 1/15/2025 at 11:53 PM, Y0sH said:

Naughty Self-Heal: Please consider reverting this back to 20hp instead of the 15hp after about 200 hours on the Beta with Wortox, this is more insanely annoying than you'd think considering this side of the tree focuses on greed/hoarding it makes sense for more Self healing. Instead decrease team healing.

wow, i have not seen 1 person, new or old, complain about the missing 5 health per soul.  its really not that hard to just not get hit with wortox nowadays, and that means healing is even less important. you have to be doing something extremely wrong to take enough dmg for this to ever matter

 

On 1/15/2025 at 11:53 PM, Y0sH said:

Combine Lifebringer 1&2: Combine these two and either leave the health penalty or not. It's enough ways to revive in the game as is that keeping the max health penalty is justified in being able to revive someone in the first place. This combination is lesser than the need of combining of Soul Decoy, less filler-ish I guess.

filler skills in his skill tree is actually a good design, you would actually have to commit to an amount of skill points for the good skills locked behind the 2nd skill

On 1/15/2025 at 11:53 PM, Y0sH said:

Combine Soul Decoy 2&3: No one and I do mean NO ONE has realistically gotten any usage of a longer lasting decoy. I'm Wortox... I'm literally teleporting last second before I get hit and whatever was aggrod on me was going to immediately hit the decoy anyway. Also gives an additional point to take a Nice perk or Neutral.

longer decoy doesnt make sense so i agree on this point, as something will have hit it before the SHORT timer runs out even

On 1/15/2025 at 11:53 PM, Y0sH said:

Neutral Needs Something: idk what that something is maybe a flute with less uses that can be only crafted by Wortox would persuade more use of the neutral tree but again I don't know. The skills there are good enough I guess maybe Cloudy Carmen breaks aggro completely but would that be too strong? Idk.

neutral skills is fine atm, still weird that they picked panflute as the item of choice but i dont think we need a wortox exclusive panflute

(cloudy carmen kinda ass, even with 'breaks aggro completely' imo)

On 1/15/2025 at 11:53 PM, Y0sH said:

Soul Damage to Spear Level: Soul damage is like 31 increasing it to spear hit level just helps with farming when we Wortox players go to Bee-Hell or Spider-Ohio.

only ever benefits while you use spears but that is a good increase (imo its good already, it doesnt need it, as you would only even need 1 more hit on those mobs anyway for more pierce dmg

 

On 1/15/2025 at 11:53 PM, Y0sH said:

General Skilltree Selection: PLEASE make it so that we can double click skills to select or deselect skills instead of having to click "Reset Insight" when we select a unwanted skill on accident.

yea this is the biggest thing i agree with cuz oml i hate having to reselect every other skill that i had)

7 minutes ago, IAmAFurrz said:

wow, i have not seen 1 person, new or old, complain about the missing 5 health per soul.  its really not that hard to just not get hit with wortox nowadays, and that means healing is even less important. you have to be

20 minutes ago, IAmAFurrz said:

 

 

Don't get me wrong this isn't because I'm taking so much damage that 5hp is needed. This is a flavor thing that goes against his theme of being Naughty imo. If the naughty side is geared towards hording souls and being greedy then Self-Heal should be untouched and Team healing should be what's decreased.

12 minutes ago, IAmAFurrz said:

filler skills in his skill tree is actually a good design, you would actually have to commit to an amount of skill points for the good skills locked behind the 2nd skill

I don't personally agree with how strong his Skilltree is that he also needs a free revive (free as in no Max hp penalty) AND a teleport for teammates to utilize. Kinda one or the other works even with the twintail having a spoil timer I still think it kinda needs to be a Max hp but imo it's so many ways to revive without penalty we don't need another.

22 minutes ago, IAmAFurrz said:

neutral skills is fine atm, still weird that they picked panflute as the item of choice but i dont think we need a wortox exclusive panflute

(cloudy carmen kinda ass, even with 'breaks aggro completely' imo)

Yeah they're pretty good for what they are I have no clue what can be done with Cloudy Carmen tho I want it to be worth putting points into neutral for it but it's a very skippable skill. I want it to remain niche but viable.

32 minutes ago, IAmAFurrz said:

only ever benefits while you use spears but that is a good increase (imo its good already, it doesnt need it, as you would only even need 1 more hit on those mobs anyway for more pierce dmg

It's not terrible where it is atm, this is just more so something that can help early game farming with a nice inclination build. These build wouldn't have the soul Decoy to be the catalyst to start a soul farm.

1 hour ago, ColdHeaven said:

What happened to the other post, i woke up and it's gone

 

1 hour ago, kehun said:

You mean post about Soul Jars or something like that? Author probably deleted it for some reason 

or maybe it got deleted because it gotten off the rails because of course it got off the rails.....we cant have good things anymore

3 minutes ago, NDaang said:

I really hope there’s something extra when using or hitting with knabsacks, kinda like Wanda's Alarming Clock. Right now it feels super flat and kinda boring.

Love your videos, hope you do some Wortox ones (soul farm ideas maybe?)

2 hours ago, kehun said:

You mean post about Soul Jars or something like that? Author probably deleted it for some reason 

Only moderators can lock or hide threads. Something must have happened there that got it banished. (I woke up about an hour too late to find out what that was, judging by a notification of being quoted in it.)

They don't hide threads for off-topic. There were already insults, so I assume it got to the point where they couldn't just remove a few posts.

10 hours ago, ColdHeaven said:

why can't we just ignore the wendy people huh?

34 minutes ago, Echsrick said:

because they are....i dont know they force themself into places i guess

Wendy gets brought up so suddenly in completely detached discussion. Then whoever brought her up tries to act as if she's actually related to it. It's like a flashbang. Too weird and infuriating to ignore.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...