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New game world generation issue SO style map


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Hi together,

so I like playing the game and wanted to start a new game.

Usually I have different mods installed and disabled them since I have an odd issue with world generation.
Also with disabled mods, except bigger camera zoom out which I left turn on for now.

I have Spaced Out and Frosty Planet Pack DLC. No Bionic DLC.

I generate a new map in SO style and terran map. World gets generated and everything looks fine.
When entering Debug Mode and looking at the other planets then things seem to not spawn correctly. At the starting planet this doesn't seem to happen, only on the other asteroids.

So looking at the other asteroids in Debug Mode there are buildings missing. e.g. the teleport planet the usually spawns with some buildings. They are not there and it looks like this.

grafik.png.b4a79ace4cf69faf6f8ce80362aef460.png

grafik.png.357d42856726acaa54c34882ead0a593.png

More problematic is the problem that geysers, plants, critters and so on don't seem to spawn.

grafik.png.e75de26d45b609c55c8e0c3940c8c55f.png

grafik.png.33f49d2506a1fbe0418615e5ff9845f1.png

grafik.png.b20b1483ecb6fd9a9d9eb45e310899bc.png

Looking at the next asteroid it looks the same

grafik.png.8060ccdf44ca23117a3edb726fc75c5a.png

grafik.png.47f8f08157d3e9399942d63e4bb53939.png

My assumption is that this happens for all asteroids.

Do other people have the same problem when trying to start a new map?
I generated several worlds and problem is the same.

EDIT:
last generated seed, where th pictures come from ist this one:
SNDST-C-2098498930-0-D3-TE2

I have this game version, which seem to be the latest.

grafik.png.5808cc675142e6f19ccc8eea9fcbcb17.png

EDIT2:

I generated Frosty and Flipped asteroid. Problem seems to be the same on other asteroids.

Regards

 

  • Developer

You need to click "Spawn All (slow)" in the backspace menu to see POIs and entities on asteroids you haven't discovered through normal gameplay. Note that this starts simulating them, which may be undesirable. The teleporters are an exception, they are pre-spawned so they can link up with their counterparts.

Hi Eric,

thanks for your reply. I was unaware of that.
I could have sworn that this was different in the past. (but probably years back)
Thinking about it maybe I just checked in the starmap which geysers an asteroid has and didn't look in the planet. But last map generation where I looked via debug mode is mid 2024. So not something I use often.

Regards

On 1/15/2025 at 11:06 AM, EricKlei said:

You need to click "Spawn All (slow)" in the backspace menu to see POIs and entities on asteroids you haven't discovered through normal gameplay. Note that this starts simulating them, which may be undesirable. The teleporters are an exception, they are pre-spawned so they can link up with their counterparts.

I had made the observation a while back when my computer was _old_ that if I didn't click click to discover a planet, or take a teleporter, those worlds wouldn't start simulating.  Nice to see that I was right!  Cool beans.

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