M4ndatory Posted January 14, 2025 Share Posted January 14, 2025 Hello! Im here after completing the new bionic DLC run. I absolutely loved the shift gameplay wise that the bio-dupes bringed compared to the classic ones. After this playthrough however i came to the realization that apart from the early game were i was focussed on getting power compared to food urgency of previous runs, there was nothing too different to do in the mid-late game. At first i thought that i played this game too much and for me it began to lack on replayability, but later i realized that this is not the truth. For me what the game is really lacking right now is real reason to shift away the optimal solution and improvise new ones, and i think the solution is making an (optional) randomized gameplay mode. Let me explain: In this mode you don't have access to all tech three/recipes neither to all critters(and their mutations)/plants/biomes and all is randomized. You also have a clear goal, for example: sustain 30 dupes for X cicles. Recover Y space artifacts. Deliver Z amount of supercoolant and so on The goal of this mode would be shorter puzzle-like runs where u have to develop smart and different solutions to not fail. Of course all recipes and other stuff have to be rebalanced or added. For example right now it's impossible to get coal without hatch so a new (albeit inefficient) recipe for coal should be added in the kiln or other. TLDR: the goal is to have multiple routes for every mandatory resource in the game. this way you can make a full randomize gameplay mode. Why i am writing this stuff here? Because i think this would be a nice idea for a future DLC (or if someone want to make a mod ;D). So, yeah... have a good oneĀ Link to comment https://forums.kleientertainment.com/forums/topic/163125-optional-game-mode-full-randomizer/ Share on other sites More sharing options...
Fistleaf Posted January 15, 2025 Share Posted January 15, 2025 Introduce some sort of random crisis in mid-game every now and then where you have to complete some objectives to resolve it. For example, production of material X will slow down 50% until you produce certain amount of material Y. Link to comment https://forums.kleientertainment.com/forums/topic/163125-optional-game-mode-full-randomizer/#findComment-1785689 Share on other sites More sharing options...
asurendra Posted January 16, 2025 Share Posted January 16, 2025 There was a mod that makes all tech totally random. Also you can easily create full random map by yourself. However in base game that map usually will have all biomes as map is extremely big, so make it smaller, thats easy too On 1/14/2025 at 6:46 PM, M4ndatory said: For example right now it's impossible to get coal without hatch Space mining? Link to comment https://forums.kleientertainment.com/forums/topic/163125-optional-game-mode-full-randomizer/#findComment-1786121 Share on other sites More sharing options...
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