Cassielu Posted January 8, 2025 Share Posted January 8, 2025 Make a long story short. The developer's promised attention to Wendy's aesthetics, but what's even more important is her design aesthetics - It's a complete mess. Lot of Wendy's skills are severely lacking of connection with her original gameplay, also lacking connection between skills. MG branching, Gravestone, and vengeful ghosts - These skills that deviate heavily from her core gameplay take up a lot of content and space. They're like noise, obscuring Wendy's identity as a character. my impression for three skill tree - the circle in the middle represents the original character abilities, surrounded by the extension of the skill tree to them. I belive the root of the problem is that when designing the skill tree, the designer deliberately divided Wendy's role into several parts, designed skills for each part separately, and intentionally made them almost completely unrelated to each other. This not only seriously hurt Wendy's skill set, it turned it into a loose collection without integrity. It also eliminates the possibility that these skills will interact with each other to create new gameplay, new skill requirements, so when the themes that are more relevant to Wendy are "runing out", the designer has to turn to more marginal themes - like gravestones and more mourning glory craft recipe- resulting in an even more bizarre and twisted skilltree. Going back to the present, in order to fix her skilltree, two things must be done: Break this deliberate separation and increase the connections between the different parts (not the narrow connection like butterfly crafting). Change those marginal theme/features to make them more connection and relevant to Wendy. (by changing the item crafting recipe, buff trigger scheme, etc) The following is some case of specific first thought improvement suggestions made in accordance with this theory: These are small changes that help to show how important they are and how much better a change in detail can make them, and keep developers from consuming too much work. But for myself, I would still like to see her get more changes - after all, this tree is really a big problem. Mourning Glory Branch Problem: Mourning Glory branch is a mourning disaster area, and the three skills have nothing in common except that they all have MG in their recipe. (although by the same logic Abby's flowers and elixirs should all be part of it) It is fair to say that they are actually three unrelated skills that do not form a separate and complete branch. My Solution: Separate them into other skill branches. Mourning Glory II (Wraith's Wreath) Problem: For a feature that almost doubled elixir content, placed in a location that has nothing to do with elixir. It has too much internal capacity for a skill that is on the edge and lacks connections, but it is too useless for a skill that has such a large internal capacity. It's in a very awkward position anyway. My Solution: When Wendy wears Wraith's Wreath, using elixir will work on both Wendy and Abigail. Make elixir work on the player for the same time as it does on Abigail Move its position on skilltree , place it somewhere in the elixir branch This would make Wraith's Wreath explicitly part of elixir theme (though it almost is now) and make work logic to "share buff with Abigail", thus create a deeper connection with Abigail. Mourning Glory I (Butterfly Crafting) Problem: It is completely uesless in itself, a skill that serves only another skill, and does not generate any positive feedback in the process. (That just... more work) I wouldn't call this brain-dead stupid thing "synergy" or "connection", even Team Spirit II make Abigail simply kill the rabbit or strong Wolfgang doubles dumbbell throwing damage is more "connection" than that. My Solution: just remove it Shadow Sisterhood III Problem: "Murder" is too narrow to interact with much of the world and the way Abigail helps Wendy fight. My Solution: Abigail or Wendy kill/murder any mob will trigger this buff This buff can be a liitle nerf to balance Which will also make it more like the way summon Abigail in the original DS. Pipspook Branch Problem: Pipspook quest is just work for most players -- it's not fun and requires a lot of repetition, no one wants to spend what they've earned on work. My Solution: Scatter the ways to earn more Mourning Glory across other skill branches, here are some examples. choose one or two of them would be much better: Blessed Sisturn III: When Sisturn is filled with 4 normal petals, it slowly produces Mourning Glory. Extra Yield: Probability doubled (to save MG) Gravestones By Wendy: Every time Wendy buries a skeleton, she gets a certain amount of MG as reward. Graveguard: When Graveguard kill mobs, drop a extra MG. New Skill?: If Wendy kills a mob that has just been Haunted or Abigail Vex , it has a chance to drop a extra MG Perennial Altar / Another New Skill?: Haunt something to make it becaome MG. These ideas are all designed to encourage Wendy to earn MG by being more actively involved in the game (setting up a farm, hunting, collecting supplies, etc.). I know this new skill 1 will make her a bit like Wortox and Willow, but it's still better than being a minigame completely disconnected from the world. This will also make it more connected to Abigail and Team Spirit II. Grave Beautification (Dig Gravestone part) My Solution: Digging Gravestone up with shovel and replace them should be available to all characters. Pipspook Branch/Grave Beautification (Graveguard part) My Solution: Merge into a new branch as Dialogue with the Dead I and Dialogue with the Dead II Graveguard can spawn from ordinary graves and no longer requires flower petals to decorate, but you have other ways to make them spawn Dialogue with the Dead I: Allow Wendy to craft a "Ouija Board" item. When she holds it in her inventory, she will get the effect of the original Pipspook I skill. Up to 2 Graveguard will spawn and help her. When other characters hold the Ouija Board, they are woun't get sanity reduce by pipspook, ghost, gravegurad and player ghost, wouldn't hostility by Ghost (just like Wendy), and are protected by up to 1 graveguard. Dialogue with the Dead II: when Wendy holds Ouija Board, she will get the effect of the original Pipspook I and II skill. Up to 4 Graveguard will spawn and help her. This was mainly to remove the "gravestone" part from Wendy's character and focus more on the ghost in it. and other benefits: both Pipspook and Grave Guard are benefits Wendy gets from working with ghosts in Grave, which are thematically repetitive, and merging them together reduces this repetition. Base builder will not be forced to switch to Wendy to move the grave. Allow Wendy to share the grave with others, building structures that are useful only to yourself and useless or even troublesome to others are not welcome in multiplayer games. She's not dr zombie boss. It also helps to improve the aesthetic of Wendy's character that a lot of people care about. This will allow Graveguards to move from their current mandatory and imperative evil necromancy to more of an equal communication with the dead to ask for help. Mourning Glory III (Perennial Altar)/Vengeful Ghost Problem: While the Vengeful ghost is kind unique and interesting, it is severely lacking in connection with the other skills. Since we got a new structure about ghost character, why not tie it to this new structure? My Solution: Vengeful ghost and Mourning Glory III merge into one skill, and when you bind yourself to Perennial Altar, you will have the effect of Vengeful ghost. Lunar/Shadow Sisterhood Branch Sisterhood I offers 15 planar defenses - for abby Sisterhood II offers super elixir - for wendy Sisterhood III offers new forms - for abby, again. Problem: I mean, does anyone really think this is weird? Sisterhood I and III look like one complete skill has been split into two, with a relatively separate super elixir skill inserted in the middle. The Sisterhood I is just a boring number change meaningless on the pre rift game, and even its icon reuses old assets. For comparison, Willow gives Bernie 15 planar defenses, 5 planar damage, 10% camp gain, and plane entities in just one skill. Also the only another character have 3 affinity skill was Wolfgang, and I honestly don't think Wendy is as strong as Wolfgang in a DST where boss battles are so important now. My Solution: Merge Sisterhood I and Sisterhood III, as a "Lunar/Shadow Abigail" skill Place “Lunar/Shadow Abigail” before “Lunar/Shadow Super Elixir”, or make them two different branches (like Willow does) Lunar Sisterhood III Problem: Almost the same problem with Shadow Sisterhood -- almost no connection to the rest of the gameplay cycle. Setting the form transformation to require a full moon doesn't encourage the player to do anything -- except wait (and change characters). Not to mention that later in the game, the moon cycle will be messed up by Wickerbottom and moon storms, and you want to bring Abby back? You have to wait at least ten days and not be able to do either of these things, and if someone else does or you accidentally forget or you miss that two minute moment, good, now you have to wait at least ten more days. For this you have to leave some of your energy to focus on the moon cycle and stop other players on the server from doing these things, not to invest in other things in the game. It even stop you from going into caves or doing other things you need to do on a full moon/new moon! It rewards the player for not participating in the game, which is a serious game design accident. It also has the small problem that although Abigail is a gestalt, it basically doesn't have too much speciality of a gestalt. My Solution: When players have full enlightenment, they can right-click Abigail to turn her into a Gestalt. When the player has zero sanity, Abigail is forced to change back from Gestalt form. Gestalt Abigail can attack shadow creatures. This will encourage players to engage with the game more than they currently do -- to find areas of enlightenment and to maintain their sanity. Or deliberately lowering their sanity to turn Abigail back. Which also provides connection to the Sisturn Skill - Blessed Sisturn II makes keep your sanity easier, and Blessed Sisturn III's evil flower allows you to lower your sanity easily when you need to. It also allows Abbi to do what Gestalt does - protect the player from shadow, while sanity limits ensure that it is not overused on farm nightmare fuel. Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/ Share on other sites More sharing options...
Steorra Posted January 9, 2025 Share Posted January 9, 2025 Finally we have an analysis regarding why Wendy's skills and her base kit (pipspooks and MG) seems always too individual and gave almost no potential builds. Thank you. I hope we could have more people take their attention from boring numbers balance into this problem. Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1784756 Share on other sites More sharing options...
DaDa_waw Posted January 9, 2025 Share Posted January 9, 2025 I feel that your post is very constructive, so I have also written a related post through your post, hoping that you can also read it together and provide insights Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1784833 Share on other sites More sharing options...
renamoe Posted January 9, 2025 Share Posted January 9, 2025 A big thumbs up for this post! I really resonate with your points. In my opinion, Wendy's original theme in Don't Starve revolved around sacrifice and ritual—a delicate process to summon Abigail, who then assists in fighting smaller mobs. The 2021 rework in Don't Starve Together (correct me if I'm wrong) introduced the Sisturn, making Abigail's summoning easier, and added elixirs to enhance her utility. However, as you've highlighted, the current skill tree seems to overemphasize Sisturn-related mechanics and elixirs, diluting the core of Wendy's original gameplay identity. While these features are useful, they feel disconnected from her essence, and they don't adequately address one of Wendy's long-standing issues: fighting bosses effectively with Abigail. I really hope the developers consider these suggestions, as they would not only make Wendy more engaging to play but also bring her skill tree closer to her unique and beloved identity. Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1784860 Share on other sites More sharing options...
Cassielu Posted January 10, 2025 Author Share Posted January 10, 2025 On 1/9/2025 at 11:59 PM, renamoe said: and they don't adequately address one of Wendy's long-standing issues: fighting bosses effectively with Abigail. To be honest, I think this is a superficial manifestation of the root problem that character content too discrete and lack of integrity. Many function like Shadow/Lunar Sisterhood or command behavior in Team Spirit was supposed to be her powerful weapon against boss enemies, but instead their trigger was separate from the main content of the world, making it almost impossible for the player to improve them with learning, experience, and improvisations, making them extremely... nuisance to use and monotonous boring. Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1784975 Share on other sites More sharing options...
Cassielu Posted January 18, 2025 Author Share Posted January 18, 2025 I edited the topic for added more MG and Lunar/Shadow Sisterhood stuff. Maybe I should have added a bit more bickering because people seem to be more interested in them than pure gameplay discussion. Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1786455 Share on other sites More sharing options...
congrongfuguo Posted January 18, 2025 Share Posted January 18, 2025 2 hours ago, Cassielu said: 我编辑了这个主题,增加了更多MG和月影姐妹情的内容。 也许我应该多加一点争吵,因为人们似乎对它们比纯粹的游戏讨论更感兴趣。 It's been too long without any new news, which has caused the discussion to lose direction and consensus Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1786488 Share on other sites More sharing options...
WenericMember Posted January 18, 2025 Share Posted January 18, 2025 10 minutes ago, congrongfuguo said: It's been too long without any new news, which has caused the discussion to lose direction and consensus Yeah, pretty much every avenue of discussion has been exhausted, We're down to two of the two most active threads been speculation about the future of the Beta. Re the main topic though: Sure, but the main thing Wendy's gameplay needed is more diversity imo. So I actually like the fact there's some more separate aspects to her tree. Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1786491 Share on other sites More sharing options...
Swiyss Posted January 18, 2025 Share Posted January 18, 2025 First of all, I disagree completely with your introduction problem. Wendy's skills might seem separate from each other, but they all make sense with the idea and personality of the character. In a gameplay perspective, the skills are better designed than most other skill trees, like wigfrid for example. Her gravestones skills are not only aligned with wendy's lore and character, but also her gameplay, since it adds a nice little intricacy side quest and personalized world. Every solution you gave was not tied directly to your problem. Either you are seeing something I am not, the problem is another or it doesn't exist. You can literally catch 8 critters with 6 grass and 2 twigs; 10 critters with 2 silk, a rope and twigs. It's not that hard to do the murder action as it might seems at first. I find myself at first thinking it would be a problem, but it's a very balanced action for the buff that it applies. My only concern ith shadow abi is her appearance. You sound like you don't enjoy playing Wendy, less even the game itself. How is Pipspook's quests a boring task? How in the world it is annoying? I'm imagining you playing the game saying something along the lines of "omg, I cannot believe I have to walk to the tree and click on it with an axe to gather wood and then come back to my base, this is so annoying, *spawn command 20 logs*". Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1786530 Share on other sites More sharing options...
Yaorin yon Posted January 19, 2025 Share Posted January 19, 2025 11 hours ago, Swiyss said: You sound like you don't enjoy playing Wendy, less even the game itself. How is Pipspook's quests a boring task? How in the world it is annoying? I'm imagining you playing the game saying something along the lines of "omg, I cannot believe I have to walk to the tree and click on it with an axe to gather wood and then come back to my base, this is so annoying, *spawn command 20 logs*". As the previous person said, unless using characters like Woody or Wolfgang. Otherwise, in a world of hundreds or thousands of days, the way I obtain 3 pieces of wood through 15 cuts may not exceed 10 times, while methods such as bears, pig people, fish people, and catapults are not only more effective but also more interesting. Why do you insist on using 15 cuts to obtain 3 pieces of wood without being disliked? Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1786651 Share on other sites More sharing options...
Steorra Posted January 19, 2025 Share Posted January 19, 2025 15 hours ago, Swiyss said: In a gameplay perspective, the skills are better designed than most other skill trees No, there was a poll before which shows that Wendyy tree was one of the four most unwelcomed tree. Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1786687 Share on other sites More sharing options...
Swiyss Posted January 19, 2025 Share Posted January 19, 2025 7 hours ago, Steorra said: No, there was a poll before which shows that Wendyy tree was one of the four most unwelcomed tree. I don't care. I believe it is a great design. Unless you show me otherwise I won't agree. I can sit here and say to you that we as a group in my discord decided that the tree is the no.1 best tree in the game. And I don't need to prove anything. Just trust my word. This argument is so stupid. Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1786733 Share on other sites More sharing options...
Yifei_ Posted January 19, 2025 Share Posted January 19, 2025 7 hours ago, Steorra said: No, there was a poll before which shows that Wendyy tree was one of the four most unwelcomed tree. 44 minutes ago, Swiyss said: I don't care. I believe it is a great design. Unless you show me otherwise I won't agree. v2 v3 v4 Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1786744 Share on other sites More sharing options...
Swiyss Posted January 19, 2025 Share Posted January 19, 2025 11 minutes ago, Yifei_ said: v2 v3 v4 No. My friend. You're not getting it. I want you to show me why, not what others think. Again. I can tell you that I have a steam group of people of 16 that all agreed that the tree is the best one yet. You just have to trust my word for it. And even if I show the evidence for it, it's better to show why you think like that. Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1786746 Share on other sites More sharing options...
Dingle Posted January 19, 2025 Share Posted January 19, 2025 24 minutes ago, Yifei_ said: v2 v3 v4 Lol Why is the v3 poll so messed up? I wonder... oh well, best not to think about it. Why do all the characters have equal total votes, but Wendy clearly has the most people on the beta forums, by far? Why did the walter satisfaction proportions change so much between v3 and v4? Very mysterious. I wonder what could have caused this? Lol Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1786749 Share on other sites More sharing options...
Swiyss Posted January 19, 2025 Share Posted January 19, 2025 Just now, Swiyss said: No. My friend. You're not getting it. I want you to show me why, not what others think. Again. I can tell you that I have a steam group of people of 16 that all agreed that the tree is the best one yet. You just have to trust my word for it. And even if I show the evidence for it, it's better to show why you think like that. I'm gonna explain why I think like that. Gestalt abi is a beautiful design, visually and gameplay wise. She does not need too much maintenance, and her AI is smart, and she dodge attacks and draw attention from enemies to herself. Shadow abi resembles her old version with the murder action, which is a great addition, and the revival of butterflies is a great thoughtful skill. Wendy's own unique grave resurrection is also very nice visually and it's a great option for new players to revive in case they die. Grave relocation is thoughtful, Lune tree blossom in the sisturn to make abi stronger is also better than that armor she had. All skills tie very well with her personality, all skills make sense with her gameplay. For my critiques, I really don't think the Pipspook quests are great skills, as I said before, they are band-aids for the real problem of pispook quests being too repetitive. I don't like the lack of skills surrounding her Wraith's Wreath, and the Wreath itself being such a cheap use (I believe this skill should be more important and expensive). But besides that, the skill is way better than most, just not the best one. 2 minutes ago, Dingle said: Lol Why is the v3 poll so messed up? I wonder... oh well, best not to think about it. Why do all the characters have equal total votes, but Wendy clearly has the most people on the beta forums, by far? Why did the walter satisfaction proportions change so much between v3 and v4? Very mysterious. I wonder what could have caused this? Lol Not everyone is an insightful developer. And not everyone will be satisfied anyways. Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1786750 Share on other sites More sharing options...
Dingle Posted January 19, 2025 Share Posted January 19, 2025 16 minutes ago, Swiyss said: Not everyone is an insightful developer. And not everyone will be satisfied anyways. Thoughts and prayers for the over a hundred Walter players that voted Satisfied or Very Satisfied, then vanished off the face of the earth. Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1786755 Share on other sites More sharing options...
Yifei_ Posted January 19, 2025 Share Posted January 19, 2025 4 minutes ago, Swiyss said: I'm gonna explain why I think like that. Gestalt abi is a beautiful design, visually and gameplay wise. She does not need too much maintenance, and her AI is smart, and she dodge attacks and draw attention from enemies to herself. Shadow abi resembles her old version with the murder action, which is a great addition, and the revival of butterflies is a great thoughtful skill. Wendy's own unique grave resurrection is also very nice visually and it's a great option for new players to revive in case they die. Grave relocation is thoughtful, Lune tree blossom in the sisturn to make abi stronger is also better than that armor she had. All skills tie very well with her personality, all skills make sense with her gameplay. For my critiques, I really don't think the Pipspook quests are great skills, as I said before, they are band-aids for the real problem of pispook quests being too repetitive. I don't like the lack of skills surrounding her Wraith's Wreath, and the Wreath itself being such a cheap use (I believe this skill should be more important and expensive). But besides that, the skill is way better than most, just not the best one. Skills Branches I’m Satisfied With: Team Spirit: This skill not only enhances the interaction and cooperation between Wendy and Abigail, but also adds considerable practicality and fun, raising Wendy's potential. It may still have areas that need optimization, but it’s already quite good. Sisturn: The Sisturn III skill further improves Abigail’s fault tolerance, giving her more room to perform. Whether the "player tag" needs adjustment is debatable, but the direction of improving fault tolerance is definitely right. Skills Branches I’m Neutral About: Elixir: I think the new potion in Elixir II is not as useful as it seems. On one hand, the yield of Forget-me-lots is quite unstable, and on the other hand, the skill tree should not encourage Abigail to risk her life. The time extension effect in Elixir III is quite limited; there aren’t many potions that need to last for two days. Elixir I is highly practical, but Elixir IV and Pipspook overlap significantly and conflict. Pipspook: This skill is quite useful and greatly increases the yield of mourning glory. However, it still doesn’t address the fundamental problem of how boring the mini-game is. Skills Branches I Strongly Dislike: Mourning Glory: As the first skill in this branch, Mourning Glory I is completely useless for players who choose Lunar Affinity or give up Shadow Affinity III. As the original poster mentioned, the synergy of this skill is quite forced. The potions in Mourning Glory II are either useless or slightly helpful but mostly replaced by existing items. The item text in Mourning Glory III deviates significantly from Wendy’s character, and its practicality is extremely poor. Designing a revival method with the same function as existing items feels lazy, especially since Beard Hair is very easy for Wendy to acquire. Grave Relocation: Having Wendy dig up graves with a shovel and carry them around makes it hard to feel that Wendy is showing the proper respect for the deceased. Vengeful Ghost: This is a meaningless skill. I fail to see any connection with Wendy’s character. Shadow II: Poor value design. Lunar III: The transformation conditions are extremely harsh. No one can guarantee that they will only use single-target or AoE damage in the next 10 or 20 days. Additionally, there are many things to handle during the new moon and full moon, making this skill’s practicality quite poor. The 25% health threshold for Lunar Abigail to disengage is incredibly stupid and negatively affects both her damage output and survival. You can also see these posts made by me: These issues have been argued about for over a month now, and I feel like there's no point in continuing the discussion before Klei releases an update... I’m too tired and don’t want to keep repeating my own opinion. It’s already midnight here, so I’m going to sleep. Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1786758 Share on other sites More sharing options...
Echsrick Posted January 19, 2025 Share Posted January 19, 2025 1 hour ago, Yifei_ said: v2 v3 v4 ok but how many actualy used WORDS?? hmm? as far as it means it could be rigged Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1786764 Share on other sites More sharing options...
Yifei_ Posted January 19, 2025 Share Posted January 19, 2025 15 minutes ago, Echsrick said: ok but how many actualy used WORDS?? hmm? as far as it means it could be rigged YOU CAN ASK JOEW ABOUT THE POLLS IF YOU HAVE ANY PROBLEM WITH THEM Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1786768 Share on other sites More sharing options...
Cassielu Posted January 19, 2025 Author Share Posted January 19, 2025 On 1/19/2025 at 12:27 AM, Swiyss said: Either you are seeing something I am not, the problem is another or it doesn't exist. It seems to be the former, at least I hope so. On 1/19/2025 at 12:27 AM, Swiyss said: You can literally catch 8 critters with 6 grass and 2 twigs; 10 critters with 2 silk, a rope and twigs. It's not that hard to do the murder action as it might seems at first. I find myself at first thinking it would be a problem, but it's a very balanced action for the buff that it applies. My only concern ith shadow abi is her appearance. Yes, it's really quite balanced, and that's not what I'm worried about. Your "gather wood" question is a really good one, and it's an excellent example of the difference between a good game cycle and the "narrow and lack of connection" game cycle Wendy's currently has: "gather wood" has many advantages: As the game progresses, we will get better and better axes to help us cut down trees. (e.g. Moonglass Axe) Axes are not the only way we cut down trees. (e.g. Winona's Catapult, Bearger, and Reanimated Skeleton) Cutting down trees is not the only way we get wood. (e.g. Pig House) Wood is not the only benefit of thinking about "how to get wood", it can be used for much more. (e.g. Mining, Toadstool and Treeguard) Wood is useful and irreplaceable. In many cases, the wood acts as a motivator, encouraging the player to participate in the game. Go to Lunar Island/Ruins, gain skill points/Pure brilliance, try new characters, learn the mechanics of Bearger and more, find more wood sources when you need, and more. It contains more variations for the player to experience, and more puzzles for the player to think about. "walk to the tree and click on it with an axe to gather wood," as you say, is just the basic way we get wood when we start playing, and after the initial period of time, the player starts to find a way to replace it, And get positive feedback in this "finding a way" process. If it were the only way we could get wood, then obviously players would quickly get tired of it and leave that part of the game, as it became more of a chore than a pleasure -- which is why updates to the game keep the community alive. All of this was based on the ubiquitous presence and use of the workable components and wood in games, linked together by games such as Maxwell's Shadow Puppet, Bearger, Science Machine, and many others, which became part of this cycle. Together, they create enough "progression space" where players can be creative, explore their passions, and be rewarded for doing so. Going back to Pipspook's minigame, and Shadow Sisiterhood III, they have almost no of these four advantages that I have mentioned, and they don't build enough progress for players to explore -- what players are doing in 2020 and what players are doing today, There won't be any difference between what the first fall player does and what the 1000+ day post rift player/megabaser does. It doesn't respond to your thoughts, it doesn't respond to your efforts to move the game forward, it just... Repeat... Like a job. To make matters worse, the resources/power they take are all consumables, and if you do a process running in a world with a Wendy, you need to run them multiple times, making this repetition even worse. Of course, as content exclusive to a single character, getting MG and Shadow powers certainly can't be as common and important as gather wood. But we still have some good character resource acquisition designs -- like Wortox's Soul, Willow's Embers, and Wanda's Thulecite Fragments. All three provide a better character-exclusive game cycle case, especially soul: Players need to learn knowledge and develop new strategies in order to obtain them. The irreplaceability and functionality of the soul give players enough motivation to do so. Skilltree skills such as Soul Pierce give rewards to these knowledge, and there is sufficient positive feedback to explore, learn, and participate in the game throughout the process. So, the purpose of my Shadow Sisterhood III improvements suggestion is clear. Catch and Murder is still the easiest way for players to get this buff, and it's still one of the cheapest and most convenient ways in the game. If you're a fan of "Catch and Murder" don't worry, it still works and has considerable advantages. On the one hand, players can progress through the game, acquire void/normal boomerang, brightshade staff and other items, or build some specialized structures/scenes to make it easy to acquire the buff. This encourages the player to push the flow and try to use more items. On the other hand, Abigail's aoe Aura attack itself is well suited to be used to kill large numbers of weak creatures, which will allow players to earn rewards from using Abigail's knowledge. Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1786770 Share on other sites More sharing options...
Dingle Posted January 19, 2025 Share Posted January 19, 2025 3 minutes ago, Yifei_ said: YOU CAN ASK JOEW ABOUT THE POLLS IF YOU HAVE ANY PROBLEM WITH THEM Oh wow, that's really messed up then. I was joking at first, but if this is true, we really had 100+ Walter players vanish all of a sudden. Ones that were satisfied or very satisfied with his skill tree. They just disappeared with no trace. What happened between poll v3 and v4 to make them do that? Or were they possibly all kidnapped? Are there authorities that should be notified? Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1786772 Share on other sites More sharing options...
Echsrick Posted January 19, 2025 Share Posted January 19, 2025 3 minutes ago, Dingle said: Oh wow, that's really messed up then. I was joking at first, but if this is true, we really had 100+ Walter players vanish all of a sudden. Ones that were satisfied or very satisfied with his skill tree. They just disappeared with no trace. What happened between poll v3 and v4 to make them do that? Or were they possibly all kidnapped? Are there authorities that should be notified? i feel like its kind of a neutrall wording of him Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1786774 Share on other sites More sharing options...
Cassielu Posted January 19, 2025 Author Share Posted January 19, 2025 On 1/18/2025 at 12:18 PM, Cassielu said: more bickering because people seem to be more interested in them Great, its really worked. Guys, please be peaceful and focus on gameplay, I don't want this topic I write so much to be locked because of these Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1786777 Share on other sites More sharing options...
Swiyss Posted January 19, 2025 Share Posted January 19, 2025 1 hour ago, Yifei_ said: Lunar III: The transformation conditions are extremely harsh. No one can guarantee that they will only use single-target or AoE damage in the next 10 or 20 days. Additionally, there are many things to handle during the new moon and full moon, making this skill’s practicality quite poor. The 25% health threshold for Lunar Abigail to disengage is incredibly stupid and negatively affects both her damage output and survival. I disagree. Say I used the regular abi to clear low health high quantity minions in the early game, then after doing the clear, I can upgrade her whenever I want to and use her to kill all bosses I need for their items and blueprint, then detransform her later. Might be harder in a multiplayer setting where wicker would use the full moon every day, but if you communicate with her, she can just stop using it, we'll need the new moon for the shadow pieces anyway. Link to comment https://forums.kleientertainment.com/forums/topic/163037-the-biggest-issue-with-wendy-skilltree-is-lack-of-connection-added-more-analyze/#findComment-1786784 Share on other sites More sharing options...
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