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Wendy Tech and Info


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Happy Winter's Feast! Here's a dump of some Wendy tech I experimented with; some useful, some not so much but still cool.

Wendy can teleport herself while holding a statue by haunting a telestaff with Abigail. However, this is not very consistent and sometimes teleports Abi herself for some reason.

 Wendy can use Abigail to "fetch" stuff from a distance (e.g., the ocean) using a combination of Attack At, dance, and Haunt.

Unfortunately, this does not work on bottles because they are completely unhauntable for some reason.

Spiders affected by Scare have a 100% chance to drop a gland, similar to when they are haunted or affected by Wigfrid's panic song.

Here's a bunch of other haunt tech/info (some are very well-known, some no one else seems to know):

Haunting Wes' pile of balloons has a 75% chance to spawn a balloon. These can then be triggered before attacks to trigger her shield, although you might be better off using Attack At to dodge instead.

Haunting lit fire pits has a 10% chance to add ~45 seconds of fuel. But this does not do anything if the fire pit is not already lit.

Speaking of fuel, haunting beefalo has a 100% chance to spawn poop, which is way more convenient and effective.

Haunting slurtles has a 100% chance to spawn slurtle slime. Move over, Walter, there's a new slime farmer in town.

Haunting a blueprint has a 50% chance to randomly change its recipe.

Haunting pig torches has a 100% chance to respawn its guard pig. Haunting any pig has a 25% chance to turn it into a werepig, which makes pig torches a convenient farm for Wendy. You can add also graves to kill them faster and the rate of farm is even better during full moon, where they instantly transform upon spawning + you get both bigspooks and the normal ghosts.

Haunting a hound has a 50% chance to replace it with a fire or ice hound. The same goes for flowers to evil flowers, as well as bees to killer bees.

Haunting petals has a 50% chance to turn it into dark petals, which is the best way to farm them for graves (rather than haunting the flowers directly) since it converts an entire stack at once.

Similarly, haunting meat has a 25% chance to transmute it to its monster meat counterpart (e.g., jerky turns into monster jerky). This works on full stacks as well.

Haunting rabbit holes and mole burrows will release them from their den. Note that they may refuse to come out depending on the day phase.

Haunting suspicious dirt piles will investigate them for a hunt.

Haunting tentacle pillars has a 10% chance to retract the tentacle.

Haunting mushrooms has a 25% chance for it to change into a different color.

Haunting stars will extinguish them (only use this if you accidentally casted it near flammables).

Haunting various staffs will trigger their effect randomly (typically with a 5% chance), as demonstrated with the telestaff video. Lazy Explorer's haunt effect is bugged and does not do anything.

 

Some other rambling info:

The Extra Yield skill has two independent 30% rolls for an extra elixir (hence why you can get one to three total). This means you get 60% more yield on average.

Not only is butterfly revival good for triggering the shadow murder buff, it's also a convenient option for farming petals if you're too lazy to use homeless bees like me. :D

Each grave has a base 5% chance to spawn a pipspook per day, which is increased by 5% for each Wendy in the server. Pipspook Quest 1 actually has a hidden perk that additionally increases it by 10% for each person that has it!

Abigail can kill birds using Attack At if she has at least dusk phase damage.

There can only be one pipspook within 50 wall units or 12.5 pitchfork tiles. Therefore, if you want image.png.31e4d8574163288e5e82d83394204901.png, I recommend spacing out your graveyards since having a few graves in each will already have a high chance to spawn a pipspook every single day.

Innate damage multipliers apply to vengeful ghosts. So vengeful Wendy does 75% damage and takes 5 hits to kill a spider at night, while Wigfrid does 125% damage and takes 2 hits to kill a spider.

Abigail's murder buff also gives her 15 planar defense, for a total of 30.

The wraith's wreath is my favorite perk (other than the haunting, of course)! It works for every character (including healing Wormwood) and makes them neutral to ghosts.

Vigor Mortis removes up to 25% of movement penalty from the player. This almost completely removes marble armor's slow-down, leaving only 5%.

I feel like the fact that Unyielding Draught is only single-use with the wreath isn't as bad as it seems, because the potion is extremely cheap and the drinking animation is short enough to do mid-combat. But unfortunately, it only blocks up to 50 damage (this is applied after armor so you usually take none if you equip any, but you do lose full armor durability). Probably best to give it to the Walters.

 

Some older tech videos I recorded in the past:

Abigail can solo an entire beefalo herd by herself without potions or skills. Simply let her attack them then unsummon her when the beefalo group up. You can then resummon her in the middle of them to easily kill them because Abigail's shield works even against synced attacks, 100% blocking everything except a single instance of damage.

 Similarly, Abigail can solo an entire worm wave without potions if you sync them up.  

P.S. Feel free to share your tech in this thread! I would also like to kindly request people to avoid balance discussions here because there are many other threads for that. Just have fun and enjoy the tech. :)

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The bottle thing is probably intended, to prevent this exact thing.

Can't test rn, but I wonder, if you're fighting a clockwork bishop with Abby, normally you let Abby attack for a bit when it's about to attack so she tanks the damage. If you do the same, but use escape (after letting Abby attack it so she has its aggro). Would the bishop just not attack? Or switch its aggro to you?

Can't remember tech I have right now, but here's an example of marble armor+Wraith's Wreath/Vigor mortis, which counteracts knockback. Wraith's Wreath is pretty fun:wilson_love:

3 hours ago, Crestwave said:

Happy Winter's Feast! Here's a dump of some Wendy tech I experimented with; some useful, some not so much but still cool.

Wendy can teleport herself while holding a statue by haunting a telestaff with Abigail. However, this is not very consistent and sometimes teleports Abi herself for some reason.

 

 Wendy can use Abigail to "fetch" stuff from a distance (e.g., the ocean) using a combination of Attack At, dance, and Haunt.

Unfortunately, this does not work on bottles because they are completely unhauntable for some reason.

Spiders affected by Scare have a 100% chance to drop a gland, similar to when they are haunted or affected by Wigfrid's panic song.

 

Here's a bunch of other haunt tech/info (some are very well-known, some no one else seems to know):

Haunting Wes' pile of balloons has a 75% chance to spawn a balloon. These can then be triggered before attacks to trigger her shield, although you might be better off using Attack At to dodge instead.

Haunting lit fire pits has a 10% chance to add ~45 seconds of fuel. But this does not do anything if the fire pit is not already lit.

Speaking of fuel, haunting beefalo has a 100% chance to spawn poop, which is way more convenient and effective.

Haunting slurtles has a 100% chance to spawn slurtle slime. Move over, Walter, there's a new slime farmer in town.

Haunting a blueprint has a 50% chance to randomly change its recipe.

Haunting pig torches has a 100% chance to respawn its guard pig. Haunting any pig has a 25% chance to turn it into a werepig, which makes pig torches a convenient farm for Wendy. You can add also graves to kill them faster and the rate of farm is even better during full moon, where they instantly transform upon spawning + you get both bigspooks and the normal ghosts.

Haunting a hound has a 50% chance to replace it with a fire or ice hound. The same goes for flowers to evil flowers, as well as bees to killer bees.

Haunting petals has a 50% chance to turn it into dark petals, which is the best way to farm them for graves (rather than haunting the flowers directly) since it converts an entire stack at once.

Similarly, haunting meat has a 25% chance to transmute it to its monster meat counterpart (e.g., jerky turns into monster jerky). This works on full stacks as well.

Haunting rabbit holes and mole burrows will release them from their den. Note that they may refuse to come out depending on the day phase.

Haunting suspicious dirt piles will investigate them for a hunt.

Haunting tentacle pillars has a 10% chance to retract the tentacle.

Haunting mushrooms has a 25% chance for it to change into a different color.

Haunting stars will extinguish them (only use this if you accidentally casted it near flammables).

Haunting various staffs will trigger their effect randomly (typically with a 5% chance), as demonstrated with the telestaff video. Lazy Explorer's haunt effect is bugged and does not do anything.

 

Some other rambling info:

The Extra Yield skill has two independent 30% rolls for an extra elixir (hence why you can get one to three total). This means you get 60% more yield on average.

Not only is butterfly revival good for triggering the shadow murder buff, it's also a convenient option for farming petals if you're too lazy to use homeless bees like me. :D

Each grave has a base 5% chance to spawn a pipspook per day, which is increased by 5% for each Wendy in the server. Pipspook Quest 1 actually has a hidden perk that additionally increases it by 10% for each person that has it!

Abigail can kill birds using Attack At if she has at least dusk phase damage.

There can only be one pipspook within 50 wall units or 12.5 pitchfork tiles. Therefore, if you want image.png.31e4d8574163288e5e82d83394204901.png, I recommend spacing out your graveyards since having a few graves in each will already have a high chance to spawn a pipspook every single day.

Innate damage multipliers apply to vengeful ghosts. So vengeful Wendy does 75% damage and takes 5 hits to kill a spider at night, while Wigfrid does 125% damage and takes 2 hits to kill a spider.

The wraith's wreath is my favorite perk (other than the haunting, of course)! It works for every character (including healing Wormwood) and makes them neutral to ghosts.

Vigor Mortis removes up to 25% of movement penalty from the player. This almost completely removes marble armor's slow-down, leaving only 5%.

I feel like the fact that Unyielding Draught is only single-use with the wreath isn't as bad as it seems, because the potion is extremely cheap and the drinking animation is short enough to do mid-combat. But unfortunately, it only blocks up to 50 damage (this is applied after armor so you usually take none if you equip any, but you do lose full armor durability). Probably best to give it to the Walters.

 

Some older tech videos I recorded in the past:

Abigail can solo an entire beefalo herd by herself without potions or skills. Simply let her attack them then unsummon her when the beefalo group up. You can then resummon her in the middle of them to easily kill them because Abigail's shield works even against synced attacks, 100% blocking everything except a single instance of damage.

 

 Similarly, Abigail can solo an entire worm wave without potions if you sync them up.  

P.S. Feel free to share your tech in this thread! I would also like to kindly request people to avoid balance discussions here because there are many other threads for that. Just have fun and enjoy the tech. :)

Little aside, but do you find Scare that handy?

2 hours ago, Dingle said:

Little aside, but do you find Scare that handy?

scare is good for mobs that don't get stunlocked from attacking.

frogs pigs bunnies werepigs warriors beefalo

But some of these you may perfer just going with shield to ensure that the block happens on the others.

Scare can be pretty dang good with vigor

3 hours ago, Dingle said:

Little aside, but do you find Scare that handy?

Personally, I always use it in situations such as (getting a pipspook from a grave/finding their toy) over a spider nest, nice to use scare to just avoid combat, even if Abby can melt spiders. 

Getting the terrarium from guard pigs. Or any resource. Clockworks during the ruins. Tallbirds when mining.

Basically any time you just want to avoid fighting 

Also, I use it with beequeen, note that her screech will interrupt the scare so time it. I can already do beequeen with just nightshade, but helps to have Abby in as best condition as possible.

Bunnymen so they stop chasing me, depth dwellers. Unnecessary, but trauma

Spoiler

I had an experience once, where a combination of bunnymen and depth dwellers ended a run. Bunnymen took out Abby, then beef kicked me off and died to depth dwellers

Theoretically, it should help with crab king. I have no idea if it could interrupt Klaus' gem deer spells.

Even if not, you theoretically could keep them away, so Abby can participate in the fight, without fear of he killing them

24 minutes ago, Debruh said:

Personally, I always use it in situations such as (getting a pipspook from a grave/finding their toy) over a spider nest, nice to use scare to just avoid combat, even if Abby can melt spiders. 

Getting the terrarium from guard pigs. Or any resource. Clockworks during the ruins. Tallbirds when mining.

Basically any time you just want to avoid fighting 

Also, I use it with beequeen, note that her screech will interrupt the scare so time it. I can already do beequeen with just nightshade, but helps to have Abby in as best condition as possible.

Bunnymen so they stop chasing me, depth dwellers. Unnecessary, but trauma

  Hide contents

I had an experience once, where a combination of bunnymen and depth dwellers ended a run. Bunnymen took out Abby, then beef kicked me off and died to depth dwellers

Theoretically, it should help with crab king. I have no idea if it could interrupt Klaus' gem deer spells.

Even if not, you theoretically could keep them away, so Abby can participate in the fight, without fear of he killing them

Even just clockwork during ruins is interesting. I forgot how well fear worked on them (though Wigfrid's panic stinger is clunky enough to not bother).

Trying to remember how well panic stingers worked on Klaus deer...

32 minutes ago, Debruh said:

Messing it up might result in enraged klaus, but idk.

The range is fairly forgiving, otoh. And I think I'd remember a mishap like that haha.

I dimly remember it just not working right on the deer to interrupt their spells. Or maybe it worked on one but not the other.

I'll test it when I can, if no one else does.

22 hours ago, Dingle said:

Little aside, but do you find Scare that handy?

It is indeed quite handy against any normal mob and is extremely underrated in my opinion! It has no cost, is very quick to cast, and makes enemies panic for 7 seconds while only having a 4 second cooldown. It essentially gives Wendy the same level of utility as Willow's fire for stunlocking mobs and is better in basically every way than Wigfrid's song other than the range (no inspiration required, no item needed, shorter casting animation, shorter cooldown and longer effect).

On 12/24/2024 at 10:42 PM, Debruh said:

Can't test rn, but I wonder, if you're fighting a clockwork bishop with Abby, normally you let Abby attack for a bit when it's about to attack so she tanks the damage. If you do the same, but use escape (after letting Abby attack it so she has its aggro). Would the bishop just not attack? Or switch its aggro to you?

This works, similar to Walter using poop rounds to invalidate its attack, but you can actually just use Scare to stunlock it forever.

1 minute ago, Crestwave said:

but you can actually just use Scare to stunlock it forever.

Yes! But I'm being optimistic and hoping that all commands will have their own cooldown. And if that happens, I'm 90% it will made so that you can't just scare mobs forever

2 minutes ago, Crestwave said:

This works, similar to Walter using poop rounds to invalidate its attack,

Yea, that's where I got the idea

1 minute ago, Debruh said:

Yes! But I'm being optimistic and hoping that all commands will have their own cooldown. And if that happens, I'm 90% it will made so that you can't just scare mobs forever

Good point! Depending on cooldown changes, Haunt might also be a viable alternative for single-target panic. But either way, Escape does work, although the timing is a bit tight.

23 hours ago, Dingle said:

Trying to remember how well panic stingers worked on Klaus deer...

As Wigfrid semi-main, I've confirmed that if you use Startling Soliloquy properly, you can completely interrupt Klaus from using magic attacks. If you making Dears panic  at the 100% accuracy moment Klaus casts, you can make Klaus's magic casting animation to attack chance, but I'm not that good at it.
Also, I've never made enrage Klaus by doing it.

On the other hand, it is very effective against Club King's minions, and even if used rough, it can constantly confuse the minions.

 

30 minutes ago, Giovirtual79 said:

Okay, strange question, but I'm curious nonetheless. Does Haunting tier 3 Spider Dens as Abigail summon Spider Queen?

image.png.4f6f9cea4601f7686f564e7a87244115.png

Answer: Yes

It's a 10% chance according the wiki so it took me half a day to trigger, but it is possible. It's why people are advocating for RNG buffs - because it is annoying.

Nice bit of synergy between Webber & Wendy Though.

They really are best friends c:

10 minutes ago, WenericMember said:

image.png.4f6f9cea4601f7686f564e7a87244115.png

Answer: Yes

It's a 10% chance according the wiki so it took me half a day to trigger, but it is possible. It's why people are advocating for RNG buffs - because it is annoying.

Nice bit of synergy between Webber & Wendy Though.

They really are best friends c:

Yeah, that's partly why I wanted to know. This means Wendy can summon a Spider Queen for Webber for his nurses without needing to use up a revive or needing to die, which is really good imo.

2 hours ago, Giovirtual79 said:

Yeah, that's partly why I wanted to know. This means Wendy can summon a Spider Queen for Webber for his nurses without needing to use up a revive or needing to die, which is really good imo.

It's such good synergy. You can summon the queen for him then aggro her so she spawns nurse spiders.

If they're aggroed on him, he would have to either use two meat to tame them or wait out their aggro, but since they're on you, it's easy for him to tame them

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