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Wendy Skilltree Survey III


Wendy Skilltree Survey III  

54 members have voted

  1. 1. Which aspect would you like Wendy to be strengthened in?(Mutiple Choice)/你希望温蒂得到哪方面加强?(多选)

    • Abigail's survivability./阿比的生存能力
      27
    • The elixir effects gained by the character./给人喝药加的buff
      18
    • More interaction with bigspook& ghost/与鬼的更多互动
      21
    • More interaction with pipspook./与小惊吓的更多互动
      16
    • Wendy's performaces in single battle./单独战斗表现
      11
    • Wendy's performaces in group battle(like the vulnerability effect provided by Abigail.)/团战表现(如阿比的易伤效果)
      9
    • More elixir./更多灵药
      11
    • Grave Beautification Skills/坟墓美化技能线
      15
    • Blessed Sisturn I and Blessed Sisturn II/骨灰罐一二技能
      13
    • Blessed Sisturn III/骨灰罐三技能
      11
    • Vengeful Ghost Skill/复仇鬼魂技能
      9
    • Mourning Glory Skills/哀悼荣耀技能
      12
    • Pipspook Quest Skills/小惊吓技能
      10
    • Team Spirit Skills/团队精神技能
      18
    • That Four Elixir Skills On The Top Of The Interface Which Have Different Names(Phew…let me catch my breath)/那界面顶上的四个不一样名字的灵药技能(待会,让我喘口气)
      9
    • Lunar Abigail's AI/月阿比的AI
      26
    • The activation method of Shadow Abigail/影阿比的启动方式
      16
    • The duration of Abigail's shadow effect/影阿比的持续时间
      14
    • There are different enhancement suggestions that I need to post below/有不同增强建议,我需要发在下面
      4
    • Queen of Moon Quay This time/这回是月亮码头女王了
      14


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Post different enhancement suggestions below, and then we can see the number of votes for the enhancement suggestions that I didn't think of based on the number of likes.

有不同增强建议就发在下面,这样就可以按照点赞数看看这个我没想到的增强建议的票数了。

Abigails gestalt form should be the primary boss survival form/skill. Gestalt form should also be able to attack shadow creatures. This form should require a lot less micromanaging and resources to keep alive during boss fights.

Shadow form abigail should have a high skill ceiling/resources grind to use effectively during boss fight, as you keep all the convenience of regular abigail for day to day use against hordes.

I don’t really think both of Wendy alignments should be combat focused or atleast be like Winona and have a fun think with her combat like give the sisturn a different buff based on what alignment you chose or something like that but just having a non boss fighting character having both of her alignments be boss fighting combat focused is just odd. But atleast that what I think Wendy is missing 

6 hours ago, ColdHeaven said:

where is powder monkey 

I remember making a poll post dedicated to powder monkey in the beta forums, but it was deleted.

6 minutes ago, Koomin said:

I'm a bit confused how we are on version 3 and there is still no option for "nothing needs to be strengthened"

Queen of the Moonquay.

32 minutes ago, Koomin said:

I'm a bit confused how we are on version 3 and there is still no option for "nothing needs to be strengthened"

I'm a bit confused how we're on like week 4 and people are still actively acting as if wendy has an awful skilltree, like it's good now, please calm down and give specific suggestions, targeted polls where everything is just "Make stuff stronger" is not helpful.

While sadly, I can't test stuff right now, from what I heard. Gestalt Abby is actually good as long as you fight alongside her, to draw aggro.

Just need the 25% hp thing to be removed, or at least make it so commands are usable during it.

And do something about blessed Sisturn |||, it doesn't even work on some bosses so better to turn into a level 4 where Abby has 900/1200 hp with maybe more light. Would remove the interaction with cure-all without some stupid solution like making cure-all less effective with player tag, or nerfing cure-all in general (how is this an actual idea). While also actually working for all bosses and stuff like rooks.

3 hours ago, Steorra said:

Ok let's keep lunar abi at the current stage. No idea what a player would say Wendy's current skilltree have touched same level as Wortox.

Current Lunar Abi is sad, buffing her numbers will make her braindead op, keeping her as is will make her a sad, unworthy choice.

she needs something more

 

wendy’s ONLY problem right now is Lunar Abi

3 hours ago, Steorra said:

Ok let's keep lunar abi at the current stage. No idea what a player would say Wendy's current skilltree have touched same level as Wortox.

meanwhile wortox skill tree

adding actualy downsides to him if he does too much of something

having a skill that for some reasons affects skills from differend brances for no reasons

filler skills needed to actualy get real skills

knapsack not being good

5 hours ago, Echsrick said:

meanwhile wortox skill tree

adding actualy downsides to him if he does too much of something

having a skill that for some reasons affects skills from differend brances for no reasons

filler skills needed to actualy get real skills

knapsack not being good

The Wortox AoE being worse than Abi's free AoE.

Investing heavily into a multiplayer-centric branch to get neutral mobs, don't really need followers in multiplayer, can't heal them with souls regardless.

46 minutes ago, Bumber64 said:

The Wortox AoE being worse than Abi's free AoE.

Investing heavily into a multiplayer-centric branch to get neutral mobs, don't really need followers in multiplayer, can't heal them with souls regardless.

Nah wortox skill tree is well done. He has the best skill tree ever made in the history of history. Wendy's however is straight garbage and need to be done over from scratch 

Justice for Wendy and Wigford.

On 12/22/2024 at 3:36 PM, Debruh said:

And do something about blessed Sisturn |||, it doesn't even work on some bosses so better to turn into a level 4 where Abby has 900/1200 hp with maybe more light. Would remove the interaction with cure-all without some stupid solution like making cure-all less effective with player tag, or nerfing cure-all in general (how is this an actual idea). While also actually working for all bosses and stuff like rooks.

I'd still get it most of the time if it was 900. At 1200 it would seem too "mandatory" to me.

And yes, it's pretty horrible both ways right now.

Overall: Her tree is almost all in a fine spot balance & designwise. Nothing completely overbearing, but a good balance of skills.

Re Balance Changes/QOL:

  • Alignments, Potions, Pipspooks, Vengeful Ghost are all in fine spots (gesalt Abbys threshold for hiding should be lowered slightly, to 10-15% but that's minor)
  • Later mourning Glory perks need buffs to make them more unique
    • Perennial altar just needs something more than a cost different from effigy. Somehting like inventory recovery, teleporting to location of death, making the altar reusable. I think the costs could be increased to compensate, but atm its only competitive with a largely irrelevant item.
    • The two shielding potions on player need an overhaul. This is their chance to justify their existence and they presently aren't doing much.
  • Team Spirit needs QOL usability buffs. their function is fine they just aren't as usable as they should be.
    • Escape needs to be able to be triggered a lot more quickly than you presently can, and needs to be faster in combat than unsummon. A last used command button would be a good solution. 
    • Haunt needs RNG buffs. It's fairly basic QOL. While a ghost, players don't have anything better to do than haunt, making the rng whatever. Wendy is alive, and the RNG just makes things tedious.
  • Blessed Sisturn  3 needs to be tuned to remove the combo with Cure-All. Klei specifically avoided buffing cure-all in the potions skills, so it being the only potion to receive a non-duration buff is nonsensical.
  • Graveyards could use a tier 3 skill. This isn't really necessary, but the idea of building graveyards has a lot of potential and it could be easily expanded upon.

Finally, outside her tree, I would hope the shielding potions could get reworked on Abigail, as they're presently nearly useless and her tree does nothing to fix that.  I'd like to see cure-all be reworked as a super potion, but that's controversial and I get why it likely isn't a good idea.

1 hour ago, Zef Wang said:

If Wendy cannot gain some advantages with her own characteristics, and is as weak as Wes,  to be frank, this is a failed character, although the design is good.

This has nothing to do with being insatiable; Klei's attitude towards Wendy's skilltree is more like Sisyphus pushing a boulder, and even Klei has the ability to do this. Take a look at this.

image.png.cf820610d4e90fa563b3656c35b00bfc.png

You will find a considerable number of excellent skilltrees, which are voted on by players and have nothing to do with my personal opinion.

That's the main point.

Did you ever end up reading that thread? Or just the title?

2 hours ago, Zef Wang said:

If Wendy cannot gain some advantages with her own characteristics, and is as weak as Wes,  to be frank, this is a failed character, although the design is good.

This has nothing to do with being insatiable; Klei's attitude towards Wendy's skilltree is more like Sisyphus pushing a boulder, and even Klei has the ability to do this. Take a look at this.

image.png.cf820610d4e90fa563b3656c35b00bfc.png

You will find a considerable number of excellent skilltrees, which are voted on by players and have nothing to do with my personal opinion.

That's the main point.

The conclusion of that post was that they compared a very optimized Wes fight to a very not optimized Wendy fight, and that the title of the post is not supported at all.  Read a few posts in the thread and you will see a video showing that Wendy is far faster than Wes. 

It's pretty clear now that the reason that the option for "nothing should be made stronger" or "something should be made weaker" repeatedly being left off is that the poll is biased on purpose.

11 minutes ago, Koomin said:

The conclusion of that post was that they compared a very optimized Wes fight to a very not optimized Wendy fight, and that the title of the post is not supported at all.  Read a few posts in the thread and you will see a video showing that Wendy is far faster than Wes. 

It's pretty clear now that the reason that the option for "nothing should be made stronger" or "something should be made weaker" repeatedly being left off is that the poll is biased on purpose.

The other interesting takeaway from the thread is that planar damage/planar armor is designed to normalize everyone's damage more (some exceptions, like horde follower characters).

So Wes doesn't actually kill planar things much slower than Wilson, at that point.

Seeing this requires you to read more than the title of the thread, though.

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