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Small QOL With Skilltree Selection


Y0sH

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Selecting skills in a Skilltree can be made better by implementing a "Double Click" feature instead of highlighting a skill then going down to click "Learn" for it to be selected. Also, a small feature to deselect a skill without having to reset the entire Skilltree because you misclicked a skill.

I agree that some tweaks for the selecting skills could be improved.

A tweak I would like to see is a way to manage your skills through the compendium.

There is a client-side mod that adds presets that you can cycle through on the character selection screen. It also lets you deselect skills before selecting your character one at a time instead of needing to reset the whole thing: https://steamcommunity.com/sharedfiles/filedetails/?id=3211917378

2 hours ago, asdsaax said:

absolute +1 but also a pro tip till they won't add it

i hope this thread gains enough traction for klei to understand that the current system is tedious and only exists to artificially pat out the game, making the skill tree seemingly more than what it is. in reality the skill tree and skill tree selecting process isn't any more rewarding or nuanced just because i have to perform more silly actions (2 separate clicks to confirm a skill, refunding all skill tree at once, confirming all prerequisite skills to reach the last stage, etc).

this should be basic game design philosophy

6 hours ago, Y0sH said:

Selecting skills in a Skilltree can be made better by implementing a "Double Click" feature instead of highlighting a skill then going down to click "Learn" for it to be selected. Also, a small feature to deselect a skill without having to reset the entire Skilltree because you misclicked a skill.

I use a client mod that lets me do it and I think it'd be pretty cool to have it basegame too.

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