Gashzer Posted December 18, 2024 Share Posted December 18, 2024 Currently the AOE damage from moon glass rounds can hit visible but passive nightmare creatures. This leads to you accidentally aggroing nightmare creatures you don't want to aggro... like terrorbeaks during the ancient fuelweaver fight... Be great if passive nightmare creatures get immunity to this AOE damage. Link to comment https://forums.kleientertainment.com/forums/topic/162637-make-it-so-aoe-damage-from-stingermoon-glass-doesnt-aggro-passive-nightmares/ Share on other sites More sharing options...
_mylilsunshine_ Posted December 18, 2024 Share Posted December 18, 2024 also, riding off of your post, let dreadstone round automatically drops into our inventory instead of the ground.. please. at least let it be that way if you're wearing a lazy forager. just fought the twins and i had to pick up 100-ish rounds in a biiiiiiigg circle like a fool Link to comment https://forums.kleientertainment.com/forums/topic/162637-make-it-so-aoe-damage-from-stingermoon-glass-doesnt-aggro-passive-nightmares/#findComment-1780339 Share on other sites More sharing options...
Crimson Hollow Posted December 18, 2024 Share Posted December 18, 2024 It is interesting because I have noticed that for hounds tooth and stingers, there is like a built-in auto stack feature, to reduce the lag I guess? But the same should be applied to dreadstone rounds in this case I believe Link to comment https://forums.kleientertainment.com/forums/topic/162637-make-it-so-aoe-damage-from-stingermoon-glass-doesnt-aggro-passive-nightmares/#findComment-1780367 Share on other sites More sharing options...
kroban Posted December 18, 2024 Share Posted December 18, 2024 56 minutes ago, Crimson Hollow said: It is interesting because I have noticed that for hounds tooth and stingers, there is like a built-in auto stack feature, to reduce the lag I guess? But the same should be applied to dreadstone rounds in this case I believe I agree, currently it stacks but pretty badly, only if the ammo falls on top of another. For example if you waste 120 dreadstone rounds attacking a punching bag you end up with a whole circle of rounds, lots of stacks of x2, x3 or x4, but there would be way more being single pieces. Link to comment https://forums.kleientertainment.com/forums/topic/162637-make-it-so-aoe-damage-from-stingermoon-glass-doesnt-aggro-passive-nightmares/#findComment-1780409 Share on other sites More sharing options...
MisterBilly Posted December 19, 2024 Share Posted December 19, 2024 10 hours ago, _mylilsunshine_ said: also, riding off of your post, let dreadstone round automatically drops into our inventory instead of the ground.. please. at least let it be that way if you're wearing a lazy forager. Another way they could make picking up dreadstone rounds less tedious is if they increase the autostack for them. They already autostack a little, I don't know if you've noticed that or not, but like the bee stingers, when they drop, they'll accumulate into another one occasionally. It's not nearly as good however, so if it was made to autostack more reliably, that'd be nice. Link to comment https://forums.kleientertainment.com/forums/topic/162637-make-it-so-aoe-damage-from-stingermoon-glass-doesnt-aggro-passive-nightmares/#findComment-1780624 Share on other sites More sharing options...
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