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Wendy's skill tree still lacks some sense of design, Needs more interesting designs and more uses


cyjs

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1.Scope panic takes care of crops and is the equivalent of blowing a horns.

2.Tombstone resurrection is good, but at least it allows me to bring back Abigail flowers and a flower basket

3.Mourning Glory provides more ways to obtain,For example, give small surprise toys

4.Changed the eliminate hatred command to Abigail following Wendy for a period of time, which will work better

5.Increase the probability of success in causing trouble and increase its room for development.

6.Some effects of the garland should be adjusted, otherwise players will only choose night vision. For example, the Strengthening Essential Oil is changed to 10% movement speed  ,Unyielding and Distilled Vengeance are immune to one knock-up attack

This is my suggestion, welcome to discuss

Also, I support tweaking some numbers, but only if the skill tree becomes more interesting and has other attractive features.

I hope Moon Abigail's invincibility is adjusted back, at the cost of returning to 200 damage. Shadow Abby may be weakened, but only if the duration of the buff is lengthened, otherwise it is not worth it and no one will choose it.

As for the reason why the forum is so lively, I think it is actually because of insufficient design. Because the sense of design is not enough, people will care about numbers. Having no numbers makes a skill tree feel worthless. If the number is too high, it will feel too powerful. The real way to satisfy everyone is to make this skill tree more interesting instead of studying numbers

 

A piece of my pumpkin work that has nothing to do with the article

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22 minutes ago, cyjs said:

1.Range panic should take care of crops, equivalent to blowing the horns effect, which would be interesting

This is a bit weird for me... I agree with that Abi's haunting do need some improvement but panic your plants to make them happier...?

Umm...

Just now, Steorra said:

This is a bit weird for me... I agree with that Abi's haunting do need some improvement but panic your plants to make them happier...?

Umm...

Wendy said Abigail liked gardens, so I thought that was okay?

And here's an unpopular idea is yhat I believe there's a need to adjust base kits of Wendy. Many elixir was complete been ignored before, and they are still useless even for the wraith wreath. I hope Klei would buff those useless elixir themselves...

5 minutes ago, cyjs said:

Wendy said Abigail liked gardens, so I thought that was okay?

Sounds reasonable. But maybe to appease plants should be another individual command I guess...

If /dance for Abi could does this effect it would be cool

5 minutes ago, zzzzzzzzzzz said:

I think it's better to bring back all the items from the resurrection.

This may allow me to be resurrected when I don't want to be resurrected, but I also support this

Can't we make the pikspook mission more interesting?

I tried the current pikspook task in the beta.. clicked full of pikspook branches. To do a task, you need to find six toys, each toy is given 2, the last toy is given 7-8, a total of 18 mourning glory. To be honest, I don't feel much better than before, because the task has become longer and the whole process is still very painful. Especially without the help of mod.

3 hours ago, cyjs said:

1.Range panic should take care of crops, equivalent to blowing the horns effect, which would be interesting

2.Tombstone resurrection is good, but at least it allows me to bring back Abigail flowers and a flower basket

3.Mourning Glory provides more ways to obtain

4.If possible, add a command for Abigail to follow Wendy so you can better control Abi.

5.Increase the probability of success in causing trouble and increase its room for development.

6.Some effects of the garland should be adjusted, otherwise players will only choose night vision. For example, the Strengthening Essential Oil is changed to 10% movement speed  ,Unyielding and Distilled Vengeance are immune to one knock-up attack

This is my suggestion, welcome to discuss

Also, I agree with tweaking some numbers, but only if the skill tree becomes more interesting and has other attractive features.

I prefer that Moon Abigail's invincibility be adjusted back, at the cost of returning to 200 damage. Shadow Abby may be weakened, but only if the duration of the buff is lengthened, otherwise it is not worth it and no one will choose it.

As for the reason why the forum is so lively, I think it is actually because of insufficient design. Because the sense of design is not enough, people will care about numbers. Having no numbers makes a skill tree feel worthless. If the number is too high, it will feel too powerful. The real way to satisfy everyone is to make this skill tree more interesting instead of studying numbers

I agree to call back the invincible frame of gestat, delete the hidden mode, and improve the ai of gestat. It is still stupid to stay for a second after the attack.

3 hours ago, Lee lol said:

I agree to call back the invincible frame of gestat, delete the hidden mode, and improve the ai of gestat. It is still stupid to stay for a second after the attack.

The one-second pause is too deliberate. I know the reason for adding it is to let Wendy have more operations, but by adding a string of specialized codes in such a deliberate way, I think it is difficult to satisfy the players.

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