YuRinshue Posted December 17, 2024 Share Posted December 17, 2024 I will add a historical legacy issue that may be forgotten by most players here. Even before DST was released, during the DS era, Abigail was already a 600 HP unit. During the DST period, Abigail remained a unit of 600 HP. Yes, it may not seem strange, but in fact, all non weak units of DST have doubled or even more health than before. During the DS era, the enemy with the highest health may only have 4000 points. But during DST, the boss's health can reach 4000-6000 points in any season. And advanced bosses like Dragonfly even have a health fluctuation of 2750 to 27500. Everyone knows that Abigail's AI level is quite clumsy. During the DS era, due to the balance of the numerical environment, Abigail's AI problem was not severe. But during the DST period, it was completely different, as the increase in enemy health limits and the emergence of a series of new enemies made Abigail's AI and its environment incompatible 600 health limits clearly dif ficult in DST. Just because the player's skills and the level of the environment are still within tolerance, this issue will not be resolved. As the environmental content continues to update and advance, Abigail's decline is becoming increasingly apparent. KLei also launched Wendy's first remake, which caused a sensation in the test suit at the time, but the ending was reluctantly accepted. This allowed Abigail's problem to be slightly improved through instructions, but still had many unresolved contradictions (such as Abigail's AI and 600 HP limit), and created new contradictions (such as the boredom of Pipspook missions and the bloated and inefficient elixir system). However, the brilliance of Wendy and Beefalo combination overshadowed this problem. (Addendum: Many people may have forgotten that in the past, Wendy only needed to prepare a lot of Abigail flowers and food to restore her spirit, and she could always summon Abigail with full health. Therefore, I strongly dislike the idea that "Spectral Cure All" is a solution to problems. On the contrary, I believe this is just a way to make up for the fact that the Abigail Flower does not share CDs, rather than a reward) And now we have come to the versions of Skill Tree and Lunar Rift+Shadow Rift. The enemies with Knockback、Planar Damage 、Planar Entity and various new mechanisms, as well as the even more exaggerated Lurking Nightmare, have completely eliminated Wendy and Beefalo advantges, exposing Abigail's problems and even Wendy's own problems once again. That's why many people in the Wendy skill tree are requesting requests such as "better Abigail ai", "better team spirit", "player tags", "corrections to enemies that Abigail cannot attack such as Lurking Nightmare", "rich potions", "rich Pippsook", and so on. Because these are all problems that Wendy's character has always had, and because the skill tree has also solved many other characters' inability to keep up with version issues. So the purpose of Wendy's skill tree should be to keep it up with the version, rather than focusing too much on whether it will be strong. Everyone should know that Armored Bearer is currently the strongest enemy during the Lunar Rift+Shadow Rift era. Before Lunar Rift+Shadow Rift, the benchmark was just Bearer, an ordinary seasonal boss, but should the current skill tree only retain its performance as' just enough 'as it is now? If we think now that we only need to use a temporary skill tree to continue addressing Abigail and Wendy's issues, what about in the future? What if there is a Lunar Rift+Shadow Rift stage that benchmarks against Dragonfly or even Celestial Champion? KLei has always been unpopular with adjustments outside of the test server. The dissatisfaction of Wilson and Wigford skill trees, as well as the bug in the underground stone shrimp (yes, the official server has not been fixed for 3 months), has not received a satisfactory response so far, even though some players have been vocal. This is also the last thing that players who spoke up for Wendy during this test server want to see again. We have accumulated dissatisfaction with Wilson, Wigford, and various malicious bugs, and we no longer want to add weight to this dissatisfaction. Finally, I will attach links to my own posts on topics that can and need to be improved. I hope interested friends can come and review them. I am not afraid of someone pointing out my mistakes. I believe that friends who are willing to sincerely discuss with me are all fighters who hope that the game we love will become better and better. Welcome everyone who wants to make the game better to actively feedback your ideas! 一个关于阿比盖尔的生存相关为什么至少应该提升至1200血量上限的思考和讨论。 我在这里将补充一个可能被大多数玩家都遗忘的历史遗留问题。 早在DST还未发布的时候,也就是DS时期,阿比盖尔就已经是一个600血量的单位。 而到了DST时期,阿比盖尔仍然是一个600血量的单位。是的,这看上去好像不奇怪,但事实上是DST的全部非弱小单位,其血量都变成了之前的两倍甚至更多。 在DS时期,最多血量的敌人可能也只有4000点。但在DST时期,任何一个季节boss的血量都能达4000-6000点。而像Dragonfly等高级boss,他们甚至有着2750→27500的血量变动。 大家都知道,阿比盖尔的ai水平是很笨拙的。在DS时期,因为数值环境的平衡,让阿比盖尔的ai问题并不严重。但到了DST时期就截然不同了,因为敌人血量上限的提升与一系列新敌人的出现,阿比盖尔的ai与其不与环境匹配的600血上限,在DST里明显是很勉强的。只是因为玩家的技术和环境的水平还在忍受范围内,所以这个问题也就不了了之了。 而随着环境内容的继续更新推进,阿比盖尔的颓势在日益明显。而KLei也推出了温蒂的第一次重做,当时虽然在测试服也引起了轰然大波,不过结局还算是勉强接受,这让阿比盖尔的问题通过指令略有改善,但依旧具有很多未解决的矛盾(如阿比盖尔ai和600血上限),并创造了新的矛盾(如Pipspook任务的无聊和灵药系统的臃肿、低效),只是温蒂和牛组合的光彩掩盖了这个问题。 (补充:很多人可能忘记了,以前的温蒂只需要准备很多的阿比盖尔之花和回复精神的食物,就可以一直召唤满血量的阿比盖尔,所以我很反感很多人认为“Spectral Cure-All”是解决问题的想法。相反,我认为这只是一种对阿比盖尔之花不共享cd的弥补,而不是什么奖励) 而现在我们来到了技能树与Lunar Rift+Shadow Rift的版本。拥有击飞和各种新机制的敌人还有更夸张的Lurking Nightmare,让温蒂和牛的优势荡然无存,这就使得阿比盖尔的问题、甚至温蒂自己的问题,通通重新暴露了出来。 这也就是为什么,在温蒂技能树里有很多人要求提供诸如“更优秀的阿比盖尔ai”、“更好的团队精神”、“玩家标签”、“对Lurking Nightmare等阿比盖尔不能攻击的敌人的补正”、“丰富灵药”、“丰富Pipspook”等要求的出现。 因为这些都是温蒂这个角色一直都存在的问题,更因为技能树同时也为其他很多角色解决了的他们跟不上版本问题。 所以温蒂技能树的目的应该是让其“跟上版本”,而不是过于着重的把注意力放在“这会不会很强”。 所有人都应该知道,现在Lunar Rift+Shadow Rift时期最强的敌人Armored Bearger。在Lunar Rift+Shadow Rift之前对标的只不过是Bearger,一个再普通不过的季节boss,而现在的技能树对其的表现应该只是保留像现在这样的“刚好够”吗? 如果现在就认为只需要用治标不治本的技能树来继续敷衍阿比盖尔和温蒂的问题,那再往后呢?如果有对标Dragonfly,甚至对标Celestial Champion的Lunar Rift+Shadow Rift阶段呢? KLei对测试服以外的调整一直是不得人心的,威尔逊和薇格弗德技能树的不满,甚至是地下石虾的bug(是的,正式服已经3个月没有修理了),至今为止都得不到满意的回应,即便有玩家一直在发声。 这也是这次测试服期间为温蒂发声的玩家最不想重新看见的,我们已经累积了威尔逊和薇格弗德还有各种恶性bug的不满,已经不想继续给这份不满加砝码了。 Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/ Share on other sites More sharing options...
Dingle Posted December 17, 2024 Share Posted December 17, 2024 Never forget Wigford. Never forgive Wigford. Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779410 Share on other sites More sharing options...
YuRinshue Posted December 17, 2024 Author Share Posted December 17, 2024 Is it because not many people can finish reading it, or is there anything else that needs additional explanation? Or perhaps everyone thinks' I agree '? Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779518 Share on other sites More sharing options...
Dingle Posted December 17, 2024 Share Posted December 17, 2024 I think the other, similar threads just got the comments this time around. It has been about almost a week of this, by now. Pages and pages and pages. My only real feedback is that I dont see the problem with pipspooks now. I did hate the system before the beta, its why I never played Wendy that much. Seems great now with the perks + being able to put gravestones in your base. Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779530 Share on other sites More sharing options...
YuRinshue Posted December 17, 2024 Author Share Posted December 17, 2024 6 minutes ago, Dingle said: I think the other, similar threads just got the comments this time around. It has been about almost a week of this, by now. Pages and pages and pages. Well, I know what you're saying. I just think my post has explained the needs and reasons as thoroughly and comprehensively as possible, which may seem longer compared to other posts. The result makes me feel like those who hold opposing views in other posts with similar content cannot express their reasons for opposition in this more comprehensive content post, so they don't want to express their attitude here π _ π Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779536 Share on other sites More sharing options...
YuRinshue Posted December 17, 2024 Author Share Posted December 17, 2024 13 minutes ago, Dingle said: I think the other, similar threads just got the comments this time around. It has been about almost a week of this, by now. Pages and pages and pages. My only real feedback is that I dont see the problem with pipspooks now. I did hate the system before the beta, its why I never played Wendy that much. Seems great now with the perks + being able to put gravestones in your base. You seem to have added your content. I think you and I have both read this question on my first link post. Of course, I can also talk about this again. I don't think moving the tombstone is impossible, I just think it's something that everyone can do, not something that Wendy can do. As for the task of Little Scar, I think your game time may not be long enough, or you may not have experienced the relevant content of other characters, so you cannot feel the sense of disconnection in this task system. As mentioned in my other article, a task that is isolated from the world cannot be compatible with any other game content. Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779539 Share on other sites More sharing options...
Dingle Posted December 17, 2024 Share Posted December 17, 2024 6 minutes ago, YuRinshue said: Well, I know what you're saying. I just think my post has explained the needs and reasons as thoroughly and comprehensively as possible, which may seem longer compared to other posts. The result makes me feel like those who hold opposing views in other posts with similar content cannot express their reasons for opposition in this more comprehensive content post, so they don't want to express their attitude here π _ π I don't think they're avoiding you so much as simply posting in other threads. It is long, yeah. Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779540 Share on other sites More sharing options...
WeWoWa Posted December 17, 2024 Share Posted December 17, 2024 29 minutes ago, YuRinshue said: Is it because not many people can finish reading it, or is there anything else that needs additional explanation? Or perhaps everyone thinks' I agree '? Yes i agree ^^ Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779542 Share on other sites More sharing options...
YuRinshue Posted December 17, 2024 Author Share Posted December 17, 2024 5 minutes ago, Dingle said: I don't think they're avoiding you so much as simply posting in other threads. It is long, yeah. Perhaps, after all, many of my posts have longer characteristics compared to others, and the discussion level is relatively low, which still makes people feel quite lonely haha These 'long posts' are the result of my accumulated experience in the DS series over the past decade, so there will be a lot of content to consider, making it difficult for me to make them too short Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779546 Share on other sites More sharing options...
Dingle Posted December 17, 2024 Share Posted December 17, 2024 4 minutes ago, YuRinshue said: You seem to have added your content. I think you and I have both read this question on my first link post. Of course, I can also talk about this again. I don't think moving the tombstone is impossible, I just think it's something that everyone can do, not something that Wendy can do. As for the task of Little Scar, I think your game time may not be long enough, or you may not have experienced the relevant content of other characters, so you cannot feel the sense of disconnection in this task system. As mentioned in my other article, a task that is isolated from the world cannot be compatible with any other game content. Don't understand, only Wendy can move tombstones. I've experienced all of the roster, except Wurt. Don't know what to tell you if you still think pipspooks are too much of a chore. Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779550 Share on other sites More sharing options...
YuRinshue Posted December 17, 2024 Author Share Posted December 17, 2024 6 minutes ago, Dingle said: Don't understand, only Wendy can move tombstones. I've experienced all of the roster, except Wurt. Don't know what to tell you if you still think pipspooks are too much of a chore. It's okay, after all, my ideas may not be applicable to everyone. In my mind, the core is to make it more interesting and practical, and this is my view on every skill tree. Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779556 Share on other sites More sharing options...
Lardee Posted December 17, 2024 Share Posted December 17, 2024 DST Abigail has insane advantages over DS Abigail. 1. She multiplies Wendy's damage by 1.54. 2. She has a shield that makes her invincible which multiplies her durability against hordes and rapid attacks. 3. She has potions that increase her abilities 4. She can be controlled far better. If you want to put DST Abigail on equal footing as DS Abigail by removing all of these extremely powerful advantages, then I'd be open to not just doubling DST Abigail's HP, I'd be fine with multiplying it by 10. Or giving Abigail 90% damage reduction. The point is that it is absurd to pretend two version of Abigail are the same by ignoring all of DST Abigail's advantages in order to claim that DST Abigail should be buffed. Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779559 Share on other sites More sharing options...
YuRinshue Posted December 17, 2024 Author Share Posted December 17, 2024 17 minutes ago, Lardee said: DST Abigail has insane advantages over DS Abigail. 1. She multiplies Wendy's damage by 1.54. 2. She has a shield that makes her invincible which multiplies her durability against hordes and rapid attacks. 3. She has potions that increase her abilities 4. She can be controlled far better. If you want to put DST Abigail on equal footing as DS Abigail by removing all of these extremely powerful advantages, then I'd be open to not just doubling DST Abigail's HP, I'd be fine with multiplying it by 10. Or giving Abigail 90% damage reduction. The point is that it is absurd to pretend two version of Abigail are the same by ignoring all of DST Abigail's advantages in order to claim that DST Abigail should be buffed. I think the biggest problem with your viewpoint is that you only proved that 'Wendy in DST has more functions than Wendy in DS', but did not prove that' Wendy with DST function in DST can have the status of Wendy in DS'. In DS, Wendy's every function meets the DS environment and has her own unique advantage among all characters. But is it the same in DST? If it were two years ago, Wendy might still have met the criteria. But as stated in my article, Wendy has not kept up with the current DST era. She cannot find the advantages and adaptability of the DS era, and at the same time, you cannot prove in DST that Wendy will have a unique and practical advantage over another character (of course, choosing cuteness is a violation), such as the classic "AOE". In fact, Wendy's "AOE" in the DST version is not as high as the lower limit of some characters, let alone Wendy being a character with a 0.75 coefficient. Only characters born for challenges like Wes have the same level as her. Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779584 Share on other sites More sharing options...
Lardee Posted December 17, 2024 Share Posted December 17, 2024 56 minutes ago, YuRinshue said: I think the biggest problem with your viewpoint is that you only proved that 'Wendy in DST has more functions than Wendy in DS', but did not prove that' Wendy with DST function in DST can have the status of Wendy in DS'. In DS, Wendy's every function meets the DS environment and has her own unique advantage among all characters. But is it the same in DST? If it were two years ago, Wendy might still have met the criteria. But as stated in my article, Wendy has not kept up with the current DST era. She cannot find the advantages and adaptability of the DS era, and at the same time, you cannot prove in DST that Wendy will have a unique and practical advantage over another character (of course, choosing cuteness is a violation), such as the classic "AOE". In fact, Wendy's "AOE" in the DST version is not as high as the lower limit of some characters, let alone Wendy being a character with a 0.75 coefficient. Only characters born for challenges like Wes have the same level as her. No where was it ever stated or implied that characters in DST needed to match the "status" of their DS counterparts. However, let's take a look at where this argument takes us: By this logic, all the DST characters who've deviated from their status in DS should be nerfed until they do. Willow didn't have any special boss killing advantages over Wilson or AoE in DS. So she should be nerfed to Wilson's level. Neither did Woodie. Woodie also shouldn't have AoE since he was never an AoE character in DS. Neither did Maxwell. Wigfrid shouldn't have gotten AoE because she was never seen as an AoE character in DS. And no character should ever come close to being as strong as Wolfgang is because, after all, he had 2x damage even in DS. Wolfgang's DPS should be 2x that of Wilson, Woodie, Willow, and Wormwood at their maximum potential. And of course, increasing Abigail's HP wouldn't let Wendy match her DS status because DS Abigail still got destroyed by bosses. Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779617 Share on other sites More sharing options...
YuRinshue Posted December 17, 2024 Author Share Posted December 17, 2024 19 minutes ago, Lardee said: No where was it ever stated or implied that characters in DST needed to match the "status" of their DS counterparts. However, let's take a look at where this argument takes us: By this logic, all the DST characters who've deviated from their status in DS should be nerfed until they do. Willow didn't have any special boss killing advantages over Wilson or AoE in DS. So she should be nerfed to Wilson's level. Neither did Woodie. Woodie also shouldn't have AoE since he was never an AoE character in DS. Neither did Maxwell. Wigfrid shouldn't have gotten AoE because she was never seen as an AoE character in DS. And no character should ever come close to being as strong as Wolfgang is because, after all, he had 2x damage even in DS. Wolfgang's DPS should be 2x that of Wilson, Woodie, Willow, and Wormwood. And of course, increasing Abigail's HP wouldn't let Wendy match her DS status because DS Abigail still got destroyed by bosses. It seems that you have deviated from my point of view. I hope this is not a translation issue, as according to community planning, languages other than English are also supported here. To get back to the point, my core viewpoint lies in the uniqueness of role advantages and adaptability to DST environments. The former means that a character should have something they can do for themselves, both in DS and DST, rather than the saying 'if there is nothing, then there is nothing'. On the contrary, it is' we can all have it, we all have to have it '. And like the latter, you have given me so many relevant examples. Do you realize this? Did these characters make comprehensive improvements to adapt to the DST environment (Lunar Rift+Shadow Rift)? Why is Wendy's skill tree still required to maintain the same level of inefficiency as four years ago? Where does the current Wendy skill tree meet the needs of DST's current version? What are the advantages worth acknowledging compared to other roles? Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779631 Share on other sites More sharing options...
Debruh Posted December 17, 2024 Share Posted December 17, 2024 4 hours ago, YuRinshue said: Even before DST was released, during the DS era, Abigail was already a 600 HP unit. During the DST period, Abigail remained a unit of 600 HP. Yes, it may not seem strange, but in fact, all non weak units of DST have doubled or even more health than before. During the DS era, the enemy with the highest health may only have 4000 points. But during DST, the boss's health can reach 4000-6000 points in any season. And advanced bosses like Dragonfly even have a health fluctuation of 2750 to 27500. Everyone knows that Abigail's AI level is quite clumsy. During the DS era, due to the balance of the numerical environment, Abigail's AI problem was not severe. But during the DST period, it was completely different, as the increase in enemy health limits and the emergence of a series of new enemies made Abigail's AI and its environment incompatible 600 health limits clearly dif C'mon, dude be fair. Most characters do more damage than their ds counterparts. Dragonfly went from a boss that chases you down in summer, to a stationary raid boss. Abigail has gotten elixirs, a shield, and had her ai changed to not be naturally aggressive, with the introduction of soothe and rile up Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779633 Share on other sites More sharing options...
Lardee Posted December 17, 2024 Share Posted December 17, 2024 15 minutes ago, YuRinshue said: It seems that you have deviated from my point of view. I hope this is not a translation issue, as according to community planning, languages other than English are also supported here. To get back to the point, my core viewpoint lies in the uniqueness of role advantages and adaptability to DST environments. The former means that a character should have something they can do for themselves, both in DS and DST, rather than the saying 'if there is nothing, then there is nothing'. DS Abigail would get destroyed by bosses. The logical adaptation of DS Abigail to DST would be that DST Abigail also gets destroyed by bosses. 15 minutes ago, YuRinshue said: On the contrary, it is' we can all have it, we all have to have it '. And like the latter, you have given me so many relevant examples. Do you realize this? Did these characters make comprehensive improvements to adapt to the DST environment (Lunar Rift+Shadow Rift)? Why is Wendy's skill tree still required to maintain the same level of inefficiency as four years ago? Where does the current Wendy skill tree meet the needs of DST's current version? What are the advantages worth acknowledging compared to other roles? DST Abigail made comprehensive improvements to adapt to the DST environment. Wendy's skill tree gave Abigail enormous survivability options without the player tag. Klei said weaker characters would get more improvements than stronger characters. This is why Wolfgang's skill tree didn't improve him all that much. Wendy was one of the strongest characters in the game pre-skill tree. Wendy trivializes basic survival. That's why many people pick Wendy. She trivializes hordes. There are no "roles" in DST anymore. Everyone has AoE. Everyone has boosted combat. Characters are simply going to differ in how useful they are in specific situations. Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779641 Share on other sites More sharing options...
Mike23Ua Posted December 17, 2024 Share Posted December 17, 2024 So the multiple elixir potions for shields, health restoration, etc… what would be the point of those if Abigail had even more health AND a player tag to take less damage now? Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779644 Share on other sites More sharing options...
SpookyXy Posted December 17, 2024 Share Posted December 17, 2024 Some people will not be satisfied unless Abigail is invincible. Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779646 Share on other sites More sharing options...
Chewabacca Posted December 17, 2024 Share Posted December 17, 2024 The reason DST bosses have so much more HP than DS bosses is because DST is intended to be a multiplayer game. The increased boss HP is not something that uniquely affects Wendy and needs to be addressed in her skill tree, but something that affects all solo characters, and any solution should be one that therefore helps all solo characters, not just Wendy. If you do play alone, there are mods you can use to change boss HP to better fit a 1-player world which will make this difference between the games irrelevant. Personally, I think that Klei should add an option to scale boss HP to fit the number of people playing, rather than the current "one size fits all" approach. Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779649 Share on other sites More sharing options...
Koomin Posted December 17, 2024 Share Posted December 17, 2024 2 hours ago, YuRinshue said: Well, I know what you're saying. I just think my post has explained the needs and reasons as thoroughly and comprehensively as possible, which may seem longer compared to other posts. The result makes me feel like those who hold opposing views in other posts with similar content cannot express their reasons for opposition in this more comprehensive content post, so they don't want to express their attitude here π _ π What Dingle said is correct. People are just not going to respond with the same reasoning over and over when the same posts containing the same reasoning are posted over and over. To make it clear since you posted this statement that I'm quoting, I do not think Abigail needs even more power, think she already is extremely powerful for the uses that she was designed for, do not think she is weak or left behind, do not think the comparison to original don't starve makes sense as others have pointed out, and do not think the arguments here present new or convincing information. Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779652 Share on other sites More sharing options...
YuRinshue Posted December 18, 2024 Author Share Posted December 18, 2024 It seems that many members on this forum have flexible visiting times. When I look forward to communication, there is silence, and when I fall asleep, the sound of frogs fills the air. I hope my rest did not bring too much joy to some members, so that many flawed words became a source of their confidence. Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779777 Share on other sites More sharing options...
YuRinshue Posted December 18, 2024 Author Share Posted December 18, 2024 3 hours ago, Lardee said: DS Abigail would get destroyed by bosses. The logical adaptation of DS Abigail to DST would be that DST Abigail also gets destroyed by bosses. Firstly, your unclear logical line makes me doubt whether you have carefully read the content of my article, whether you have violated your real experience in DS, and whether you have met the concept of "adapting to the environment".First of all, the biggest logical question is: 'DS Abigail will die from the boss'. What does this belong to?Firstly, it is not Wendy's' characteristic ', as' characteristic' refers to the unique qualities that a person or thing possesses. Its main application lies in positive positions, such as "advantages". Meanwhile, the most important thing is that the characteristic is a description rather than a conclusion.And 'Abigail will die from the boss' is only a negative conclusionIt does not contain any logic, and you cannot preserve it as a characteristic.As is well known, when all DS characters first arrive at DST, they are expected to maintain an important direction for showcasing their strengths and abilities, while eliminating the shortcomings that have a significant impact, which is the theme of DST. This is most evident in Vila, where DST eliminated her rational arson.And Wendy's corresponding characteristic is Abigail's help, Abigail's clumsiness and her own attack coefficient are their flaws, not the so-called 'Abigail will die from the boss'.Meanwhile, most importantly, DST also proposed a solution in the early stages to alleviate Abigail's clumsiness, which was to create the Abigail Flower. This allows Wendy to use the cost of 50 san and enough Abigail flowers to summon Abigail with almost unlimited health.And this feature was replaced with Spectral Cure All after the version update iteration. It is obvious that Spectral Cure All is far inferior to Infinite Summoning, and this is clearly just a way to make up for the fact that Abigail Flower does not share CDs, rather than something 'OP's stuff'.At the same time, efficiency, which involves the theme of DST mentioned earlier, is to maintain an important direction for leveraging strengths and expertise, and eliminate defects that have a significant impactIn summary, your viewpoint lacks logical coherence. During the Lunar Rift+Shadow Rift era, it was evident that Abigail needed better numerical values and mechanisms to meet the theme of DST, rather than the dry assertion that "Abigail needs to die as a boss". Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779778 Share on other sites More sharing options...
YuRinshue Posted December 18, 2024 Author Share Posted December 18, 2024 4 hours ago, Lardee said: DST Abigail made comprehensive improvements to adapt to the DST environment. Abigail made comprehensive improvements to adapt to the DST environment. Wendy's skill tree gave Abigail enormous survivability options without the player tag.enormous survivability options without the player tag. Klei said weaker characters would get more improvements than stronger characters. This is why Wolfgang's skill tree didn't improve him all that much. Wendy was one of the strongest characters in the game pre-skill tree. Wendy trivializes basic survival. That's why many people pick Wendy. She trivializes hordes. There are no "roles" in DST anymore. Everyone has AoE. Everyone has boosted combat. Characters are simply going to differ in how useful they are in specific situations. trivializes basic survival. That's why many people pick Wendy. She trivializes hordes. There are no "roles" in DST anymore. Everyone has AoE. Everyone has boosted combat. Characters are simply going to differ in how useful they are in specific situations. Then comes the second part. I seriously suspect that your understanding of DST environment is still limited to the content before Lunar Rift+Shadow Rift, because the skill tree's adaptation to environmental changes is too mediocre and inefficient. I have written at least 4 posts to explain the situation, and your weak response makes me doubt that you have only watched one title.Secondly, I think your understanding of Wolfgang is very shallow. His skill tree provides him with nearly three times the work efficiency of ordinary people and an exaggerated damage amplification ratio. This is clearly not visible in the skill tree of the character Wigford, who also has a basic attack multiplier. Not satisfied at all with the saying 'strong people should have weak skill trees'From a fun perspective, Wolfgang's skill tree is not good, but if you insist on 'didn't improve him all that much', then I can only remain skeptical of your understanding of the game.By the way, I can't understand what you're saying about 'Wendy trivializes basic survival' ”So she is one of the most powerful characters.This is like evaluating a person's ability to live independently, so is she too powerful? Would you be defined as powerful just because you can wake up on time? This doesn't seem to hold water. Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779783 Share on other sites More sharing options...
YuRinshue Posted December 18, 2024 Author Share Posted December 18, 2024 4 hours ago, Debruh said: 拜托,哥们公平点。, dude be fair. 大多数角色比ds角色造成更多的伤害。蜻蜓从一个夏天追逐你的老板,变成了一个固定的突袭boss. 阿比盖尔得到了长生不老药,一个盾牌,并让她的ai改变为不具有自然攻击性,与安抚和激怒的引入shield, and had her ai changed to not be naturally aggressive, with the introduction of soothe and rile up If you read my article carefully, you won't be able to stick to every word of this paragraph.To be honest, 'I don't care what features she has obtained', 'I only care about what features she can achieve with her current abilities'. Are these features now qualified during the Lunar Rift+Shadow Rift era? Is there a place among all the characters? Think about this relationship and discuss it further. Link to comment https://forums.kleientertainment.com/forums/topic/162591-a-reflection-and-discussion-on-why-abigails-survival-related-health-should-be-raised-to-at-least-1200-hp/#findComment-1779787 Share on other sites More sharing options...
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