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Some simple little suggestions for hugging Abigail


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Maybe most players don't use some Ghostly Elixir frequently.
The seemingly abundant potions don't bring more practicality and comfort.
The faction potions have a huge impact on ABI, so much so that ABI's strength lies in the faction potions.
But are they too expensive?
I propose to add weakened versions of them, and slightly enhance the original versions
Use Nightmare Fuel and Moon Shard to make them
As for the specific content, I don't think I have much say in it...
After all, my suggestion is insignificant

Further improving Abi's survivability will be a good performance
It is worth mentioning that although lunar Abi's escaping from battles with less than 25% health seems to be very useful, this does not increase her survival space
On the edge of the battle, she will still be attacked, and without the displacement when attacking, her behavior may disrupt the player's battle rhythm
And when she is not attacking, Wendy can only use Wes's damage output, which is a big blow to the player's confidence
Need to care about Abi while protecting her, which is a slightly difficult operation for most players
As before, I still fully support the callback of lunar Abi
·150/250/400 damage
·Cancel the one-second attack pause
·If possible, give her the invincibility frame when attacking This is great for us
·Remove 25% health out of combat

Thanks for your support and debate
Will it be better? It will be better...

つ﹏⊂

1 minute ago, yinjiu019 said:

After all, my suggestion is insignificant

Everyone's voices does matter excpet those who tent to make others' voices become invalid.

6 minutes ago, yinjiu019 said:

The faction potions have a huge impact on ABI, so much so that ABI's strength lies in the faction potions.
But are they too expensive?

I was believed that if the skills of affinity II were other mechanic would be better than the current elixir version... 

the elixir system before the beta was already broken, most of those elixirs was forgotten for a while, the current beta seems would not address the problem of those forgotten elixirs, but just introduced 2 new affinity elixirs with a shorten effect. But the gameplay is boring which is simply right-click an elixir for a powerful buff...

the new mechanic which allowed 2 elixir work together is cool, but it should apply to all old elixirs, and some of those old elixir need buff. I wish if they could move current affinity elixir effect into other mechanic and give some new interesting thing as the new affinity skills...

 

4 hours ago, yinjiu019 said:

As for the specific content, I don't think I have much say in it...
After all, my suggestion is insignificant

Uh dude, you okay?

I don't think anybody's suggestion could be insignificant as long as they are constructive. Im not Chinese, but I've heard of a Chinese saying that means something like "casting a brick to attrack jade", and this is even the worst case scenario. 

Speaking of gestalt abby, I guess instead of making her escape from battle when low on health, maybe they could give her invincibility frame at low health, or a high damage reduction and damage return. I believe it suits her "protecting her sis" theme to some degree.

 

I do wonder how it feels for abby when she's transformed into a gestalt. :spidercowers:

1 hour ago, Crimson Hollow said:

Uh dude, you okay?

I don't think anybody's suggestion could be insignificant as long as they are constructive. Im not Chinese, but I've heard of a Chinese saying that means something like "casting a brick to attrack jade", and this is even the worst case scenario. 

Speaking of gestalt abby, I guess instead of making her escape from battle when low on health, maybe they could give her invincibility frame at low health, or a high damage reduction and damage return. I believe it suits her "protecting her sis" theme to some degree.

 

I do wonder how it feels for abby when she's transformed into a gestalt. :spidercowers:

Thank you for your concern and kindness. I think it's a feasible way to give her invincible frame/damage/speed increase when Gestalt's health drops to 25%.

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