salty_cookie Posted December 16, 2024 Share Posted December 16, 2024 Currently wortox's lunar affinity allows you to dodge a hit by using a soul echo to absorb the hit while wearing a brightshade armor piece. My issue with it is that wortox already can dodge a hit if you do a well timed soul hop. So the lunar affinity just gives you an auto dodge which is not particularly fun. Lunar afinity is as fun as using double bone armor, which while effective is incredibly boring. So I suggest changing the lunar affinity to something diferent. The idea I came up with is allowing wortox to repair brightshade items with souls, since brightshade items are made from lunar plants and wortox can heal lunar plants (wormwood). But I am certain others could come up with a much better idea than mine. I saw some complaints on this forum about how wortox's affinities are useful only post rifts, so maybe changing the shadow one to work with all shadow melee weapons (allows darkswrod pre rift), and lunar to something that works pre rifts. Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/ Share on other sites More sharing options...
OMEGASCRUFF Posted December 16, 2024 Share Posted December 16, 2024 It would be nice if they just had something else they did pre-rifts besides the base affinity damage modifiers. I think that would be the best solution to this, personally. I'm still using the Lunar affinity because I find the Enlightened Crown super easy to manage this safely, and the DPS is notably higher this way. It's still a boring affinity, though, and I find it strange that neither of the affinities offer an on-the-nose support option. (This one is actually a huge upgrade to being a tank for the group, with the improved aggro-pulling.) Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1778685 Share on other sites More sharing options...
salty_cookie Posted December 16, 2024 Author Share Posted December 16, 2024 7 minutes ago, OMEGASCRUFF said: It would be nice if they just had something else they did pre-rifts besides the base affinity damage modifiers. I think that would be the best solution to this, personally. I agree this is a good idea. Give lunar affinity another effect that works pre rifts and give shadow an effect for pre rifts too. Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1778689 Share on other sites More sharing options...
marshyds Posted December 16, 2024 Share Posted December 16, 2024 an idea ive had is giving wortox free soul teleportation during a full moon, consider it a blessing from alter. Though i imagine its incredibly niche earlygame and completely busted lategame. Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1778691 Share on other sites More sharing options...
salty_cookie Posted December 16, 2024 Author Share Posted December 16, 2024 11 minutes ago, marshyds said: an idea ive had is giving wortox free soul teleportation during a full moon, consider it a blessing from alter. Though i imagine its incredibly niche earlygame and completely busted lategame. With capricious movement (makes teleporting cheaper but is not required) you can teleport from sinkhole to sinkhole and kill the bats. Since bats spawn during evening and night this is already this but works every night no matter the lunar phase. Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1778696 Share on other sites More sharing options...
Steorra Posted December 16, 2024 Share Posted December 16, 2024 Also current Lunar affinity seems like just copy paste for Bone Armor. Another reason about why it is boring. Hope Klei may rework this skill. Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1778697 Share on other sites More sharing options...
Y0sH Posted December 16, 2024 Share Posted December 16, 2024 You know if they added back pre-rift Planar damage to the Knabsack this wouldn't be that much of an issue... Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1778704 Share on other sites More sharing options...
salty_cookie Posted December 16, 2024 Author Share Posted December 16, 2024 4 minutes ago, Y0sH said: You know if they added back pre-rift Planar damage to the Knabsack this wouldn't be that much of an issue... But what if you dont use knabsack? Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1778709 Share on other sites More sharing options...
Y0sH Posted December 16, 2024 Share Posted December 16, 2024 1 minute ago, salty_cookie said: But what if you dont use knabsack? Maybe a lunar aligned enhancement to souls that gives temporary armor on cool down. For example dropping a soul heals and gives a small amount of armor with like a 45 second cool down? This way it isn't locked behind endgame. Or maybe a random buff on a percentage, like a Crit hit dealing double damage based off a 1 in 10 chance happening on soul dropping. Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1778712 Share on other sites More sharing options...
OMEGASCRUFF Posted December 16, 2024 Share Posted December 16, 2024 I think part of the problem is that Lunar affinity is WAY better than it sounds on the surface, because it means you get a few extra hits in for a single Soul Hop, and don't need your headgear slot for an armor anymore, while Shadow affinity is admittedly way less useful in practice as well. The main thing I hate about the Bone Armor is that really, you still want to have at least some sort of armor so you don't just lose half your HP on a mistake or unexpected situation, so it really ends up only working with Void equipment (partially thanks to the W.A.R.B.I.S. gear being bad.) This skill makes it significantly safer to use the Enlightened Crown with a Brightshade Sword and do maximum single target DPS all while only quickly kiting every third hit with Reverberation. Basically, the Enlightened Crown and Void Cowl are the only relevant ways to get more DPS for your headgear slot, though you get a lot more out of the Enlightened Crown in exchange for having to manage sanity more. It's super misunderstood as a result, especially since the icon is the helmet, not the body armor. But it's actually fairly good at the moment if you milk it for all its value. Anyways, I was doing some thinking, and there is one thing that came to mind... Maybe Lunar affinity should give Souls a small sanity healing effect for all allies, including yourself. It would make it a lot easier and more logical to combine this with the Enlightened Crown, and it would assist allies in a way that currently only Wigfrid can (in combat, specifically). This also could add more utility to Soul Bastion at the same time (as the sanity heal should probably scale with healing amount, I dunno, let's say 20% of your heal?), and that skill really needs help. It also gives Naughty builds some of their sanity control back, which would honestly be nice. Shadow affinity will deal damage in an area when dropping Souls. Let's say around half the damage of your heal. This would give a Nice or Neutral build the ability to "bomb" foes with Twintailed-Hearts, giving it much better late-game utility, while also providing them a better way pre-rift to farm Souls without Soul Decoy III, Soul Pierce, or relying on allies. It would also add more utility to Soul Bastion, which, again, is really desperately needed, and neither of these things are attached to the skill directly, which would reduce bloat on Soul Bastion itself. These would only affect Souls dropped by a Wortox, not enemies around him. They could even give his dropped Souls a much-needed special effect to go with this (like a slight white/black glow effect to them, a subtle explosion effect, or something.) All this is admittedly a little bit OP, but we really don't seem to care that much about balance on Wortox anyways, it seems. But it would actively create a solution to several different parts of the skill tree that all need addressing at the exact same time, and give the player some options over how they play. Or, I dunno, maybe my new ADHD meds are too strong and my brain is breaking, 'cus these would be very major changes and I'm a hesitant as a result. But just putting the idea out there. Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1778750 Share on other sites More sharing options...
salty_cookie Posted December 16, 2024 Author Share Posted December 16, 2024 Unrelated note but why does wortox even deal with charlie or wagstaff. Shouldn’t he just go straight to alter or tenebrau for power. Skip the middlemen. Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1778755 Share on other sites More sharing options...
asdsaax Posted December 16, 2024 Share Posted December 16, 2024 I agree that lunar affinity is mundane but I couldn't bring anything better personally + Shadow Harvester is all that Wortox needs to add depth to his soul-hop gameplay and other aspects of his tree or just replace decoys and pierce for AoE clearing for souls if ya don't want naughty skills so my position is... I would accept it as boring filler because there's no way to make it interesting (Unless it would allow wearing brambleshade husk HAHA!) the ability is essentially so boring because it lacks depth and triple/double bone armor will never compensate for how multi-functional harvester is EDIT: Actually now I unironically want brambleshade for Wortox if he goes lunar KLEI, HEAR ME OUT!!! /J EDIT 2: Damn... brambleshade with soulpierce would be so cool against beequeen... xD Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1778756 Share on other sites More sharing options...
kehun Posted December 16, 2024 Share Posted December 16, 2024 Eh i don't really know i like lunar side sure it requires end game item but it has nice synergy with another soul echo in fight you can soul dodge and still have 2 free hits. Kinda sad that his affinity is only available with rift items (expect the fact of dealing plus 10% dmg to other side and get less dmg) But maybe what if we would get some bonus like Lunar affinity: free hit in soul echo with brighshade armor + dealing more dmg with cut glass in echo timer Shadow affinity: same as basic + dealing more dmg with dark sword (which sounds op kinda) But i wouldn't be mad if they would not rework his affinities I think his affinities suits Wortox kinda to his personality like he is probably amazed by rift lunar/shadow items and it's power Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1778777 Share on other sites More sharing options...
ApoIIo Posted December 16, 2024 Share Posted December 16, 2024 This! Lunar's supposed to be the defensive affinity, but since rightclicking twice already did that aspect the only part people focus on is the offensive oppurtunity of being able to hold F through two hits... Which is insanely boring. All it did was remove dodging gameplay by costing dodges. Reaper is really fun to use and I knew it was meant for Wortox ever since basically day 1. Wish it'd stop calling Wortox a mortal though. 2 hours ago, Y0sH said: You know if they added back pre-rift Planar damage to the Knabsack this wouldn't be that much of an issue... What'd five extra damage even hope to accomplish regarding lunar affinity Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1778784 Share on other sites More sharing options...
Echsrick Posted December 16, 2024 Share Posted December 16, 2024 43 minutes ago, salty_cookie said: Unrelated note but why does wortox even deal with charlie or wagstaff. Shouldn’t he just go straight to alter or tenebrau for power. Skip the middlemen. i guess thats why wortox only gets more power from the equipmend Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1778787 Share on other sites More sharing options...
OMEGASCRUFF Posted December 16, 2024 Share Posted December 16, 2024 36 minutes ago, ApoIIo said: What'd five extra damage even hope to accomplish regarding lunar affinity I'm pretty sure it was actually 4 damage... This was awhile ago, but I think the benchmark it hit was 76 damage? Could be wrong. I'm honestly not sure why people want this back, unless it's made good enough to be a good counterpart for one single set of gear (Void/Brightshade) so you don't ever feel compelled to hold onto both sets. Basically it's need to be good enough to be better than Void Reaper + Cowl or Brightshade Sword + Helm for whatever the alternate opposite is, because other than providing a trivial damage boost between Nightmare Werepig and Fuelweaver, it didn't really offer anything once you have post-rift gear. Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1778802 Share on other sites More sharing options...
ApoIIo Posted December 16, 2024 Share Posted December 16, 2024 9 minutes ago, OMEGASCRUFF said: I'm pretty sure it was actually 4 damage... This was awhile ago, but I think the benchmark it hit was 76 damage? Could be wrong. I'm honestly not sure why people want this back, unless it's made good enough to be a good counterpart for one single set of gear (Void/Brightshade) so you don't ever feel compelled to hold onto both sets. Basically it's need to be good enough to be better than Void Reaper + Cowl or Brightshade Sword + Helm for whatever the alternate opposite is, because other than providing a trivial damage boost between Nightmare Werepig and Fuelweaver, it didn't really offer anything once you have post-rift gear. It was 73 damage. 200 souls and a piece of pure brilliance or horror clogging up your inventory for 73 damage. It was genuinely a terrible premise and I am so glad they did not drag on the existence of the worst personal weapon in the game so I can move on to the reaper which does a far better job at being a personal weapon with the shadow affinity. Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1778807 Share on other sites More sharing options...
Y0sH Posted December 16, 2024 Share Posted December 16, 2024 1 hour ago, ApoIIo said: This! Lunar's supposed to be the defensive affinity, but since rightclicking twice already did that aspect the only part people focus on is the offensive oppurtunity of being able to hold F through two hits... Which is insanely boring. All it did was remove dodging gameplay by costing dodges. Reaper is really fun to use and I knew it was meant for Wortox ever since basically day 1. Wish it'd stop calling Wortox a mortal though. What'd five extra damage even hope to accomplish regarding lunar affinity Glad you asked, considering they lowered the soul amount needed for max damage for 100 souls total for 73 on a weapon that is extremely cheap. This weapon can be extremely effective to bridge the gap between pre and post rifts quite reliably. This also helps with having gear locked affinities because the gear grind will of course have you fighting Planer damage dealing enemies. So with the Planar damage kept with the Knabsack it served as a convenient vehicle to get to that Affinity skill gear. Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1778828 Share on other sites More sharing options...
OMEGASCRUFF Posted December 17, 2024 Share Posted December 17, 2024 2 hours ago, ApoIIo said: It was 73 damage. 200 souls and a piece of pure brilliance or horror clogging up your inventory for 73 damage. It was genuinely a terrible premise and I am so glad they did not drag on the existence of the worst personal weapon in the game so I can move on to the reaper which does a far better job at being a personal weapon with the shadow affinity. Wait really? Woof. I remember you could stack both one Pure Brilliance and one Pure Horror in your inventory for boosts, and I recall the damage was in the mid-70s or so, but you're probably right, I just don't remember it being 78 with both. This system was bad from the start because it just meant you had to clog your inventory with unusable Soul Jars and random items you'd probably never use for anything else (other than maybe Pure Horror to refill a Magiluminesence or Bone Armor or something.) Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1778855 Share on other sites More sharing options...
ApoIIo Posted December 17, 2024 Share Posted December 17, 2024 4 hours ago, Y0sH said: This also helps with having gear locked affinities because the gear grind will of course have you fighting Planer damage dealing enemies. So with the Planar damage kept with the Knabsack it served as a convenient vehicle to get to that Affinity skill gear. I'm sorry but 5 extra damage isn't doing anything to make the initial encounters with planar mobs any less troublesome. It's simply too little. It's not bridging ****. Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1778947 Share on other sites More sharing options...
IAmAFurrz Posted December 17, 2024 Share Posted December 17, 2024 11 hours ago, salty_cookie said: Lunar afinity is as fun as using double bone armor, which while effective is incredibly boring. it arguably is a LOT worse than bone armor most of the time ive tried it (in a world with a friend, he has shadow affinity while i have lunar, he has bone armor, that world i have used taht affinity for about 230 days, while another world ive had shadow one for about 160) it doesnt give full invincibility once activated, it counts the number of times you were hit and reduces echos accordingly. sadly if multiple things hit you echos get consumed very fast (and if you have decoy skill, you wont even need it as it draws nearby mobs' aggro) so it just doesnt serve much purpose, atp the high dps of nice incline+cc crown is good but the perk just doesnt work well with the other perks that seemingly work well together (not to mention soul sanity + cc crown is rlly not soul efficient for bosses, it DOES heal but after i get bearger bin i just stock up on sanity food and that is a lot more efficient). Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1778990 Share on other sites More sharing options...
Y0sH Posted December 17, 2024 Share Posted December 17, 2024 2 hours ago, ApoIIo said: I'm sorry but 5 extra damage isn't doing anything to make the initial encounters with planar mobs any less troublesome. It's simply too little. It's not bridging ****. It's the highest cheapest damage you can get at that point in a weapon before post rifts. 100 souls+ 1 pure horror= A weapon that can quite comfortably help you bridge the gap to post rift gear like it or not lol that 5 extra damage helps with Ink blights no matter how much you wanna minimize it. Link to comment https://forums.kleientertainment.com/forums/topic/162546-wortox-lunar-affinity-could-be-more-intresting/#findComment-1779001 Share on other sites More sharing options...
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