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Who want Blessed Sisturn III Nerf continue to insult those who don't, how can we trust that you're not just wanting Schadenfreude towards Wendy Player?


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31 minutes ago, Lardee said:

but because it removes Wendy's downside which turns her boss gameplay into Wilson/Wolfgang.

It's been pointed out many times already that this can be achieved by 

-spending 3+3+4 skill points
-collecting few dozen Spectral cure-alls in each fight
-and using them every minute during the boss fight

With that many limitations, I think this is already an optional choice now, and for over a year and a half now Woodie's "Treeguard Feller II" has been able to not only tank but kill.

Blessed Sisturn III is a problem because it makes it so you no longer fight with strategy in mind, monitoring abigail's position, using team spirit commands to position her and get her to dodge attacks, instead, you just stick abigail ontop of the boss, use spectral cure-all, and then just kite the boss like wilson would.

6 minutes ago, Lardee said:

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I have already argued with you about the mistake of your viewpoint in other places, and at that time you were unable to refute it. Re emphasizing it does not change anything. Unless you just want to prove that Wendy needs to maintain her weaknesses to prove your technical skills, just like others use Wes.

7 minutes ago, Lardee said:

Also, those "casual" players already have a more survivable Abi. It's called Gestalt Abigail. So what's the issue?

Without player tag Gestabby is still too vulnerable. She also has hiding a out of control period.

5 minutes ago, Steorra said:

Gestalt has it's own problem and it is obviously unpopular. Already have survey to provide this fact.

And what are those problems?

5 minutes ago, Steorra said:

And your words only showed your arrogant to those players. It seems like you just performing like what I said from very beginning. You think those players' enjoyments are none of your business. Completely arrogant.

Those players enjoyment come second to basic game design. Also, by this logic, you don't care about my enjoyment. So this is just an irrelevant, emotional argument.

 

Let me ask you again: What, specifically, is a casual player? Define it. Is a person who can beat Deerclops still a casual player?

Just now, YuRinshue said:

I have already argued with you about the mistake of your viewpoint in other places, and at that time you were unable to refute it. Re emphasizing it does not change anything. Unless you just want to prove that Wendy needs to maintain her weaknesses to prove your technical skills, just like others use Wes.

Wendy is far from being "wes" both pre skill tree and ESPECIALLY during her skill tree, Wendy is a great character with lots of combat utility, never got why people compared her to wes so often, when she is one of the better characters in this game

2 minutes ago, YuRinshue said:

I have already argued with you about the mistake of your viewpoint in other places, and at that time you were unable to refute it. Re emphasizing it does not change anything. Unless you just want to prove that Wendy needs to maintain her weaknesses to prove your technical skills, just like others use Wes.

What was I unable to refute? Do you even know what I'm saying?

2 minutes ago, Lardee said:

What was I unable to refute? Do you even know what I'm saying?

Do you want me to guess your thoughts? Too many things have happened to erase flaws, and you used to defend that Vila wouldn't burn the spoils now. Does this fit your idea? Or is this just a manifestation of your double standards?

1 minute ago, YuRinshue said:

Do you want me to guess your thoughts? Too many things have happened to erase flaws, and you used to defend that Vila wouldn't burn the spoils now. Does this fit your idea? Or is this just a manifestation of your double standards?

Do you understand what point I am trying to make in this post? If so, please explain it:

image.png.9c8f0e22e6f4a685eeb81184939a4174.png

2 minutes ago, Fitzee said:

The "hidden mode", for one; I believe you even agreed with someone that suggested to have it removed, am I correct?

I for one believe that gestalt abi should be the only form of abi that has the player tag buff, feels like it makes the most sense to me. gestalt abi is the version of abi that can survive longer against bosses without thought.

2 minutes ago, Fitzee said:

The "hidden mode", for one; I believe you even agreed with someone that suggested to have it removed, am I correct?

Yeah, I think everyone is against that.

9 minutes ago, thesooz9000 said:

because it makes it so you no longer fight with strategy in mind

There's no need of teaching "what is the right way to play DST".

If people need be teach, they would just go church.

18 minutes ago, YuRinshue said:

Wolfgang only needs 19.8 days to defeat all the bosses before opening the rift in a random map without any activity. How does Wendy compare to him?

This argument makes no sense because Wolfgang's entire character is devoted to achieving killing bosses as quickly as possible specifically at the start of the game.  Basically his entire bonuses are single target damage and carrying heavy objects.

Wendy's bonuses do not specifically center on killing bosses in the first Autumn, which is good because they are different characters.

For example, Wendy does more damage than Wolfgang once she tames a beefalo.  This is not relevant in an Autumn boss rush.  She also has great survivability in the world because of Abigail, which is not relevant in a boss rush either.  Wendy also sacrifices speed for survivability: many places in the game are way less dangerous when you have a personal bodyguard.  Should we compare which character is more likely to die to a hound attack?  Which is more likely to die to shadow splumonkeys?  Which has more trouble farming mobs?

Summary though: comparing a character's boss rushing to a character whose abilities are designed for boss rushing is not particularly meaningful.

18 minutes ago, YuRinshue said:

 

Edited because of weird double post bug

4 minutes ago, Lardee said:

Do you understand what point I am trying to make in this post? If so, please explain it:

image.png.9c8f0e22e6f4a685eeb81184939a4174.png

Isn't your core point that you don't want weaknesses to be eliminated? Sisters Ashes Level 3 even alleviates rather than solves problems. There are already too many skill trees to solve problems. What are you trying to reiterate?

Just now, YuRinshue said:

Isn't your core point that you don't want weaknesses to be eliminated? Sisters Ashes Level 3 even alleviates rather than solves problems. There are already too many skill trees to solve problems. What are you trying to reiterate?

Yes, I do not want weaknesses eliminated. However in that post, the point I was making was that I don't care about balance.  So it shouldn't matter if Wolfgang can beat bosses faster than Wendy, or if Wendy can beat bosses faster than Wolfgang. I'm fine either way. 

8 minutes ago, Lardee said:

Those players enjoyment come second to basic game design. Also, by this logic,

You are not a designer of DST. You have no right to teach us what is the basic game design of this game.

Your logic is just based on your simply narcissism and arrogant.

10 minutes ago, Lardee said:

you don't care about my enjoyment. So this is just an irrelevant, emotional argument.

I do care. That's why I suggest to make Shadow Abi become more fragile than before; That's why I suggested to remove the "player tag" from Shadow Abi if you want to enjoy your Shadow Sisterhood II.

But it seems you have no care about the broken DPS from current Shadow Abi.

Keep silence to what benefit you is just dishonest.

4 minutes ago, Koomin said:

This argument makes no sense because Wolfgang's entire character is devoted to achieving killing bosses as quickly as possible specifically at the start of the game.  Basically his entire bonuses are single target damage and carrying heavy objects.

If I recall correctly Wolfgang have AOE now due to his skilltree.

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