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What Direction do You Believe Dst Should go in?


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2 hours ago, Jakepeng99 said:

Tbh i dont want this i like the difficulty being locked.

The idea of an adjustable difficulty is not really farfetched you know, we already have world settings allowing the player to adjust almost everything related to their world, the game asks you to pick between 5 types of experience you're looking for before creating a new world and even has presets for lights out and terraria mode, all i'm asking is a brand new difficulty setting that allows us to experience the same game while still being challenged by new mechanics or just harder variants of existing ones.

1 hour ago, AriaMain said:

The idea of an adjustable difficulty is not really farfetched you know, we already have world settings allowing the player to adjust almost everything related to their world, the game asks you to pick between 5 types of experience you're looking for before creating a new world and even has presets for lights out and terraria mode, all i'm asking is a brand new difficulty setting that allows us to experience the same game while still being challenged by new mechanics or just harder variants of existing ones.

they do have some of those settings in the world part of the options? it isnt a lot but it does change the difficulty a bit

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7 hours ago, AriaMain said:

Yes i do use these settings, i'm asking for more of these

ah, that is fair. usually when people in the forum ask for settings like these they are only using the default settings. if you already customize your worlds then yeah, more please~

On 12/14/2024 at 3:54 PM, -Variant said:

More stuff like Acid rain ideally.

I mean they did try with lunar hail but the community thru a huge fit! I remember since I was fighting for it to stay. I believe after that they kinda stopped going in that direction

27 minutes ago, LitulLola said:

I mean they did try with lunar hail but the community thru a huge fit! I remember since I was fighting for it to stay. I believe after that they kinda stopped going in that direction

Lunar hail kinda sucks. Its just annoying, and its just a surface earthquake.

10 minutes ago, Jakepeng99 said:

Lunar hail kinda sucks. Its just annoying, and its just a surface earthquake.

It used to effect mobs and structures, so u needed to setup and manage all ur mob farm's/glommer and your base. If they died ur going to the caves to get more lightbugs! If it breaks ur fire pit in the middle of the night, ur dead! It changed the way I played in A real way and was excited  for what was coming next but no.....Now it's just annoying

23 hours ago, Jakepeng99 said:

Tbh i dont want this i like the difficulty being locked.

I don’t, I hate it and I don’t just mean sort of hate… I mean I hate it a lot.

First of all: DST is not Terraria so it never needed to try to be anything like Terraria.

Second of All: I toggled on Rifts which is supposedly “End Game” content, now full disclaimer here: I have NEVER unlocked Rift content the intended method, nor do I ever intend to.

I don’t care how many “Hoops” you had to jump through before reaching End Game content, NOTHING prior to that even matters..

I judge rift content based entirely on how well it interacts with other Rift Content..

And then I notice an alarming trend that the so called harder “End Game” mode actually makes the game EASIER, as in…

You can craft repair kits to repair your late game swords and Armor.

Meanwhile: Im over here playing Lego Fortnite on Hardcore Mode and I’m noticing how anytime my axes, pickaxes or swords break I need to return to a placed crafting bench to create more of them.

And then I return to DST After having played Lego Fortnite in Hardcore Mode and I realize that outside of bosses or the occasional hound wave, there aren’t enough mobs trying to attack me at any given moment of the game to where my weapons will lose durability.

What’s my point? I want an actual “Hardcore” mode for DST where you need to return to a crafting bench or work place to build more tools, so LIKE Lego Fortnite if my Axe or Sword breaks while out on adventures I need to gather the supplies to build a crafting bench or return home where my bench is crafted & where hostile mobs will actually spawn in at night so my weapons run out of durability outside of boss fights.

I highly dislike “Rift Content” and with Repairable Swords and Armors and Crazy character abilities like Wigfrids Self Repairing Swords and Helmets.. It would be very hard for anyone (including Klei Devs) to sale me on calling that Hard Mode.

8 hours ago, LitulLola said:

It used to effect mobs and structures, so u needed to setup and manage all ur mob farm's/glommer and your base. If they died ur going to the caves to get more lightbugs! If it breaks ur fire pit in the middle of the night, ur dead! It changed the way I played in A real way and was excited  for what was coming next but no.....Now it's just annoying

The old one was worse it was even more annoying and unfair.

On 12/23/2024 at 10:43 AM, Astraia said:

We need more bosses like misery toadstool, meaning bosses you can adjust an original raid boss into something more difficult (such as adding new attacks), just not 99,999 health...

I HATE must spend a ton of resources just to have a fair fight with a boss(I'm talking about you AFW!), but I kinda like fighting bosses making full use of a lot of gadget.

This was an idea I had when I was talking about the fairness of AFW and CC before, adding the challenge version of current CC what can be defeated without specific items, The Sin Celestial Champion that can't defeat without using a lot of items and skill. Defeating it will give you additional Enlightened Shards, special statue sketches, special decoration blueprint, and special critters, etc.

I have to confess that I’ve actually NOT been playing as much DS or DST as I use to, perhaps you can chalk that up to being burned out on disappointing bite-size updates, Or maybe it’s because other games like Lego Fortnite & Minecraft are providing me the kind of experiences I once got from DS/DST better than DST has been able to offer, But either way I haven’t been heavily invested in the game as I had been in the past.

But I **THINK** I have Klei’s Solution to both make profits & Satisfy Everyone, I’ve actually gone back to playing Minecraft lately, and I’m having a lot of fun with “Add-Ons” (yeah I know I’m late to the party..) 

Ahem anyway, Add-Ons for anyone who may be Unaware, Adds New Content you can Optionally purchase that expands onto your Vanilla gameplay experience (like Mods you can purchase)

I want to Specifically highlight this part of Minecraft because the player is able to Activate & Deactivate these purchased add-ons at their own desires. (For example I bought Mutants 2.0 and that made my worlds way too difficult so I disabled this add-on until I’m ready for harder content.)

But the Key Takeaway here is that I am able to Toggle this Content On & Off whenever I’m in the mood for a harder or less difficult challenge.

Add-Ons (for Minecraft) in addition to adding new content, can even go so far as to changing the BEHAVIOR of the games existing mobs or biomes.

DS & DST have always had the world Gen settings option to toggle on/off more/less of most of the games features, mobs etc…

However- Klei doesn’t give this menu the proper attention it deserves.. and there’s a lot of content released years ago that STILL doesn’t have any world Gen settings to “tweak” how difficult it’ll be or if it occurs at all.

The FUTURE of DST should be Minecraft Style “Add-Ons” (Optional DLC I can toggle on and off)

The PC version of DST has Mod access, but for us console edition player's: Please give us Minecraft style “Add-Ons”

THANKKKK YOOOUUUU & Happy New Year Everyone! :wilson_love:

4 hours ago, Mike23Ua said:

Ahem anyway, Add-Ons for anyone who may be Unaware, Adds New Content you can Optionally purchase that expands onto your Vanilla gameplay experience (like Mods you can purchase)

IDK why anyone would pay for mods. The Bedrock add-ons I've seen* are on par with the mods that Java players get for free. Reminds me of the paid Skyrim mod that added one extra apple to a location in the game.

Quality DLC from devs can be different, but they've decided to keep giving free updates instead (funded by skins). You can disable some of it with settings. Making it paid and optional creates haves and have-nots, fracturing the community, which is why Klei decided against DLC for Together.

*That is, looked at store pages. I don't have Win10 to play Bedrock.

52 minutes ago, Bumber64 said:

IDK why anyone would pay for mods. The Bedrock add-ons I've seen* are on par with the mods that Java players get for free. Reminds me of the paid Skyrim mod that added one extra apple to a location in the game.

Quality DLC from devs can be different, but they've decided to keep giving free updates instead (funded by skins). You can disable some of it with settings. Making it paid and optional creates haves and have-nots, fracturing the community, which is why Klei decided against DLC for Together.

*That is, looked at store pages. I don't have Win10 to play Bedrock.

So.. console players don’t get the option of *Free Mods, OR *Free Online Play.

I pay 20$ a Month to Access my Consoles online features, your describing PC Masterrace Luxeries.

9 minutes ago, Mike23Ua said:

So.. console players don’t get the option of *Free Mods, OR *Free Online Play.

I pay 20$ a Month to Access my Consoles online features, your describing PC Masterrace Luxeries.

I don't know why they can't just offer mods for free. Is there an expensive approval process?

One of the drawbacks of buying into a walled garden, I suppose.

22 minutes ago, Bumber64 said:

I don't know why they can't just offer mods for free. Is there an expensive approval process?

One of the drawbacks of buying into a walled garden, I suppose.

Surprised you aren't aware of how greedy the console gaming industry is. •_•

5 minutes ago, Whiza said:

Surprised you aren't aware of how greedy the console gaming industry is. •_•

I try to avoid it. Only have a Switch, and AFAIK the only way to mod that is to hack your console and try to avoid getting banned by Nintendo. The online membership ($1.67 / month) is at least reasonable in that they host all the servers for their own games. I'd just never buy a Switch game that's available on PC.

2 hours ago, Bumber64 said:

I don't know why they can't just offer mods for free. Is there an expensive approval process?

One of the drawbacks of buying into a walled garden, I suppose.

If you are talking about minecraft, there are lots of free high quality addons.

2 hours ago, Whiza said:

Surprised you aren't aware of how greedy the console gaming industry is. •_•

Yeah i hate it.

Nintendo switch is the worse, at least buying online on xbox gives you lots of free games. Nintendo forces you to buy garbage internet, while having monopoly on many games like Mario.

2 hours ago, Jakepeng99 said:

If you are talking about minecraft, there are lots of free high quality addons.

Yeah i hate it.

Nintendo switch is the worse, at least buying online on xbox gives you lots of free games. Nintendo forces you to buy garbage internet, while having monopoly on many games like Mario.

DST could hypothetically do the same for XBox then? IDK about the other consoles.

Nintendo online gives you access to lots of free games. Really old ones, though, that people have already been playing for decades via methods that Nintendo's lawyers don't like.

You guys kinda Derailed my entire point..

”Add-Ons” for Minecraft allows me to optionally choose to purchase new content that extends onto my Vanilla Gameplay experience, which can range from anything to a small visual change to the way trees look, to completely altering the games entire mob behavior system, to adding new content or harsher weathers. I can install add-ons that make map navigation “Easier” such as DST style walking stick for faster movement speed (which is FREE in the Hitchhiking DLC) I can install Naraka Bladepoint style Grappling Hooks, Or I can even install things that make my gameplay more difficult- Such as the Insane Disasters DLC that adds strong Blizzards that require standing near a campfire to stay warm, Sandstorms that slow movement speed and impairs vision, Acid Rain which damages players, Mobs, Spoils vegetation..

Is any of this sounding extremely familiar? If Klei gave me Six Months I could probably find enough “Add-Ons” in Minecraft to turn Minecraft into DS/DST, minus the characters unique abilities, and of course the shadow creatures.. outside of that though: The Naturalist Add-Ons Bald Eagles could easily be reskinned into DST Vultures, the Mutant Zombie from Mutants 2.0 Add-On (the one that smashes the ground like Deerclops leaving a trail of stone spikes) could Easily be reskinned into Deerclops.

Spend enough time playing Minecraft with Add-Ons and you start to see how extremely easily it would be to port over MOST of Dont Starve Togethers Mechanics (including newer stuff like acid rain) over into the 3D world of Minecraft.

But getting directly to the point, all of this content I’m adding into my Minecraft worlds is entirely OPTIONAL, if I find myself dying to often to for example Mutated FIREBREATHING Chickens I can turn off the Add-On for Mutants. If I’m Annoyed by Acid Rain or Tornadoes I can shut them off by removing the add-on.

If people pitched a complete FIT about Klei adding grotesque body horror lunar mobs into the base game, that could had been offered to us as an OPTIONAL Add-On we can purchase to add ourselves.

And that mindset rings true for MOST of everything Klei has done with DST since 2019… 

Instead of having every new mechanic they attempt to experiment with Nerfed into pure oblivion (see original releases of Moon Quay DLC or How ruthlessly unforgiving Wavey Jones Was) even the Skill Trees themselves could had been an optional add-on pack.

I doubt anyone is going to listen to me or take anything I say seriously… but the winning formula currently for Minecraft is its “Add-Ons”, & it could be DSTs winning Formula Too…  instead of trying to Satisfy all players of vastly different playstyle preferences simultaneously all at once, Klei should steal a page out of Minecrafts book and give that power and choice to their players.

7 minutes ago, Bumber64 said:

And, again, these are just mods. You want mods available for XBox.

I have no experience with DST Mods, but do those allow you to add or remove contents from your vanilla gameplay, including both Player Made, and Developer Official Expansions?

4 minutes ago, Mike23Ua said:

I have no experience with DST Mods, but do those allow you to add or remove contents from your vanilla gameplay, including both Player Made, and Developer Official Expansions?

Yes. It's done through Lua scripts.

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