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What do you guys think of Gestalt's hidden mode and HP locking to 1? Op or useless?


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I don't think they're very useful and could be removed,Because they don't solve critical problems.
After a test with Moon Bear and Moon Deer, I found that Gestalt would stop attacking when her HP dropped to 25%, but the boss still had a hatred for her, which meant I had to put her away or give her a potion. In fact, the best option is to put her away and give her a potion - because she is not only very vulnerable now, but also harmless. It forced me to give up Abigail's output for a while. So what is the significance of this hidden mode? Remind me that it's time to take her back? For a skilled Wendy player, I don't need to be reminded to take back Abigail when she's unhealthy. This design actually weakens the output capability of Gestalt.
Regarding the critical hit when her HP is above 25%, I don't see any need to maintain her HP at 1. I believe the original intention of the designers was to prevent Abi's level from falling from level 3 to level 1, but now that we have a new potion that can directly upgrade Abi to level 3, this design is also not that useful.
To prevent anyone saying that I only raise grievances and not make constructive comments, my suggestion is: call back Gestalt's invincibility frames, and remove her "daze for a second" setting in the code. Or, give her more flat defense and a player tag.
What do you think of these two designs? I'd like to hear your thoughts.

I’m pretty sure the “Abigail survives but with 1hp” is so that any potions you currently have applied to her do not instantly get deleted when she “dies” Potion Buffs applied to Abigail prior to this new beta, would be lost if the player let Abigail’s hp reach Zero.

But I’m also a 10+ year Wendy main, and I recall a time period where if you got Abigail killed, you had to play the game WITHOUT HER for 3-4 game days until she could be summoned again.

What we have gotten with both her Rework and now her Skill Tree- Is more like a broken workshop community modded character.

Personally I feel like she needs MORE Nerfs, but at least the “cowering at low health” feature is Something similar to (but no where near on par with…) having to play the game without fully relying on Abigail to do everything for you.

i guess I just don’t like the blood escape cuz it take away my choice of choosing a high danger high rewards mode, or to say, the choice to fight with abi all through the fight. I don’t like abi escaping, it makes me feel abandoned.

14 minutes ago, Steorra said:

This mechanic could be fine for me, It could be a great QoL change for Abi - but as it seems sacrificed the immune of Gestalt Abi’s attack, it becomes unacceptable.

 

35 minutes ago, Lee lol said:

i guess I just don’t like the blood escape cuz it take away my choice of choosing a high danger high rewards mode, or to say, the choice to fight with abi all through the fight. I don’t like abi escaping, it makes me feel abandoned.

 

I could understand your feelings...

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