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Wendy's Skill Tree Design with Illustrations and Text (Let me start with the cute Abigail)


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As mentioned earlier, the content of this article is machine Chinese translation, and I don't have the energy to translate every word carefully. At the same time, as an inspiration reference for mod developers, I will attach a design draft of the semi spiritual form Abigail at the beginning9942b2b0721de6edef7409f31615c1d6.png.c8a9ba09c261a95b087d624dcd855b30.png

Next is a more detailed introduction. I have organized the document and presented it in the form of screenshots. If you are a Chinese user, please directly check my original Chinese post on Baidu Tieba

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5 分钟前,WenericMember 说:

好吧,我觉得对齐特权的范围太大了,不可行,但是 Shadow Abby 获得类似于 werepig 的天赋将是一个巨大的美学进步。

我不喜欢现在的技能树。这对我来说完全没用。我和 Wes 一样可以完成游戏。但对于需要更多与 Wendy 和 Abigail 相关的设计内容的我来说,技能树什么都没有,我讨厌设计师教我如何获得噩梦燃料并使用 Abigail 来对抗怪物,他们的设计太难用了,我觉得他们根本没有完成游戏,即使我只使用了 Wendy 大约 1,000 小时。

7 minutes ago, CM624 said:

我不喜欢现在的技能树。这对我来说完全没用。我和 Wes 一样可以完成游戏。但对于需要更多与 Wendy 和 Abigail 相关的设计内容的我来说,技能树什么都没有,我讨厌设计师教我如何获得噩梦燃料并使用 Abigail 来对抗怪物,他们的设计太难用了,我觉得他们根本没有完成游戏,即使我只使用了 Wendy 大约 1,000 小时。

Not really sure how that has anything to do with what I said, but ok.

9 minutes ago, WenericMember said:

Not really sure how that has anything to do with what I said, but ok.

Sorry I don't know English, there are some problems with the machine translation, Abi's flower is on the right, and the ghost in that picture is Wendy

2 minutes ago, CM624 said:

Sorry I don't know English, there are some problems with the machine translation, Abi's flower is on the right, and the ghost in that picture is Wendy

Ik, I jusy wanted to say I lile the shadow Abigail redesign.

Alright,let's offer some constructive suggestions.Hopefully,we can put different petals into the sisturn to enhance Abby's attributes,such as Mourning Glory to increase health cap,or dark petals to add vulnerability effects.

7 minutes ago, Zef Wang said:

鱼头哥的帖子,呵,满满的地域歧视,唉

外国人没有卷的传统,我们温蒂玩家一直懂温蒂在一群冈子中间的无力感,我们只是希望,我们拿起喜欢的角色时没人会在公屏打:“只有萌新才用这个玩意,大厨等着做饭吧。”

What does what you said have to do with this post? This post provides suggestions on design and aesthetics, and I don't see any content that discriminates against any region.
I have never seen Wendy in a group of Wolfgangs. And I have never felt "powerless" when playing as Wendy. Wendy has a significant advantage when facing a swarm of Splumonkeys and speedrunning through Toadstool. Of course, this has nothing to do with the skill tree. The issues with the skill tree itself still persist.

13 minutes ago, Zef Wang said:

鱼头哥的帖子,呵,满满的地域歧视,唉

外国人没有卷的传统,我们温蒂玩家一直懂温蒂在一群冈子中间的无力感,我们只是希望,我们拿起喜欢的角色时没人会在公屏打:“只有萌新才用这个玩意,大厨等着做饭吧。”

说的什么玩意?能不能好好组织组织语言

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4 minutes ago, CM624 said:

说的什么玩意?能不能好好组织组织语言

 

确实有点胡言乱语,哈哈,被那个帖子整懵了

Quote
4 minutes ago, CM624 said:

说的什么玩意?能不能好好组织组织语言

 

确实有点胡言乱语,哈哈,被那个帖子整懵了

不过言归正传

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21 minutes ago, Zef Wang said:

Alright,let's offer some constructive suggestions.Hopefully,we can put different petals into the sisturn to enhance Abby's attributes,such as Mourning Glory to increase health cap,or dark petals to add vulnerability effects.

 

Alternatively,add an extraction feature to the urn that allows creatures like butterflies to be extracted into elixirs.

(AAAA,Why I quote it twice?!)

Hey, Klei is so afraid that Wendy will become stronger, why can't we enrich her skill tree from the plot or convenience? just like other characters' portable light sources and quick farming skills, does Wendy have to be a skilled fighter?or is the designer's thinking blocked?

I like this design a lot, it fixes many inconsistencies that the current skilltree has.

Also the set of skills with the "portable trunk to store your cleaning broom" is definitely a masterpiece :D

currently shadow abigail eats up a huge chunk of her power budget. klei should just tune her down and give wendy additional QoL perks. wendy does not need to become a character that appear in most speedruns like wolfgang

Abigail has been redrawn, with the style being as close as possible to the game's style. The flowers have been changed to Abigail's color. The fine parts have been split, and we are ready to start making the animation.

856ba8b87d902cacf9638483f232d72e.png.633f4690b2747d8fdca7eb2549a05320.png

咔哇ฅฅ*原贴在这儿

1 hour ago, CM624 said:

Abigail has been redrawn, with the style being as close as possible to the game's style. The flowers have been changed to Abigail's color. The fine parts have been split, and we are ready to start making the animation.

856ba8b87d902cacf9638483f232d72e.png.633f4690b2747d8fdca7eb2549a05320.png

I can't wait to buy all the skins for Abi.

4分钟前,WenericMember说:

我可以想象影子艾比被重新设计成比这更近的东西,这就是需要推迟测试版的原因。

不,我觉得重新设计成类似这种的工作量太大了。而且和格式塔的风格不统一,他们不会这样做的

No, I think it's too much work to redesign something like this. And it's not the same as the style of the gestalt. They won't do this.

4 minutes ago, Lee lol said:

不,我觉得重新设计成类似这种的工作量太大了。而且和格式塔的风格不统一,他们不会这样做的

No, I think it's too much work to redesign something like this. And it's not the same as the style of the gestalt. They won't do this.

Not 1-1 but a form with a more human shape

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