Mysterious box Posted December 7, 2024 Share Posted December 7, 2024 So I finally got around to maxing out fetch again and it still feels pretty lackluster for multiple reasons. Woby can only pick items up when she's small This could be fixed by allowing big Woby to pick items up as well. Training is too slow for this one While the cooldown does become short and the distance becomes decent the rate at which she gathers individual items is still very slow Plan A make it so that Woby will pick up a set amount of items before going on her short cooldown like maybe 4 at a time? This would also fix the training speed issue a bit while making Woby more useful for tasks like collecting logs and such Plan B Allow Woby to pick resources from their producers like grass, twigs, reeds and the like Woby refuses to pick anything up if your inventory is full even if her's isn't This may just be a bug Woby refuses to pick certain items up like Walter's rounds which is particularly strange considering the dreadstone change This could just be fixed by allowing her to pick up anything that's already in a her bag not just specific items Woby won't pick anything up while your in combat which while it makes sense due to her cowardly nature but would have been the most likely scenario where this ability would have shined Lastly I feel like the badge system in general would benefit from being more flexible as it stands to get the peak potential of a badge you need to invest 3 points into a single activity on top of training it I think it makes more sense for it to go back to 6 points or at least to make the tier 2 badges only cost 1 point each. Link to comment https://forums.kleientertainment.com/forums/topic/162002-the-problems-with-fetch-and-perhaps-some-solutions/ Share on other sites More sharing options...
Jakepeng99 Posted December 7, 2024 Share Posted December 7, 2024 6 minutes ago, Mysterious box said: Plan B Allow Woby to pick resources from their producers like grass, twigs, reeds and the like Shluld be the level 2 skill. Link to comment https://forums.kleientertainment.com/forums/topic/162002-the-problems-with-fetch-and-perhaps-some-solutions/#findComment-1770435 Share on other sites More sharing options...
Mysterious box Posted December 7, 2024 Author Share Posted December 7, 2024 Just now, Jakepeng99 said: Shluld be the level 2 skill. Level 2 is already lowering the cooldown and increased searching range I think level 1 could have this. Link to comment https://forums.kleientertainment.com/forums/topic/162002-the-problems-with-fetch-and-perhaps-some-solutions/#findComment-1770436 Share on other sites More sharing options...
Jakepeng99 Posted December 7, 2024 Share Posted December 7, 2024 Just now, Mysterious box said: Level 2 is already lowering the cooldown and increased searching range I think level 1 could have this. It should be level 2 so players have the option for woby to not collect stuff. Link to comment https://forums.kleientertainment.com/forums/topic/162002-the-problems-with-fetch-and-perhaps-some-solutions/#findComment-1770437 Share on other sites More sharing options...
Mysterious box Posted December 7, 2024 Author Share Posted December 7, 2024 2 minutes ago, Jakepeng99 said: It should be level 2 so players have the option for woby to not collect stuff. Fair though in that case I think the cooldown lowering should drop to tier 1 Link to comment https://forums.kleientertainment.com/forums/topic/162002-the-problems-with-fetch-and-perhaps-some-solutions/#findComment-1770440 Share on other sites More sharing options...
Jakepeng99 Posted December 7, 2024 Share Posted December 7, 2024 Just now, Mysterious box said: Fair though in that case I think the cooldown lowering should drop to tier 1 I agree. Its almost useless at level 1. Link to comment https://forums.kleientertainment.com/forums/topic/162002-the-problems-with-fetch-and-perhaps-some-solutions/#findComment-1770441 Share on other sites More sharing options...
Ruperstiltskin Posted December 7, 2024 Share Posted December 7, 2024 21 minutes ago, Mysterious box said: Woby refuses to pick certain items up like Walter's rounds which is particularly strange considering the dreadstone change I was really hoping this would work as a cute woby walter synergy just to find out woby wont pick ammo :sadge: Link to comment https://forums.kleientertainment.com/forums/topic/162002-the-problems-with-fetch-and-perhaps-some-solutions/#findComment-1770448 Share on other sites More sharing options...
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