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Very happy with the Walter changes, but just one more thing -


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Now I know that the team are still looking into Woby, but I'd just like to push forward some opinion on Woby, as someone who has been playing Walter for a good amount of time.

The main thing I think that Woby needs right now, which has already been said by others, is a hunger indicator that is something more than just her movement speed being lowered. Because her movement speed slowdown is gradual, it can be very hard to notice. I've had several instances where I wasn't keeping track of her hunger in my head and she forced me to dismount in combat, making for a very scary experience to say the least.

Either a hunger meter or some sort of visual indicator when her hunger is getting low would be ideal, as it can be tiresome to manually track her hunger.

Another thing that may be a bit of a personal want is a change in how much monster meat needs to be given and maintained in order to keep her well-fed and zooming around. I would like that if the aforementioned hunger meter was to be added, that the slowing down of Woby's speed as she loses hunger be removed, as feeding her monster meat every day to keep her at maximum speed can get a bit tiresome.

Just some ideas I had floating around, feel free to leave your own suggestions below as every piece of feedback goes a long way!

My most *realistic* desired implementation would be for players to be able to investigate suspicious dirt piles while riding Woby. If it has to be integrated into the skilltree, then it could probably be merged with the first Support Badge.

Aside from that, I really appreciate team-oriented skills like Wendy's Vengeful Ghosts or Wurt's Swamp Pathfinder skills, and Walter lacking anything like it is pretty surprising to me.
It has been suggested way back that Walter could offer another player a ride on Woby and I think it would be a wonderful addition for an independent single-point skill.
Of course, such a feature would have to be implemented with mutual consent in mind: with the skill active, a Walter riding Woby could right-click another player to offer a ride, causing Woby to run up to the player and doing the /sit emote. From there, the player has the option to right-click Woby to climb on and later get off, even when in motion.

Also, unrelated to Woby and very nitpicky on my behalf: I feel like the Customizer branch of the skill tree has the missed opportunity of being arranged in the shape of a slingshot!

slingshot.png.914588e310c82ec0d492445d8e48046f.png

...that's it. No changed order of unlocking the skills or anything, just a little splash of thematic flavor that I happened to think of a while back and can no longer unsee.

 

4 hours ago, Bronzebot said:

Also, unrelated to Woby and very nitpicky on my behalf: I feel like the Customizer branch of the skill tree has the missed opportunity of being arranged in the shape of a slingshot!

slingshot.png.914588e310c82ec0d492445d8e48046f.png

...that's it. No changed order of unlocking the skills or anything, just a little splash of thematic flavor that I happened to think of a while back and can no longer unsee.

 

Oh my god you're cooking

10 hours ago, Bronzebot said:

My most *realistic* desired implementation would be for players to be able to investigate suspicious dirt piles while riding Woby.

I think that we can also add the ability to activate the umbralla dome while riding Wobi. 

13 hours ago, Horsheen said:

Now I know that the team are still looking into Woby, but I'd just like to push forward some opinion on Woby, as someone who has been playing Walter for a good amount of time.

The main thing I think that Woby needs right now, which has already been said by others, is a hunger indicator that is something more than just her movement speed being lowered. Because her movement speed slowdown is gradual, it can be very hard to notice. I've had several instances where I wasn't keeping track of her hunger in my head and she forced me to dismount in combat, making for a very scary experience to say the least.

Either a hunger meter or some sort of visual indicator when her hunger is getting low would be ideal, as it can be tiresome to manually track her hunger.

Another thing that may be a bit of a personal want is a change in how much monster meat needs to be given and maintained in order to keep her well-fed and zooming around. I would like that if the aforementioned hunger meter was to be added, that the slowing down of Woby's speed as she loses hunger be removed, as feeding her monster meat every day to keep her at maximum speed can get a bit tiresome.

Just some ideas I had floating around, feel free to leave your own suggestions below as every piece of feedback goes a long way!

like woodie's beaver meter?

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