Pokrotecki Posted December 4, 2024 Share Posted December 4, 2024 I still think the knabsack should get reworked, first of all it should get better animations so it doesn't look so weird especially when used as a weapon, many people also pointed out that it should have an inventory and let you kidnap mobs which are really good ideas. I personally think that klei should get rid of the stick and just make it a sack that can be swung as a weapon. Link to comment https://forums.kleientertainment.com/forums/topic/161826-the-new-wortoxs-skill-tree-changes-are-great-but/ Share on other sites More sharing options...
Echsrick Posted December 4, 2024 Share Posted December 4, 2024 i realy do hope its not just an forgettable gimick weapon Link to comment https://forums.kleientertainment.com/forums/topic/161826-the-new-wortoxs-skill-tree-changes-are-great-but/#findComment-1768498 Share on other sites More sharing options...
Dingle Posted December 4, 2024 Share Posted December 4, 2024 I'd like extra utility as a bug net. Mostly because, by dev design, you're supposed to stop using it as a weapon once you have rifts open. You'll be using either a Reaper or a Brightshade Sword, depending. Link to comment https://forums.kleientertainment.com/forums/topic/161826-the-new-wortoxs-skill-tree-changes-are-great-but/#findComment-1768517 Share on other sites More sharing options...
arubaro Posted December 4, 2024 Share Posted December 4, 2024 The art is kinda weird, not being a container is weird, needing to fill most of the inventory is weird and annoying... why not making the damage being just linked to the ammount of souls? Im the only who thinks that this item was designed to be the soul container but they ditch the idea so they added the jars? Also feels really of to have a stick with a pouch as weapon and that its damage is dependent of items and souls. Were any other design for an imp weapon?? Link to comment https://forums.kleientertainment.com/forums/topic/161826-the-new-wortoxs-skill-tree-changes-are-great-but/#findComment-1768546 Share on other sites More sharing options...
Master_NiX Posted December 4, 2024 Share Posted December 4, 2024 I agree on additional use of it as a bug net. Maybe slight range increase, more than a spear less than a whip. The animation kinda makes you feel like there's is some distance between you and your target, but actually there isnt. Link to comment https://forums.kleientertainment.com/forums/topic/161826-the-new-wortoxs-skill-tree-changes-are-great-but/#findComment-1768558 Share on other sites More sharing options...
Castiliano Posted December 4, 2024 Share Posted December 4, 2024 1 hour ago, arubaro said: The art is kinda weird, not being a container is weird, needing to fill most of the inventory is weird and annoying... why not making the damage being just linked to the ammount of souls? Im the only who thinks that this item was designed to be the soul container but they ditch the idea so they added the jars? Also feels really of to have a stick with a pouch as weapon and that its damage is dependent of items and souls. Were any other design for an imp weapon?? I admit that I feel a little punished for having an organized inventory. I would also prefer if the soul jar was actually a Walking Cane upgrade. After all, Wortox doesn't usually use The Lazy Explorer, so that would be the alternative. Link to comment https://forums.kleientertainment.com/forums/topic/161826-the-new-wortoxs-skill-tree-changes-are-great-but/#findComment-1768582 Share on other sites More sharing options...
Dingle Posted December 4, 2024 Share Posted December 4, 2024 7 minutes ago, Castiliano said: I admit that I feel a little punished for having an organized inventory. I would also prefer if the soul jar was actually a Walking Cane upgrade. After all, Wortox doesn't usually use The Lazy Explorer, so that would be the alternative. Why the soul jar be a walking cane upgrade? Can't equip it. Link to comment https://forums.kleientertainment.com/forums/topic/161826-the-new-wortoxs-skill-tree-changes-are-great-but/#findComment-1768587 Share on other sites More sharing options...
Castiliano Posted December 4, 2024 Share Posted December 4, 2024 17 minutes ago, Dingle said: Why the soul jar be a walking cane upgrade? Can't equip it. It would be able to continue equipping and functioning as a Walking Cane, as well as the souls stored in it would continue to be functional. Link to comment https://forums.kleientertainment.com/forums/topic/161826-the-new-wortoxs-skill-tree-changes-are-great-but/#findComment-1768592 Share on other sites More sharing options...
OMEGASCRUFF Posted December 4, 2024 Share Posted December 4, 2024 I would like the Bug Net functionality and I'm surprised it's not been added still. I wonder if maybe it conflicts with the item grabbing functionality? Both are bound to the spacebar, so I'm not entirely sure how this conflict would be resolved. Only other excuse I can think of is that a post-rift multi tool Bug Net is planned already. But yeah. Would be nice for Soul Pierce cheese. You really need 40-60 Butterflies in a Gift Wrap and a good-ass computer with all your graphics settings lowered to execute it, and it's hard to do in a small area or if there's any obstacles or items on the ground. They could, y'know, just patch it out if they feel like it, by making Butterflies line up the same way Moongleams and Bees do. But if they do patch it out, I absolutely want the Bug Net functionality so I can deliberately use Soul Pierce for things. I don't know what things, but my complete lack of agency over Soul Pierce without Butterfly cheese is my main complaint about it as a skill. It just doesn't offer anything in a great deal of boss fights for a skill that costs 4 Insight. Very good for trash mobs, for sure, though. Bug Net Nabsack might help. Link to comment https://forums.kleientertainment.com/forums/topic/161826-the-new-wortoxs-skill-tree-changes-are-great-but/#findComment-1768599 Share on other sites More sharing options...
Dingle Posted December 4, 2024 Share Posted December 4, 2024 20 minutes ago, OMEGASCRUFF said: I would like the Bug Net functionality and I'm surprised it's not been added still. I wonder if maybe it conflicts with the item grabbing functionality? Both are bound to the spacebar, so I'm not entirely sure how this conflict would be resolved. Only other excuse I can think of is that a post-rift multi tool Bug Net is planned already. But yeah. Would be nice for Soul Pierce cheese. You really need 40-60 Butterflies in a Gift Wrap and a good-ass computer with all your graphics settings lowered to execute it, and it's hard to do in a small area or if there's any obstacles or items on the ground. They could, y'know, just patch it out if they feel like it, by making Butterflies line up the same way Moongleams and Bees do. But if they do patch it out, I absolutely want the Bug Net functionality so I can deliberately use Soul Pierce for things. I don't know what things, but my complete lack of agency over Soul Pierce without Butterfly cheese is my main complaint about it as a skill. It just doesn't offer anything in a great deal of boss fights for a skill that costs 4 Insight. Very good for trash mobs, for sure, though. Bug Net Nabsack might help. I desperately want the grab function taken off spacebar, anyway. It is incredibly annoying, as it means I'm always using the slow pickup animation unless I switch items just to pick something up. And often burning durability after a fight, picking up things I don't want. The multi knab is even also bound to right mouse button by default. I don't know why it needs right mouse button AND spacebar. Link to comment https://forums.kleientertainment.com/forums/topic/161826-the-new-wortoxs-skill-tree-changes-are-great-but/#findComment-1768608 Share on other sites More sharing options...
OMEGASCRUFF Posted December 5, 2024 Share Posted December 5, 2024 19 minutes ago, Dingle said: I desperately want the grab function taken off spacebar, anyway. It is incredibly annoying, as it means I'm always using the slow pickup animation unless I switch items just to pick something up. And often burning durability after a fight, picking up things I don't want. The multi knab is even also bound to right mouse button by default. I don't know why it needs right mouse button AND spacebar. It brings me a great sense of agony when I accidentally use my Nabsack on 2 Nightmare Fuel or something. Link to comment https://forums.kleientertainment.com/forums/topic/161826-the-new-wortoxs-skill-tree-changes-are-great-but/#findComment-1768613 Share on other sites More sharing options...
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