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Add a visual effect to the Slow-Down Rounds


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Slow-donw roauns doesn't have a visual effect, so I have to closely look if it's working, also now it stacks to 3, so I have even less idea of what level of slowness the enemies are.

With freeze rounds you can see the enemies frozen or changing a little the color.

With sticky rounds you can see the honey in the floor.

With the Icky rounds you see the "slime thing".

With Slown-donw rounds I see nothing, it will be good to have some short of mark or indication to let you know that it's working of if is staking, or is already x 3.

I wanted to know if I'm the only one that have that opinion, and what will be your ideas for making more visual? Like a mark? A change of color? Tell me.

54 minutes ago, Memetan said:

Slow-donw roauns doesn't have a visual effect, so I have to closely look if it's working, also now it stacks to 3, so I have even less idea of what level of slowness the enemies are.

With freeze rounds you can see the enemies frozen or changing a little the color.

With sticky rounds you can see the honey in the floor.

With the Icky rounds you see the "slime thing".

With Slown-donw rounds I see nothing, it will be good to have some short of mark or indication to let you know that it's working of if is staking, or is already x 3.

I wanted to know if I'm the only one that have that opinion, and what will be your ideas for making more visual? Like a mark? A change of color? Tell me.

I agree each level should have a different indicator and when the buff is about to expire should have one more like how freeze and Maxwell's prison does.

+1 to this. It's currently quite hard to track the duration of the slowing effect of the slowdown rounds unless you are paying attention to the finest details of the movement of the mob you're dealing with. 

Perhaps something of a purple bubble visual or purple haze effect laid over the slowed mob, with the color/intensity weakening as the stacked slowdown wears off.

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