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Non-slingshot/Woby skill tree ideas


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-Increased sanity gain in Walter's tents (50-100% increase) the tent is great for healing and becoming sane, but the sanity gain is too slow to actually wait for it to fill up

-smaller and faster drying rack. Dried foods are useful and thematically fitting for Walter, but they take up a lot of space

-upgradeable pioneer hat for more out of battle utility 

-more efficient rope crafting (5 grass for 2 rope or something like that) fits for a boy scout 

Make that drying rack portable like the tent!

1 minute ago, aidankocherhans said:

-Increased sanity gain in Walter's tents (50-100% increase) the tent is great for healing and becoming sane, but the sanity gain is too slow to actually wait for it to fill up

-smaller and faster drying rack. Dried foods are useful and thematically fitting for Walter, but they take up a lot of space

-upgradeable pioneer hat for more out of battle utility 

Fishing perks.

Better/portable fire pit perk.

I’d like to see more skills for Walter outside of his Slingshot & Woby perks, but honestly Woby as a perk feels underdeveloped as is.

I saw one suggestion someone wanted for her to drag Walter out of the water if he almost drowns, and that’s too adorable NOT to want in the game.

But the rest of character gimmick (the tents, the hat, the weird planting a bunch of pinecones to quickly regain sanity??) all feels like more could had been done with that. I just don’t have any good suggestions for anything, and it’s so late into the beta now that any huge additions or changes are unlikely to happen.

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