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Feedback about Wendy "Shadow Sisterhood III"


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Shadow Sisterhood III seems have lower quality than Lunar one. 

1st, Shadow one brings no new mechanism but just simple value buff.

2nd, to murder mobs from inventory is inconvenience. Even worse than the original DS. In original DS we only need to kill something (out of inventory is ok) to trigger the summoning. But for current DST we have to collect mobs into our inventory first, for just some simple value buff (which means not fun). This is both anti - QoL and boring. 

Shall we rework Shadow Sisterhood III again?

I'm fine with it. The buff doubles down on Wendy's existing playstyle as a point of contrast to Lunar Abigail.

While needing to murder things from the inventory is a Pain, and they could probably buff the duration slightly, It's a wonderful reference that would be a shame to see wasted.

3 minutes ago, WenericMember said:

I'm fine with it. The buff doubles down on Wendy's existing playstyle as a point of contrast to Lunar Abigail.

While needing to murder things from the inventory is a Pain, and they could probably buff the duration slightly, It's a wonderful reference that would be a shame to see wasted.

If a new anti - Qol thing was added for just simple value change like "damage +30%, health x 400%", it is both boring and inconveniece.

game should designed for fun, for more interesting high quality creativities. and QoL is a long-term aim for sandbox game.

This Shadow Sisterhood III was against QoL and have low creativity comparing with the lunar one. I think it is not good enough.

1 minute ago, Steorra said:

If a new anti - Qol thing was added for just simple value change like "damage +30%, health x 400%", it is both boring and inconveniece.

game should designed for fun, for more interesting high quality creativities. and QoL is a long-term aim for sandbox game.

This Shadow Sisterhood III was against QoL and have low creativity comparing with the lunar one. I think it is not good enough.

I think it could stand to be buffed for QOL, but not be reworked entirely. 

The creativity is referencing the old Wendy Summoning mechanic. It doesn't have to be that deep.

1 minute ago, Fitzee said:

Perhaps any kill activates the buff, with its duration depending on on the mob? 

Or it could be made so that sacrificing a non-stackable mob (like a rabbit) activates the buff for two or so minutes?

I prefer the first one which is more like the original DS and more convenient.

But it still same that the buff is... hmm.. a bit boring. 

I hope something new rather than directly buffing the value of current mechanism. Such like "after killing a mob abi would cause corpse explode in 2 mins by kill other mobs". This would be useless tbh (abi already could easily handle weak mob clusters) but it would be fun.

 

But at least to ensure this skill become convenient and more like original DS is good.

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