pether Posted November 29, 2024 Share Posted November 29, 2024 Don't get me wrong, I like they have different skill tree than normal dupes, please don't change that! The only issue here is the tree is very small and most of the skills look the same: "+1 booster slot; +2 athletics" I like there is a skill for grinding gears reduction (I'm still not sure what it does, but I like it is unique). I would love to see a bit more skills, more of them unique, perhaps something that improves oxygen/power consumption level? Or microchip creation time (sleeping)? You know, something to play with Link to comment https://forums.kleientertainment.com/forums/topic/161498-bionic-skill-tree-looks-uninspiring/ Share on other sites More sharing options...
Lillegre Posted November 29, 2024 Share Posted November 29, 2024 1 hour ago, pether said: Don't get me wrong, I like they have different skill tree than normal dupes, please don't change that! The only issue here is the tree is very small and most of the skills look the same: "+1 booster slot; +2 athletics" I like there is a skill for grinding gears reduction (I'm still not sure what it does, but I like it is unique). I would love to see a bit more skills, more of them unique, perhaps something that improves oxygen/power consumption level? Or microchip creation time (sleeping)? You know, something to play with My guy, you are missing the "boosters" via the soldering station, but based on my test, a +10 digging, + 5 Construction, Gravitas demolishing, Super-duper-hard digging, +600Kg carrying, mechatronics engineer (not all at once, to start with), is possible in at least the first 10 turns, but the BRILLIANT part of bionics is you can effectively skill scrub them in seconds, with zero hassle (i.e. no skill scrubber) Link to comment https://forums.kleientertainment.com/forums/topic/161498-bionic-skill-tree-looks-uninspiring/#findComment-1765040 Share on other sites More sharing options...
pether Posted November 29, 2024 Author Share Posted November 29, 2024 I'm not saying the bionics are bad. As you said, they can be really good really quickly. I like that part. What feels meh is the skill tree with 3 small branches that have the same skills in all places. I would like to see more branches, more skills, more options there. They don't need to add booster slots and athletics, but they can do something different so we could have different playstyles with our bionics Link to comment https://forums.kleientertainment.com/forums/topic/161498-bionic-skill-tree-looks-uninspiring/#findComment-1765049 Share on other sites More sharing options...
StarvingAngler Posted November 29, 2024 Share Posted November 29, 2024 I kinda feel like that is what boosters do, but I believe you are refering to minor adjustments outside of boosters Link to comment https://forums.kleientertainment.com/forums/topic/161498-bionic-skill-tree-looks-uninspiring/#findComment-1765052 Share on other sites More sharing options...
Vertel Posted November 30, 2024 Share Posted November 30, 2024 A big problem with expanding the bionic skill tree is morale. Without being able to get food morale, great hall morale, or bedroom morale, it becomes tricky to increase the morale cost of their tree too much. As-is they cap out at a morale need of 15, which is reasonably achievable without hijinks, but many more skills in the tree could require bionic-specific morale buff options. Link to comment https://forums.kleientertainment.com/forums/topic/161498-bionic-skill-tree-looks-uninspiring/#findComment-1765381 Share on other sites More sharing options...
Carib94 Posted November 30, 2024 Share Posted November 30, 2024 1 reason Morale!! They dont get great hall, food, bathroom, nor bedroom morale. They can get morale from nature reserve I believe, and probably gonna need to use some recreational stuff like the jukebox and improve decor in the base for more morale. Having them use the lubrication station to oil up will give them fresh oil buff which is +2 morale which seems permanent so long as they use the Lubrication Station every time they need oil. If they were to add new skill trees I have some ideas. 1. Skill tree for Bio dupes to de-fragment faster for microchips. 2. Skill Tree for increase water resistance meaning when they are in water they still get short circuited but the stress penalty and athletics penalty will be cut in half then they can have a tier 3 or 4 skill where they will be completely water resistant(also immune from chill surroundings) 3. Skill tree to increase oxygen tank reserves so they can be out their in unbreathable areas longer. 4. Skill tree allows bio dupes to require less power banks per cycle to operate(meaning 1 power bank will last 2 cycles instead of 1 cycle). 11 hours ago, pether said: I like there is a skill for grinding gears reduction (I'm still not sure what it does, but I like it is unique) Basically when Bio Dupes run out of oil they will have the grinding gears debuff. Their athletics will be decreased by -8 I believe and they will pause most of the time to scratch their gears basically making them inefficient not doing any task as good. The Grinding Gears reduction takes away half of the athletics penalty which is great but still wanna oil them bio dupes up. Link to comment https://forums.kleientertainment.com/forums/topic/161498-bionic-skill-tree-looks-uninspiring/#findComment-1765458 Share on other sites More sharing options...
Lillegre Posted November 30, 2024 Share Posted November 30, 2024 Hmmmm....... Link to comment https://forums.kleientertainment.com/forums/topic/161498-bionic-skill-tree-looks-uninspiring/#findComment-1765954 Share on other sites More sharing options...
missasch Posted November 30, 2024 Share Posted November 30, 2024 11 hours ago, Carib94 said: 1 reason Morale!! They dont get great hall, food, bathroom, nor bedroom morale. They can get morale from nature reserve I believe, and probably gonna need to use some recreational stuff like the jukebox and improve decor in the base for more morale. Having them use the lubrication station to oil up will give them fresh oil buff which is +2 morale which seems permanent so long as they use the Lubrication Station every time they need oil. If they were to add new skill trees I have some ideas. 1. Skill tree for Bio dupes to de-fragment faster for microchips. 2. Skill Tree for increase water resistance meaning when they are in water they still get short circuited but the stress penalty and athletics penalty will be cut in half then they can have a tier 3 or 4 skill where they will be completely water resistant(also immune from chill surroundings) 3. Skill tree to increase oxygen tank reserves so they can be out their in unbreathable areas longer. 4. Skill tree allows bio dupes to require less power banks per cycle to operate(meaning 1 power bank will last 2 cycles instead of 1 cycle). Basically when Bio Dupes run out of oil they will have the grinding gears debuff. Their athletics will be decreased by -8 I believe and they will pause most of the time to scratch their gears basically making them inefficient not doing any task as good. The Grinding Gears reduction takes away half of the athletics penalty which is great but still wanna oil them bio dupes up. They can get the bathroom/latrine morale if you put their gunk remover building in with a sink. It counts as a toilet. I'm thinking of putting in a nature reserve so that they have to get into their bathroom through the reserve. I am also thinking of upping the decoration around the base to see if I can get that morale. It is fun to try to optimize these new dupes and figure out new things. I am really enjoying this so far! Link to comment https://forums.kleientertainment.com/forums/topic/161498-bionic-skill-tree-looks-uninspiring/#findComment-1765979 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.