Cassielu Posted November 29, 2024 Share Posted November 29, 2024 Here's my propose: 3 Pipspook Quest skills merge into 1 skill Final Resting Place? and Gravestones By Wendy merge into 1 skill then these two skill line merge into one: ↗ Grave Beautification Pipspook ↘ Replace and Crafting Graves And there the explain: Pipspook 1 increase the probability of Pipspook spawns, and toy spawns closer when do the quest. This is a liitle bit coincide with Replace and Craft gravestones, as you can make more graves to get more Pipspooks, and place them in better places to make the toy spawn closer, such as hermit island, on boat, dock, or at least the land and ocean edge. Pipspook 2 Increase the number of toys, Pipspook 3 Double the amount of Mourning Glory you get for each toy. These two skills already coincide for only earn more mourning glory. And numerically, the former skill allows you to earn three more mourning glory per quest, while the latter skill allows you to earn more than ten extra mourning glory per quest, making the former skill quite insignificant. Although Mourning Glory is certainly useful, I really don't think it's worth a whole three skills, to augment their numbers in different ways. Final Resting Place? and Gravestones, there is no difference between these two skills at all unless you need more gravestones than the world generates (that's a lot of them), or need some reskin sign. Edit for new haunt skill: 1 minute ago, Cassielu said: Well, we just got that new Haunt Skill, but there is a liitle confused: Wendy already has a scare skill. For those of you who don't know, "Scare" mechanism is totally part of "Haunt" mechanism. When you Haunt a mob (if it's scrae able), you have a 100% chance of triggering its panic - that's the main feature of Haunt, then secondary is those interesting gadget effects for some specific objects. There seems to be quite a bit of coincide between these two skills, maybe it should be merge into a "AOE Haunt" skill. Link to comment https://forums.kleientertainment.com/forums/topic/161430-wendy%E2%80%98s-pipspook-and-gravestone-skills-and-new-haunt-skill-need-do-some-merge/ Share on other sites More sharing options...
WenericMember Posted November 29, 2024 Share Posted November 29, 2024 I think Pipspooks could stay with they are, they're filler/stat skills, but Wendy's skill tree has had most of its filler removed, so it's not the end of the world. That said yes the grave skills need to be merged for exactly the reason you said. Creating new gravestones is nice QOL, but it doesn't provide a lot of benefit. The skill line was also significantly weakened by the loss of the dark petals skills, which added value to a reliable source of dark petals. Rather than merging them with Pipspooks though, I'd say make the new tier three build on the "sacred ground/safe space" concept they were going with by having decorated gravestones provide, light, sanity, protection from wildfires, etc. Link to comment https://forums.kleientertainment.com/forums/topic/161430-wendy%E2%80%98s-pipspook-and-gravestone-skills-and-new-haunt-skill-need-do-some-merge/#findComment-1764162 Share on other sites More sharing options...
Fufuji Posted November 29, 2024 Share Posted November 29, 2024 just make pipspook skills Wendy's initial perk, remove them from the skill tree and call this a QOL change. Resource-accessing filler skills always risk being abandoned by resetting the skill tree after farming enough items. Link to comment https://forums.kleientertainment.com/forums/topic/161430-wendy%E2%80%98s-pipspook-and-gravestone-skills-and-new-haunt-skill-need-do-some-merge/#findComment-1764172 Share on other sites More sharing options...
rfsvusbre Posted November 29, 2024 Share Posted November 29, 2024 Agree, the vacant slots can be added with more interesting designs Link to comment https://forums.kleientertainment.com/forums/topic/161430-wendy%E2%80%98s-pipspook-and-gravestone-skills-and-new-haunt-skill-need-do-some-merge/#findComment-1764542 Share on other sites More sharing options...
Cassielu Posted December 1, 2024 Author Share Posted December 1, 2024 Well, we just got that new Haunt Skill, but there is a liitle confused: Wendy already has a scare skill. For those of you who don't know, "Scare" mechanism is totally part of "Haunt" mechanism. When you Haunt a mob (if it's scrae able), you have a 100% chance of triggering its panic - that's the main feature of Haunt, then secondary is those interesting gadget effects for some specific objects. There seems to be quite a bit of coincide between these two skills, maybe it should be merge into a "AOE Haunt" skill. Link to comment https://forums.kleientertainment.com/forums/topic/161430-wendy%E2%80%98s-pipspook-and-gravestone-skills-and-new-haunt-skill-need-do-some-merge/#findComment-1766259 Share on other sites More sharing options...
WenericMember Posted December 1, 2024 Share Posted December 1, 2024 Just now, Cassielu said: Well, we just got that new Haunt Skill, but there is a liitle confused: Wendy already has a scare skill. For those of you who don't know, "Scare" mechanism is totally part of "Haunt" mechanism. When you Haunt a mob (if it's scrae able), you have a 100% chance of triggering its panic - that's the main feature of Haunt, then secondary is those interesting gadget effects that are probabilistic to triggering specific objects. There seems to be quite a bit of coincide between these two skills, maybe it should be merge into a "AOE Haunt" skill. Abigail's Terror is instant and AOE. Abigail's haunt requires her to stop attacking from a period of time, and can only target one enemy at a time. There's technically overlap but not really. Link to comment https://forums.kleientertainment.com/forums/topic/161430-wendy%E2%80%98s-pipspook-and-gravestone-skills-and-new-haunt-skill-need-do-some-merge/#findComment-1766261 Share on other sites More sharing options...
Cassielu Posted December 1, 2024 Author Share Posted December 1, 2024 1 minute ago, WenericMember said: Abigail's Terror is instant and AOE. Abigail's haunt requires her to stop attacking from a period of time, and can only target one enemy at a time. There's technically overlap but not really. That right, so I hope they become an "Instant AOE Haunt." Most of the time the player doesn't use haunt in combat, so it doesn't make much sense for Abigail stop attacking when haunt. This would also fill the need that there is no aoe haunt in the game and be some unique interesting perk for Wendy Link to comment https://forums.kleientertainment.com/forums/topic/161430-wendy%E2%80%98s-pipspook-and-gravestone-skills-and-new-haunt-skill-need-do-some-merge/#findComment-1766270 Share on other sites More sharing options...
WenericMember Posted December 1, 2024 Share Posted December 1, 2024 2 minutes ago, Cassielu said: That right, so I hope they become an "Instant AOE Haunt." Most of the time the player doesn't use haunt in combat, so it doesn't make much sense for Abigail stop attacking when haunt. This would also fill the need that there is no aoe haunt in the game and be some unique interesting perk for Wendy Meh. My issue is that is it would have to be a direct upgrade over Team Spirit IV. Which would make it ANOTHER 4 tier skill line in Wendy's tree (she already has 2, and unlike Wolfgang they're more than stat buffs.). She's already an insight Hog (which is fair enough) but that would be getting ridiculous. Link to comment https://forums.kleientertainment.com/forums/topic/161430-wendy%E2%80%98s-pipspook-and-gravestone-skills-and-new-haunt-skill-need-do-some-merge/#findComment-1766272 Share on other sites More sharing options...
Cassielu Posted December 2, 2024 Author Share Posted December 2, 2024 On 12/1/2024 at 12:26 PM, WenericMember said: Meh. My issue is that is it would have to be a direct upgrade over Team Spirit IV. Which would make it ANOTHER 4 tier skill line in Wendy's tree (she already has 2, and unlike Wolfgang they're more than stat buffs.). She's already an insight Hog (which is fair enough) but that would be getting ridiculous. Oh, my idea is to actually remove the existing Team Spirit 3 and 4 and make this instant AOE haunt to the new Team Spirit 3 - it's actually a combination of these two features, so basically we wouldn't lose anything, just streamline the skilltree and save one skill point. Link to comment https://forums.kleientertainment.com/forums/topic/161430-wendy%E2%80%98s-pipspook-and-gravestone-skills-and-new-haunt-skill-need-do-some-merge/#findComment-1766937 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.