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Yeah, wendy skilltree is overly strong. Needs weakening.


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Since most players think that wendy skilltree is too strong and makes gameplay less interesting, here's my skilltree idea, for a better gameplay experience. ;)

Weakness I: physical damage multiplier becomes 0.5

Weakness II: physical damage multiplier becomes 0.25

Weakness III: When wendy attaks a mob, there's a 25% chance that she deals no damage (but weapon still loses durability)

Depression I: Wendy loses 3.33 sanity per minute all the time

Depression II: Wendy loses 6.66 sanity per minute all the time

Depression III: When wendy hp is above 20%, she cuts himself every minute to lower her hp by 10%

Sisterhood I: When abigail is close to wendy, wendy working effeciency lowers by 50%, since she is distracted by abby.

Sisterhood II: When wendy eats food, she only gains half health, sanity and hunger, since she shares the food with abby -- Abby eats another half.

Sisterhood III: When abigail dies, wendy also die immediately.

Lunar Allegiance I: When a shadow mob attaks wendy or abigail, wendy or abigail receives 10% more damage

Lunar Allegiance II: When a shadow mob attaks wendy or abigail, wendy or abigail receives 25% more damage

Lunar Allegiance III: When a shadow mob attaks wendy or abigail, wendy or abigail receives 40% more damage

Shadow Allegiance I: When a lunar mob attaks wendy or abigail, wendy or abigail receives 10% more damage

Shadow Allegiance II: When a lunar mob attaks wendy or abigail, wendy or abigail receives 25% more damage

Shadow Allegiance III: When a lunar mob attaks wendy or abigail, wendy or abigail receives 40% more damage

Ha ha ha ha ha, very interesting, strong role can have the ability to get a more powerful skill tree, and the role of the weak will become more weak.

This is what unjust people like to do, to build their own pleasure at the pain of others, good brother, good irony.:snarlingspider:

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