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This is a surprise to say... Walter feels very powerful now.


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I started a real playthrough with Walter to thoroughly test the new skills. And mannn he feels great now with the increased round production skills and wobys agility 2 badge.

Killed bee queen day 8 with marble rounds found from statues, basic slingshot upgrades (bone frame, silk handle and catcoon sling), panflute to allow me to feed woby halfway through the fight and wobys agility 2. It was ridiculously easy.

Done the standard ruins rush, killed ancient guardian and nightmare werepig. Gained access to a whole load of dreadstone rounds which I used to kill shadow chess pieces lvl 3 Knight using thulecite frame with honey/dreadstone rounds. Was really cool being able to outrun and pick off lvl 3 Knight legit.

The sad thing about this is half his new skills are extremely useless, even the slingshot upgrades are unnecessary, the base upgrades you can craft without skills are perfectly great as long as you have the production round skills. 

Woby agility is fantastic to the point the other 4 woby skills are obsolete. You won't ever get hit riding woby if you have badge with agility.

I just hope klei adds some fun perks to the woby skill line. Bravery and support are useless compared with agility... but I don't want agility nerfed. The rest of the skills need buffed instead. Also don't nerf the round production skills too much, they literally make the slingshot useful for everyday use as long as you push forward to obtain more round crafting materials.

Good job Klei for making Walter feel powerful now. Just want some fun flavour skills for woby and that's it. I'll be happy with Walter forever.

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