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A few small suggestions (Wortox and Walter)


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Wortox

  1. Please let us see other player's HP: it's awkward that a main healer doesn't know what players needs healing, without mods. Maybe, since the "good" side of Wortox is more related to healing, it could be a side effect of going more on the good path. And maybe the evil side can see when entities tagged as bosses are about to die, to compensate.
  2. Let us teleport together with the beefalo, when riding it: having to descend to teleport is clunky, specially since the lazy explorers allow this already. It could maybe be an alternative to his new weapon. As a bonus it would really be great if we could heal beefalos with souls (even if we have to descend to do this) but I see that could be a bit harder to code. If they allow us to teleport without dismounting it would be huge already since it would synergize with new gameplay options.

Walter

  1. Given how low cost and low efficiency his early game items are, the item to mod the slingshot feels a bit off balance and "expensive" for the early game. I can make it in a couple of days usually, but it involves finding items that I can turn to papyrus at the map table in most cases, papyrus that I always feel would be better used in a bird cage at that stage of the game. At worst I'd lower its cost to 1 papyrus, and at best, change its ingredients to cheaper things entirely. Wanda has a similar system and her tools are super cheap, despite her clocks aren't. I think it should be something that you shouldn't really care about to make and discard, even in the first few days.
  2. I think Woby's fetch and/or finding items mechanic would benefit from Wheeler's navigadget mechanic: Maybe making Woby smell something and it will guide you for similar items within a large radius.
  3. Allow us to ride Woby with all it's benefits cheaply in the late game: This is to match all beefalos which when fully tamed, become extremely cheap to ride (either free, or with a single grass is usually enough). Perhaps a single monster meat item fed would be enough for her to transform, stay transformed, and keep full speed, until we no longer ride her for X amount of time (half a day, or something alike)
11 minutes ago, ShadowDuelist said:

Allow us to ride Woby with all it's benefits cheaply in the late game: This is to match all beefalos which when fully tamed, become extremely cheap to ride (either free, or with a single grass is usually enough). Perhaps a single monster meat item fed would be enough for her to transform, stay transformed, and keep full speed, until we no longer ride her for X amount of time (half a day, or something alike)

Something to this effect is badly needed.

I like all your suggestions, this one is just really important to help woby keep up with beefalo's.

 

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