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Wendy Beefalo Damage Poll


How should Wendy's unique interaction with Beefalo be managed?  

118 members have voted

  1. 1. How should Wendy's unique interaction with Beefalo be managed?

    • Yes, without any compensation
      29
    • Yes, but her skill tree should be strengthened directly to compensate
      20
    • No, it shouldn't be nerfed no matter what.
      63
    • Other
      6


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24 minutes ago, ConstantBreeze said:

Clearly the 40% buff should only be applied to punching

The hambat, darksword, etc. is doing the damage not Wendy

It's her arm swinging. Is she swinging the beefalo around?

Where's Wolfgang's 2.0x buff for swinging beef?!

15 minutes ago, Bumber64 said:

It's her arm swinging. Is she swinging the beefalo around?

I've never seen a beefalo attack without my permission while mounted, I'm in control of the beefalo just as much as I'm in control of any other weapon. My shield of terror is technically biting the enemy, it is technically living, it my "will" that gets the full damage buff. My "intent." Oh and also the code that's been in place for years and nobody seemed to have a problem with it until now.

As much as it frustrates me to have to have this conversation at all, I do like seeing the other side.

Even if I can't even begin to pretend I agree with them in the slightest. I genuinely just made an account this week to help shape the skill tree since almost everyone was less than let's say "agreeable" with the skill tree.

 

That said, I like the new direction of the shadow affinity. Though I'd still really like to see the lunar affinity change (Assuming it hasn't already), 400~ damage every 5 seconds is actively worse than 40 every second regardless of beefalo interactions) and, from what I heard, everyone complained and it lost it's nightshade interaction, I guess people just see big number and don't stop to think much about how big number was achieved or how often it's done.

14 minutes ago, ConstantBreeze said:

Oh and also the code that's been in place for years and nobody seemed to have a problem with it until now.

As much as it frustrates me to have to have this conversation at all, I do like seeing the other side

It's probably because people that know better are saying she's weaker than she is, so as to argue for strong perks. So there's starting to be pushback. Re: "If you want her to be even stronger than she is now, why should she keep her giant beefalo bonus?"

Hope this clears things up.

21 minutes ago, Dingle said:

It's probably because people that know better are saying she's weaker than she is, so as to argue for strong perks. So there's starting to be pushback. Re: "If you want her to be even stronger than she is now, why should she keep her giant beefalo bonus?"

Hope this clears things up.

The question is more Why not keep it?
I think people are just complaining to complain.  Whether or not its gone only affects the people that use it. Its been in the game for 4 years. Its the same people trying to argue that statues should not block creatures because it looks broken. when it has been scrutinized for so long I think it has stood the test of time to ensure that this is something that the developers want to have.

Because taking this away will make beefalos boring for everyone.

Oops, I got confused with the wording in the vote options. "How should it be managed" is the question but the first answer is a response to "should it be nerfed", and I thought "without any compensation" was an odd way to say "without any alteration".  There's been a lot of Google Translate on the forums lately, in my defense.

But, yeah, I don't think Wendy's damage penalty being negated by riding a beefalo needs to be nerfed. Beefalo riding is kind of overrated anyway, especially post-rifts, and it's not like we're talking about nerfing Maxwell or Wormwood on beefalo even though it also negates their downsides.

14 minutes ago, Dingle said:

How so? Only Wendy gets the massive bonus due to Abigail, right?

Right now
Wigfrid gets benefits because vampirism still works on beefalo
Wolfgang still gets benefit from his whistle.- and also still gets mightiness.
Warly gets benefit by being able to spice them up with damage and defense.
Willow gets benefits from using frenzy and also makes beefalo fireproof..
Wormwoods armor still procs its combo.

Those are the main ones that are not just the standard beefalo bonus players get.

3 minutes ago, DVGMedia said:

Right now
Wigfrid gets benefits because vampirism still works on beefalo
Wolfgang still gets benefit from his whistle.- and also still gets mightiness.
Warly gets benefit by being able to spice them up with damage and defense.
Willow gets benefits from using frenzy and also makes beefalo fireproof..
Wormwoods armor still procs its combo.

Those are the main ones that are not just the standard beefalo bonus players get.

I see. Is it just too complex in the code to have Wendy get a 10% damage on her beefalo, instead of the around 50% or so? Correct me if I'm wrong, but I'd say this beefalo damage bonus is really strong compared to the list.

12 minutes ago, Dingle said:

I see. Is it just too complex in the code to have Wendy get a 10% damage on her beefalo, instead of the around 50% or so? Correct me if I'm wrong, but I'd say this beefalo damage bonus is really strong compared to the list.

what you mean warly gets 1.8 or 3x ?

29 minutes ago, DVGMedia said:

Right now
Wigfrid gets benefits because vampirism still works on beefalo
Wolfgang still gets benefit from his whistle.- and also still gets mightiness.
Warly gets benefit by being able to spice them up with damage and defense.
Willow gets benefits from using frenzy and also makes beefalo fireproof..
Wormwoods armor still procs its combo.

Those are the main ones that are not just the standard beefalo bonus players get.

I didn't even know Wormwood could still proc his armor

And people are complaining about Wendy

The "thinking man's Wigfrid"

i thought the reason wendy gets a buff and everyone else doesn't is because the vex applies to the enemy not the player (so incoming damage is increased) and the beefalo is technically the one attacking

wolfgang still benefits from abby's vex if there's a wendy on the team yknow. thats what makes wendy unique since abby applies a debuff and i think the synergy is perfectly fine. beefalo taming will be meta no matter what anyway

On 11/24/2024 at 11:23 AM, Eieni said:

The beef ignores self modifiers, both good and bad. The implication of this suggestion is modifiers will transfer to the beef, which would mean Wolfgang and Wanda would just be way stronger than they already are while only weakening characters that are only compensating for their weakness.

Exactly this. People are acting like Beefalo aren’t fair, but in all honesty I’d rather have this system then Wolfgang dealing double damage from atop an Ornery Beefalo

 

Now if Wigfrid could transfer her multiplier via one of the rider skills I wouldn’t complain..

pre-rift things are already very easy for most experienced players, beefalo is not OP for these because it just give a more convenient daily QoL. 

post-rift mobs have knockdown which makes beefalo become more weak and inconvenient than non-beefalo. For those everyone who think beefalo is OP it seems they all choose to ignore the inconvenience of beefalo in endgame.

9 hours ago, NotGabriel said:

Now if Wigfrid could transfer her multiplier via one of the rider skills I wouldn’t complain..

Correct me if I'm wrong but damage specifically from Wigfrids special saddle does get buffed, right?

At least that's what I've heard but nobody uses the skill to test it.

5 hours ago, ConstantBreeze said:

Correct me if I'm wrong but damage specifically from Wigfrids special saddle does get buffed, right?

At least that's what I've heard but nobody uses the skill to test it.

If that is a thing then color me shocked but I recall it not being a thing back when it was first introduced because I was here in the forums advocating for the Battle Saddle to get something along those lines. Pretty sure it doesn’t have any special damage multiplier shenanigans it just adds like 5 damage or something like that

Now that Wendy has a Haunt command for Abigail I would prefer it if they reworked the entire petal Bestowment buff to require more skill and not be a brain Dead AFK simulator.

AKA… Willow having to cast her fire mage powers onto herself to boost herself.

This means… if you want to buff Wolfgang’s Damage you command Abby to haunt him, if you want to buff Wendy’s Damage you command Abby to haunt Wendy, if you want to buff Wendy’s damage while riding a Beefalo, you Haunt the Beefalo.

She loses a TON of damage from this suggestion though because instead of buffing an ENTIRE Teams damage on hitting things Abby is hitting, she can only buff one thing at a time per “haunt”

6 minutes ago, Mike23Ua said:

This means… if you want to buff Wolfgang’s Damage you command Abby to haunt him, if you want to buff Wendy’s Damage you command Abby to haunt Wendy, if you want to buff Wendy’s damage while riding a Beefalo, you Haunt the Beefalo.

She loses a TON of damage from this suggestion though because instead of buffing an ENTIRE Teams damage on hitting things Abby is hitting, she can only buff one thing at a time per “haunt”

Honestly this sounds worthless outside of niche scenarios where you ARE buffing a wolfgang

The petals debuff is probably one of wendys most useful skills. You can dislike the interaction with beefaloes but thats nerfing the absolute **** out of wendy for no reason whatsoever.

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