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I feel we should bring back the old hp mechanics for wendy


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In the original original rework for wendy, abigails damage used to scale off of how low Wendy's health was, this was eventually canned in favor of what we have rn

for the base kit it makes sense for it to be taken out, but i feel its a pretty fun idea for a skill for wendy now that we're finally getting her skill tree, especially since rn a lot of her skill tree is kinda lame

like abigail just deals increased damage on top of how she currently gains damage depending on time of day depending on what percentage of health wendy has

itd make her play much more as an actual glass cannon and it even more so incentivices beefalo wendy, and considering its a skill its entirely just optional

also kinda related since were talking hp, abigail not having a skill that reduces her damage taken by half is a bit of an oversight, sunce rn she takes double damage from everything, although i guess her alignment skills kinda do give that to her in a way

3 minutes ago, Wormboi said:

Klei wont do that because they already have glass cannon character. (Wanda)

tbf is she even really a glass cannon if she has free infinite healing long range attacks can stunlock most enemies and doesnt have any downsides to using shadow armor

also we have like 50 characters that rely on other things to do damage atp, we can have 2 glass cannons

2 minutes ago, Alexx7 said:

tbf is she even really a glass cannon if she has free infinite healing long range attacks can stunlock most enemies and doesnt have any downsides to using shadow armor

Well then a """glass""" cannon character.

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