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Wobby Dig drops.


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Do we have a complete list of wobby possible dig drops?

If not post below your findings.

So far I myself saw him dig:

Steel Wool, Log, Berries, Red, Yellow and Green Gems  (separe instances, I assume it can be any gem), Pan Flute, Volt Goat Horn, Down Feather, Gnome, Cat Tail, Morsel, Gears, Spider Gland, Gord's Knot, Twigs, Rotten Egg, Alchemy Blueprint (I assume it will be a random blueprint), Shovel. Axe, Charcoal, Gold Nugget, Beefalo Wool

 

Full disclosure my digging was a 100% and I have both the first and second badge active.

Notes on the Dig skill, at low % training he seems to dig 1x each 3 days. At 100% training he digs 1x each day.

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https://forums.kleientertainment.com/forums/topic/160954-wobby-dig-drops/
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Found this for you in scripts\prefabs\wobysmall.lua
 

local DIGGING_REWARDS =
{
    LOCATIONS =
    {
        FOREST =
        {
            cutgrass = 1,
            twigs = 1,
            petals = 1,
            silk = 1,
            rope = 1,
            seeds = 1,
            purplegem = 1,
            bluegem = 1,
            redgem = 1,
            orangegem = 1,
            yellowgem = 1,
            greengem = 1,
            trinket_6 = 1,
            trinket_4 = 1,
            cutreeds = 1,
            feather_crow = 1,
            feather_robin = 1,
            feather_canary = 1,
            trinket_3 = 1,
            beefalowool = 1,
            butterflywings = 1,
            berries = 1,
            blueprint = 1,
            petals_evil = 1,
            trinket_8 = 1,
            houndstooth = 1,
            stinger = 1,
            gears = 1,
            boneshard = 1,
            coontail = 1,
            transistor = 1,
            charcoal = 1,
            flint = 1,
            goldnugget = 1,
            nitre = 1,
            log = 1,
            rocks = 1,
            marble = 1,
            pinecone = 1,
            wagpunk_bits = 1,
            spidergland = 1,
            steelwool = 1,
            shovel = 1,
            panflute = 1,
            pickaxe = 1,
            axe = 1,
            twiggy_nut = 1,
            carrot = 1,
            bird_egg = 1,
            smallmeat = 1,
            rottenegg = 1,
        },

        CAVES = {
            cutgrass = 1,
            twigs = 1,
            silk = 1,
            rope = 1,
            purplegem = 1,
            bluegem = 1,
            redgem = 1,
            orangegem = 1,
            yellowgem = 1,
            greengem = 1,
            trinket_6 = 1,
            trinket_4 = 1,
            trinket_3 = 1,
            blueprint = 1,
            trinket_8 = 1,
            gears = 1,
            boneshard = 1,
            transistor = 1,
            charcoal = 1,
            flint = 1,
            goldnugget = 1,
            nitre = 1,
            log = 1,
            rocks = 1,
            marble = 1,
            pinecone = 1,
            wagpunk_bits = 1,
            spidergland = 1,
            shovel = 1,
            panflute = 1,
            pickaxe = 1,
            axe = 1,

            snurtle_shellpieces = 1,
            thulecite = 1,
            thulecite_pieces = 1,
            slurtleslime = 1,
            multitool_axe_pickaxe = 1,
            foliage = 1,
            batwing = 1,
            manrabbit_tail = 1,
            blue_cap = 1,
            red_cap = 1,
            green_cap = 1,
            wormlight = 1,
            cutlichen = 1,
        },
    },

    SEASONS =
    {
        [SEASONS.AUTUMN] =
        {
            furtuft = 1,
        },

        [SEASONS.WINTER] =
        {
            feather_robin_winter = 1,
            beard_hair = 1,
            walrus_tusk = 1,
        },

        [SEASONS.SPRING] =
        {
            goose_feather = 1,
            lureplantbulb = 1,
            lightninggoathorn = 1,
        },

        [SEASONS.SUMMER] =
        {

        },
    },
}
8 minutes ago, Mike23Ua said:

I can’t play in betas but I do have one question related to dig.

Woby has both a Dig random stuff up and a go fetch random stuff perk.

Do these two perks clash and make having more than one redundant? 

Hi,no, the fetch seems really underwhelming, in a small range 3-4 tiles (My current Walter doesn't has fetch maxed but my previous did) wobby will grab one item that is laying on the ground, (it can be a stack if it's stacked) that is the same as one you are currently picking, At max level only the frequency seems to change. He will not gather grass from grass turfs, he can only grab grass if there is one nearby on the floor. Also he can only pick items if his inventory is not full as the items he picks up go there.

On 11/23/2024 at 4:48 AM, OMEGASCRUFF said:

Found this for you in scripts\prefabs\wobysmall.lua

A lot of these drops are very useful and unique. It's a shame that no one is going to get a Walrus Tusk with Walter if they're blessed with 01 camp and abysmal RNG. The Dig skill is gated by an absurdly long training time/requirement and another layer of RNG.

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