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Knabsack is a generic weapon!


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In my opinion, the Knabsack is generic as a weapon and will not be used as a weapon in its current state. I see three potential options here:

1. Wortox can spin the knabsack to deal area damage every now and then (less than the current one, but still adds an interesting aspect to boss fights like Bee Queen). It could also be used while riding a beefalo. (PLEASE, DO IT KLEI!)

2. A simpler option that gives the weapon a distance damage, something like a whip, but not as fun as the first option (be sure to add a nicer animation for this weapon).

3. An option that improves the aspect of traveling with the knabsack, maybe some sort of item segregation, or simply creating an additional backpack out of it that has to be held in the hand at all times.

What do you think guys? I hope you like my idea!
 

Why is the most support-oriented character getting a damaging weapon with no utility in the first place? Why is this even a weapon instead of a tool, and why do multiple Naughty skills depend on it for damage? I think the entire concept was flawed from the start, honestly, and should be completely reconsidered.

1 minute ago, OMEGASCRUFF said:

Why is the most support-oriented character getting a damaging weapon with no utility in the first place? Why is this even a weapon instead of a tool, and why do multiple Naughty skills depend on it for damage? I think the entire concept was flawed from the start, honestly, and should be completely reconsidered.

I certainly don't like the idea of making the knabsack a regular sword (this item doesn't even have a decent animation as a weapon). In option number one, Wortox would rather provide protection from enemy hordes and would need a buffalo to solo it.

If we don't go with that option, I'm all for making it a backpack that you can also use to throw items into the chests or something like that.

5 minutes ago, hyoton123 said:

Those are the only three options?

First of all THESE ARE OPTIONS. I just don't want this item to come into the game as a regular sword.

Nah.. let’s let something called a “Knabsack” appropriately Knab things.

And in my head I just picture Wortox being able to run up and catch a Beefalo inside of it.

it would function like a Beefalo Bell (once a Beefalo is bond to a player it tags along with them everywhere they go) except Wortox now can effectively “Pokemon” his Beefalo by storing it in a Sack & deploying it at his convenience.

Pair this with the ability to teleport while on a Beefalo and the ability to revive a dead Beefalo…

And Wortox becomes the Better Wigfrid Beefalo skill tree.

i made an idea for the napsack, i removed any weapon part of it and more so a special bugnet tool that can carry special things that never were before like being able to kidnap pigs so to say and stuff them into the sack special inventory

3 minutes ago, Echsrick said:

i made an idea for the napsack, i removed any weapon part of it and more so a special bugnet tool that can carry special things that never were before like being able to kidnap pigs so to say and stuff them into the sack special inventory

Maybe for some mobs, they would have to be asleep first. Get him to use whatever version of the panflute skill makes it out of bets

3 minutes ago, Hollow soul 3 said:

Maybe for some mobs, they would have to be asleep first. Get him to use whatever version of the panflute skill makes it out of bets

or sleep darts, i went more into detail on my own thread what i think could be better with napsack

5 hours ago, Echsrick said:

i made an idea for the napsack, i removed any weapon part of it and more so a special bugnet tool that can carry special things that never were before like being able to kidnap pigs so to say and stuff them into the sack special inventory

That would be pretty funny. Just like in Wortox cinematic!

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