xKli0x Posted November 22, 2024 Share Posted November 22, 2024 In my opinion, the Knabsack is generic as a weapon and will not be used as a weapon in its current state. I see three potential options here: 1. Wortox can spin the knabsack to deal area damage every now and then (less than the current one, but still adds an interesting aspect to boss fights like Bee Queen). It could also be used while riding a beefalo. (PLEASE, DO IT KLEI!) 2. A simpler option that gives the weapon a distance damage, something like a whip, but not as fun as the first option (be sure to add a nicer animation for this weapon). 3. An option that improves the aspect of traveling with the knabsack, maybe some sort of item segregation, or simply creating an additional backpack out of it that has to be held in the hand at all times. What do you think guys? I hope you like my idea! Link to comment https://forums.kleientertainment.com/forums/topic/160951-knabsack-is-a-generic-weapon/ Share on other sites More sharing options...
Echsrick Posted November 22, 2024 Share Posted November 22, 2024 i dont think napsack sould ever have been made as a weapon Link to comment https://forums.kleientertainment.com/forums/topic/160951-knabsack-is-a-generic-weapon/#findComment-1759119 Share on other sites More sharing options...
OMEGASCRUFF Posted November 22, 2024 Share Posted November 22, 2024 Why is the most support-oriented character getting a damaging weapon with no utility in the first place? Why is this even a weapon instead of a tool, and why do multiple Naughty skills depend on it for damage? I think the entire concept was flawed from the start, honestly, and should be completely reconsidered. Link to comment https://forums.kleientertainment.com/forums/topic/160951-knabsack-is-a-generic-weapon/#findComment-1759124 Share on other sites More sharing options...
hyoton123 Posted November 22, 2024 Share Posted November 22, 2024 Those are the only three options? Link to comment https://forums.kleientertainment.com/forums/topic/160951-knabsack-is-a-generic-weapon/#findComment-1759126 Share on other sites More sharing options...
xKli0x Posted November 22, 2024 Author Share Posted November 22, 2024 1 minute ago, OMEGASCRUFF said: Why is the most support-oriented character getting a damaging weapon with no utility in the first place? Why is this even a weapon instead of a tool, and why do multiple Naughty skills depend on it for damage? I think the entire concept was flawed from the start, honestly, and should be completely reconsidered. I certainly don't like the idea of making the knabsack a regular sword (this item doesn't even have a decent animation as a weapon). In option number one, Wortox would rather provide protection from enemy hordes and would need a buffalo to solo it. If we don't go with that option, I'm all for making it a backpack that you can also use to throw items into the chests or something like that. 5 minutes ago, hyoton123 said: Those are the only three options? First of all THESE ARE OPTIONS. I just don't want this item to come into the game as a regular sword. Link to comment https://forums.kleientertainment.com/forums/topic/160951-knabsack-is-a-generic-weapon/#findComment-1759131 Share on other sites More sharing options...
Mike23Ua Posted November 22, 2024 Share Posted November 22, 2024 Nah.. let’s let something called a “Knabsack” appropriately Knab things. And in my head I just picture Wortox being able to run up and catch a Beefalo inside of it. it would function like a Beefalo Bell (once a Beefalo is bond to a player it tags along with them everywhere they go) except Wortox now can effectively “Pokemon” his Beefalo by storing it in a Sack & deploying it at his convenience. Pair this with the ability to teleport while on a Beefalo and the ability to revive a dead Beefalo… And Wortox becomes the Better Wigfrid Beefalo skill tree. Link to comment https://forums.kleientertainment.com/forums/topic/160951-knabsack-is-a-generic-weapon/#findComment-1759134 Share on other sites More sharing options...
hyoton123 Posted November 22, 2024 Share Posted November 22, 2024 4 minutes ago, xKli0x said: First of all THESE ARE OPTIONS. I just don't want this item to come into the game as a regular sword. So what does the knabsack currently do and cost? Link to comment https://forums.kleientertainment.com/forums/topic/160951-knabsack-is-a-generic-weapon/#findComment-1759135 Share on other sites More sharing options...
Jakepeng99 Posted November 22, 2024 Share Posted November 22, 2024 The knabssck isnt too bad. It just needs to be stronger early game. Getting it to 68 damage early game is so expensive. Its damage for having a full inventory with souls (no containers) and no special extras should be 42.5 maybe. Link to comment https://forums.kleientertainment.com/forums/topic/160951-knabsack-is-a-generic-weapon/#findComment-1759161 Share on other sites More sharing options...
Echsrick Posted November 22, 2024 Share Posted November 22, 2024 i made an idea for the napsack, i removed any weapon part of it and more so a special bugnet tool that can carry special things that never were before like being able to kidnap pigs so to say and stuff them into the sack special inventory Link to comment https://forums.kleientertainment.com/forums/topic/160951-knabsack-is-a-generic-weapon/#findComment-1759203 Share on other sites More sharing options...
Hollow soul 3 Posted November 22, 2024 Share Posted November 22, 2024 3 minutes ago, Echsrick said: i made an idea for the napsack, i removed any weapon part of it and more so a special bugnet tool that can carry special things that never were before like being able to kidnap pigs so to say and stuff them into the sack special inventory Maybe for some mobs, they would have to be asleep first. Get him to use whatever version of the panflute skill makes it out of bets Link to comment https://forums.kleientertainment.com/forums/topic/160951-knabsack-is-a-generic-weapon/#findComment-1759207 Share on other sites More sharing options...
Echsrick Posted November 22, 2024 Share Posted November 22, 2024 3 minutes ago, Hollow soul 3 said: Maybe for some mobs, they would have to be asleep first. Get him to use whatever version of the panflute skill makes it out of bets or sleep darts, i went more into detail on my own thread what i think could be better with napsack Link to comment https://forums.kleientertainment.com/forums/topic/160951-knabsack-is-a-generic-weapon/#findComment-1759211 Share on other sites More sharing options...
xKli0x Posted November 23, 2024 Author Share Posted November 23, 2024 5 hours ago, Echsrick said: i made an idea for the napsack, i removed any weapon part of it and more so a special bugnet tool that can carry special things that never were before like being able to kidnap pigs so to say and stuff them into the sack special inventory That would be pretty funny. Just like in Wortox cinematic! Link to comment https://forums.kleientertainment.com/forums/topic/160951-knabsack-is-a-generic-weapon/#findComment-1759406 Share on other sites More sharing options...
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