Copyafriend Posted November 22, 2024 Share Posted November 22, 2024 Oh boy here we go in a skilltree beta again, make sure to hydrate people (For context i also think wortox needs love more urgently, but i care about walter more) The ammo types are pretty dang good, being affordable and good enough to be worth using over the base ammos currently available. (Maybe too affordable, 40 per craft is a LOT) I really like the slingshot modding concept, its really cute and i think it fits walter fantastically as a lore friendly method of improving slingshot capabilities. Most of the options are good, but a little basic. The only interesting upgrades are the frame upgrades (infinite storage, storing and using two different ammo types, and the charge shot) But i suppose they are probably interesting enough to function I do think the final slingshot frame is too expensive by far, requiring a crown shard is way too expensive for a slower but more damaging dealing attack. The dps is already similar, so there's no real need to make it so expensive. The woby training tree is probably my favorite but also the most flawed. I feel as though training rates are too slow. It would take a long time to train the skills to 100%. But i also like the idea of having to put effort into training woby. Very cute I feel like the training speed should either be faster Or alternatively, i think itd be cool to make woby gain any perk that gets trained to 100% permanently without needing to have it be selected. That way you really earn something nice after that long training Or maybe have it function that way for the t1 perks, and the tier2 need to be selected to get the better version (None of the perks are that strong, but they're all individually nice) I also think that walter should have some skills for himself. Right now its all about his slingshot and woby. He's a boyscout, some minor perk like wortox's panflutr skills would be nice. Instead of the perk that makes walter take less sanity damage while riding woby, id like it if that perk was instead a standalone perk for walter bundled together with the "woby takes more damage before bucking you off" as a group of standalone perks based on mounted combat. Maybe give walter another bonus for fighting on woby too, because right now its still kinda inferior to beefalo. Its just a shame really. instead of having the mounted combat perks, woby gets some perk to make his transformations last longer. He needs to be fed extremely regularly to maintain top speed, and its kind of annoying to use. Maybe having twice the stomach could be good? Instead of that you could also make wobys hunger fall slower, either way works Right now though, only the top 20% of woby's hunger is really useful because it provides the highest speed boost Finally the skilltree itself: while some of the woby skills needed to be combined (because 12 perks dedicated to woby is kinda rediculous) we're also left in an awkward place You can kinda get the best of everything as walter atm aswell. The base slingshot crafting perk gives good enough parts to be a full upgrade, and if you're not satisfied you can pick 4 ammo types, get the two ammo crafting efficiencys, grab the base woby skill and 3 of thr tier 2 skills(4 + 2 + 1 + 3 = 10) and STILL have enough left over to buy almost all of the slingshot parts. We're missing something because none of these perks feel too cheap or too expensive, but you can get all of the best perks at the same time, there's no real choices involved in this skill tree Lmk what ya'll think about walter, i'm curious to see other opinions Link to comment https://forums.kleientertainment.com/forums/topic/160891-walter-skill-tree-notes/ Share on other sites More sharing options...
Mysterious box Posted November 22, 2024 Share Posted November 22, 2024 1 minute ago, Copyafriend said: (Maybe too affordable, 40 per craft is a LOT) This is definitely needed to avoid making the grind too heavy and having Walters pluck servers of all their resources. It also puts his slingshot a bit more in line with normal weapons resource wise. 3 minutes ago, Copyafriend said: I do think the final slingshot frame is too expensive by far, requiring a crown shard is way too expensive for a slower but more damaging dealing attack. The dps is already similar, so there's no real need to make it so expensive. I feel like this is reasonable since it's giving you infinite ammo storage as well even if it's a bit unfortunate that early game Walter players will never see this. 5 minutes ago, Copyafriend said: I feel as though training rates are too slow. It would take a long time to train the skills to 100%. But i also like the idea of having to put effort into training woby. Very cute I feel like the training speed should either be faster Or alternatively, i think itd be cool to make woby gain any perk that gets trained to 100% permanently without needing to have it be selected. That way you really earn something nice after that long training Or maybe have it function that way for the t1 perks, and the tier2 need to be selected to get the better version (None of the perks are that strong, but they're all individually nice) Personally while I like the concept of the Woby training school I was very disappointed with how they handled dig and fetch with fetch seeming completely useless and dig just being a loot box. Since I haven't had time/figured out how to train the others yet I'll reserve my judgement but I'm definitely not a fan of how they handled this aspect as it feels like Woby's skills a padding that don't hold up on their own despite forcing you to make a choice. Link to comment https://forums.kleientertainment.com/forums/topic/160891-walter-skill-tree-notes/#findComment-1758817 Share on other sites More sharing options...
Gashzer Posted November 22, 2024 Share Posted November 22, 2024 The slingshot ammo type and upgrade skills are all good. Some of the slingshot ammo skills could be combined to make room for some general Walter boy scout survivalist flavour skills. The idea of "training" woby is good but badly executed because we all know what's gonna happen here. Everyone is gonna ditch woby for a beefalo first chance they get and walters entire skilltree will boil down to getting all the slingshot skills and forgetting woby even exists. There is nothing that makes big woby a better or unique mount compared to a beefalo. Had such high hopes for my main boi Walter. After this beta concludes I shall find a corner to crawl into and cry with disappointment... been waiting years for this update to Walter and was the only reason I've been hanging around the forums. Link to comment https://forums.kleientertainment.com/forums/topic/160891-walter-skill-tree-notes/#findComment-1758827 Share on other sites More sharing options...
Mysterious box Posted November 22, 2024 Share Posted November 22, 2024 6 minutes ago, Gashzer said: The idea of "training" woby is good but badly executed because we all know what's gonna happen here. Everyone is gonna ditch woby for a beefalo first chance they get and walters entire skilltree will boil down to getting all the slingshot skills and forgetting woby even exists. There is nothing that makes big woby a better or unique mount compared to a beefalo. Honestly while fetch and dig seem dedicated to ditching Woby for a beefalo the other 3 could encourage players to keep Woby if they were combinable since Walter's already got the combat aspect covered with his slingshot being actually good now there will definitely be people who stick with the beefalo but in theory(and only theory since I can't test their peak potential or read code) Woby could be a good enough side grade with these upgrades but as it is it feels like if Wurt's mosquito branch was broken into 6 skills and required individual training for each... Link to comment https://forums.kleientertainment.com/forums/topic/160891-walter-skill-tree-notes/#findComment-1758833 Share on other sites More sharing options...
Gashzer Posted November 22, 2024 Share Posted November 22, 2024 2 minutes ago, Mysterious box said: Honestly while fetch and dig seem dedicated to ditching Woby for a beefalo the other 3 could encourage players to keep Woby if they were combinable since Walter's already got the combat aspect covered with his slingshot being actually good now there will definitely be people who stick with the beefalo but in theory(and only theory since I can't test their peak potential or read code) Woby could be a good enough side grade with these upgrades but as it is it feels like if Wurt's mosquito branch was broken into 6 skills and required individual training for each... Depends how much faster 100% tier 2 agility makes woby and how high the bucking defence gets. But it's like do i take time to train woby or do i just tame a beefalo that will end up being 10000% better... hmmmmmmmm I wonder? And for fetch and dig there is no "training" involved it's extremely passive to the point you will forget woby is even doing stuff. Data miners come help us out please and thank you! Link to comment https://forums.kleientertainment.com/forums/topic/160891-walter-skill-tree-notes/#findComment-1758839 Share on other sites More sharing options...
Mysterious box Posted November 22, 2024 Share Posted November 22, 2024 22 minutes ago, Gashzer said: Depends how much faster 100% tier 2 agility makes woby and how high the bucking defence gets. But it's like do i take time to train woby or do i just tame a beefalo that will end up being 10000% better... hmmmmmmmm I wonder? And for fetch and dig there is no "training" involved it's extremely passive to the point you will forget woby is even doing stuff. Data miners come help us out please and thank you! I agree my issue is even if the skills end up being amazing the slot limitations mean that each skill needs to be good enough to stand on its own but the descriptions don't seem to reflect that despite seeming okay together. Link to comment https://forums.kleientertainment.com/forums/topic/160891-walter-skill-tree-notes/#findComment-1758855 Share on other sites More sharing options...
woxd Posted November 22, 2024 Share Posted November 22, 2024 i agree, I also wish they put more effort into the affinities, I mean, not just a few simple bullets, they want a lunar woby transformation or something beyond just AMMO Link to comment https://forums.kleientertainment.com/forums/topic/160891-walter-skill-tree-notes/#findComment-1758881 Share on other sites More sharing options...
_mylilsunshine_ Posted November 23, 2024 Share Posted November 23, 2024 20 hours ago, Gashzer said: The slingshot ammo type and upgrade skills are all good. Some of the slingshot ammo skills could be combined to make room for some general Walter boy scout survivalist flavour skills. The idea of "training" woby is good but badly executed because we all know what's gonna happen here. Everyone is gonna ditch woby for a beefalo first chance they get and walters entire skilltree will boil down to getting all the slingshot skills and forgetting woby even exists. There is nothing that makes big woby a better or unique mount compared to a beefalo. Had such high hopes for my main boi Walter. After this beta concludes I shall find a corner to crawl into and cry with disappointment... been waiting years for this update to Walter and was the only reason I've been hanging around the forums. The recent comment from Jason hinted that Walter's tree is severely underdeveloped because they needed to churn out a beta. Disappointing to know, but at rock bottom, the only way is up! Keep your spirit buddy, and keep on giving out suggestions and feedbacks. Link to comment https://forums.kleientertainment.com/forums/topic/160891-walter-skill-tree-notes/#findComment-1759587 Share on other sites More sharing options...
Edible Coal Posted November 23, 2024 Share Posted November 23, 2024 Just now, _mylilsunshine_ said: The recent comment from Jason hinted that Walter's tree is severely underdeveloped because they needed to churn out a beta. Disappointing to know, but at rock bottom, the only way is up! Keep your spirit buddy, and keep on giving out suggestions and feedbacks. man even 4 update per year schedule is too hard on them huh?....maybe it should be 3 update per year Link to comment https://forums.kleientertainment.com/forums/topic/160891-walter-skill-tree-notes/#findComment-1759589 Share on other sites More sharing options...
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